Train2Game News Far Cry 4 Review

Far Cry 4The lovely people at Ubisoft sent me over Far Cry 4 to review and it has taken me this long to get round to writing the review!

This game is huge! I ended up with a 74.9% completion and it took me about 34 hours to get there. I did the very minimum to get the achievements and it still took me a long time to get through it. However this being said it doesn’t feel repetitive.

I didn’t get the pleasure of playing through Far Cry 3 my self but I did see my flatmate play through it. From what I could gather the story is more in depth and interesting in the third game but the antagonist Pagan Min is an excellent character and amused me throughout the game.

The game is breath taking to look at and just travelling around the land of Kyrat is a pleasure in its self. The scenery is stunning and the map has many ways to get around which brings me on to my next point.

There are many additional features in this game compared to Far Cry 3. The addition of the Buzzers are helpful, they are one man flying vehicles and one of the most helpful things I found was being able to throw bait in to a base and watch as a wild animal tears across leaving you with one maybe two to take out.

Over all I would say this is just a larger feature filled version of Far Cry 3 with less of a story to go with it.

Train2Game News Derp Studios update by Chris Ledger

image

This year’s been really busy, but we have achieved many things! 

We’ve managed to sign a contract to create a licensed app for a well known company.  We are delighted to be given this opportunity!

We’ve also got another contract going in creating a social game with for a local business.

Unfortunately we cannot disclose any information at this time about either of those projects but you can stay up to date with us at www.derpstudios.com or www.facebook.com/derpstudios, where we will announce it sooner or later (those blasted non disclosures eh!?).

As some of you may be aware, a few months ago we announced that we were rebooting and re-branding Dire Consequences!

We do have a tech demo, which we scraped together in a month long game jam using Unreal Engine 4. The tech demo itself is only a taster of what’s in store for you guys, it can be located at our website http://derpstudios.com/games/dire_consequences/.  We do like to show as much of our developments as possible without spoiling the game and I can certainly say we have a lot of confidence in the title!

So why did we choose to reboot Dire Consequences?

Good question.  It was one of the first, first person, magic and melee action games of its kind on mobile and was quite well received.  We also had some previous marketing done with it for Make Something Unreal Live 2012.

Since MSUL 2012 we’ve had a good number of projects on our plate, but none of them has compared to the sheer awesomeness of Dire Consequences. 

Unfortunately due to licensing issues, the original MSUL 2012 Dire Consequences candidate was taken off the iOS market after a month or so, which left all of us at Derp Studios feeling very emotional.

A lot of hours, or should I say months were put into the game and the fact we couldn’t release our hard work and for a lot of us, our first game onto the mobile marketplaces…well it was heartbreaking to say the least.  Especially since we were the only teams in the competition at the time to successfully ship their game.

To show you can’t keep a good man/woman down, we are re-branding Dire Consequences and making it bigger and better than ever before.  We are currently targeting the PC market, however there will be a time in the future where we will look into getting some “Classic Consequences” (our nickname for the original Make Something Unreal Live 2012 candidate) on to mobile, however the PC version comes first.

Also I’d like to take the chance to say a massive thank you to all of those who have contributed to making Derp Studios the way it is today.  I would list you all in here but I think it would be best to throw a link in so I don’t take up too much precious screen revenue! http://derpstudios.com/about/derp-team-members/

So without further ado, here is some of the artwork (some of which is work in progress) that has been produced by our amazing artists Nicole Nixon and Gabi Schultz, who have helped shape the games design tremendously!

Train2Game News Motivation by Muir Halleron

Muir HalleronIt is, once again, that wonderful time of the year.
A time of peace, giving, and holiday cheer
when you hang up the stockings, put on your cap,
then eat loads of food ’til you take a long nap.

The children are happy, with all of their toys
whilst the adults wear earplugs because of the noise.
Your schedule is hectic, your waistline is tragic
with all the food arriving as if by magic.

Some alone time is highly improbable,
As for your coursework, well, it’s impossible
to get anything done this time of year.
Put it aside and be of good cheer.

After the hustle and bustle is done
you can sit yourself down and continue the fun
of modules and TMAs,
and lessons plans on dreary days.

Getting back into things may seem a chore,
but plough on through despite the bore
of sitting and reading, not getting much done.
Try to remember the past battles you’ve won.

The challenges you’ve faced, the pits you’ve hurdled,
while staring at the screen until your sight curdled.
Remember the feeling when completing a task
that you had thought was too much to ask?

Hold on to that hope, that joyful soul stirring,
the feeling of pride and know that you’re winning.
You’re one step closer than you’ve ever been,
So open that book and let the games begin!

Train2Game News WeWanaPlay Game Jam

image

Gaming industry professionals and students from across the West Midlands will be heading to Birmingham City University on 23 January to make new computer games – in just one weekend.

Hosted by the University’s Faculty of Computing, Engineering and the Built Environment and co-organised with Birmingham gaming app-makers WewanaPlay, the event forms part of the Global Game Jam (GGJ) – the world’s largest game jam event which last year saw almost 3000 games created.

Taking place at Birmingham City University’s City Centre Campus, participants from the West Midlands will join more than 7,000 people worldwide as they compete to make the best computer games in 48 hours.

“Computer games are of growing importance to our regional economy and we are very fortunate to have so many great innovative indie game studios so close to our City Centre Campus. Our highly respected computer games technology course is leading the way in providing exceptional young talent to these companies”, said Andrew Wilson, Programme Leader for Computer Games Technology at Birmingham City University.

“This event will emphasize both the regional and global importance that computer games play and it’s an amazing opportunity to network with industry professionals, learn new skills and share best practice.”

On arrival at the event, a secret theme will be announced which must form part of all of the games created. Attendees will be invited to explore new technology tools, take on new roles in games development and test their skills as they design, develop, create and test new games over two days.

To find out more visit http://www.blog.wewanaplay.com/

Train2Game News GEEK 2015

image

Multiplay, hosts of the UK’s biggest gaming festival Insomnia, is delighted to announce a new partnership with GEEK, a festival that is the place to Meet, Make and Play.

GEEK is a growing festival of play and games, held each year in the seaside town of Margate, Kent. A place for families and friends to come together to help create and play whilst having large amounts of fun, GEEK offers digital and analogue activities for both casual and dedicated gamers.

As a result of the partnership, Multiplay will be curating multiple parts of GEEK2015 which takes place from 20th – 22nd February next year.

GEEK has something for all the family. So whether you want to play and compete, relax, learn new skills or get an idea of how to get your dream job using games and technology, GEEK is the place to be.

“We have big plans for GEEK so it is really exciting to be working with Multiplay on GEEK2015. Multiplay has an unrivalled reputation, and their success on a national and international scale with global partners is a result of their outstanding passion for gaming and commitment to excellence,” said Kate Kneale, Director Marine Studios. “Together we can create a really innovative showcase for games, old and new, popular and obscure, innovative and just plain crazy.”

“The undertaking with GEEK is one we are ecstatic to be part of, showcasing the continually rising popularity of gaming events.  We are delighted to once again be working with GEEK for the second consecutive year, and this is just the start of an array of fantastic projects we will be involved with throughout 2015,” said Craig Fletcher, CEO & Founder of Multiplay.  “It’s been yet another fantastic year and we are delighted to now be actively involved with almost every single show in the gaming events calendar, with GEEK2015 at the forefront.”

More information on GEEK2015 will be revealed on the GEEK website www.geek-play.com

Train2Game News Student film maker creating student team

image

London based Train2Game student who directed one minute version of Bladerunner is now creating a student team.

Copy Editor, Film Director and Train2Game student; Richard Cosgrove is searching for students to socialise, start a development group and work on portfolio projects.

Experienced storyteller and games enthusiast Richard Cosgrove is reaching out to London based and online Train2Gamers to work on exciting projects and portfolio pieces.  Richard has experience in writing, having worked as a Copy Editor. He is also an experienced story teller, having created his own film and theatre projects. Some of these exciting narrative ideas must have come from his interesting childhood; in the cadets, training in jujitsu and also being an active member of the dramatics society.

New to Train2Game, Richard spent  15 years in magazine production. Richard wants a fresh start in a creative career. He has always played videogames – gradually having less time to do so, and getting pickier with every year. He’s decided game design seems a good way to mix his professional skills, with his creative skills. Richard has a Degree in media production from the University of Luton and has completed numerous training courses related to filmmaking and magazine production.

Interestingly Richard remade the film Bladerunner for a short-film competition, where the entire film is edited to one minute long. If you’d like to take a look, there’s a links to the one-minute version for the competition http://youtu.be/-VJNYaL9Sy8

Richard Cosgrove, Train2Game Student, said of creating a team and working in games development: “Games design offers a great scope to be creative, tell long-running immersive stories – something I’d enjoy very much – without being limited in scope by the practicalities of reality. Game design is a growth industry worldwide, which seems to have plenty of opportunity for employment across the world. I would prefer to stick to the development and design of games, rather than run my own company. If I did own my own company, I’d need someone doing the business side..”

If you are interested in getting in touch with Richard, please contact the T2G blog or message Mark on the Train2Game forum.

Train2Game News Student in BAFTA programme

image

Indie Developer taught by Train2Game selected for BAFTA programme

Nicola Valcasara amongst the elite of the UK games industry accepted to join BAFTA Crew Games 2014

Professional video games creator who learnt his craft with Train2Game, joins experienced UK games developers in exclusive BAFTA scheme. Nicola Valcasara has taken one of 100 places available for Game Practitioners requiring at least two years professional experience in the games industry in the UK. The programme provides exclusive access to: Games Industry mentors, live QAs and podcasts, networking opportunities and scientific research in Game Design. 

Nicola has an outstanding reputation in the Train2Game community, having won a previous design competition with Rapid2D. He now works with another previous TrainGame student, Darroch McNaught, at Indie studio DeuXality Games. He’s set to learn a tremendous amount from  the course, masterclasses and online livestreams cover; Story & Narrative, Games Design, Music & Sound Design, and Game Art. BAFTA Crew Games 2014 is an interactive programme – working with selected participants to tailor the content to their interests and needs.

Working with partners Creative Skillset and Wellcome Trust, BAFTA Crew Games 2014 will shine the spotlight on the collaboration between the games industry and research in medical humanities. Masterclasses will offer the opportunity to access insight from Scientists and researchers from the Wellcome Trust with a specific focus on how research in Biomedical Science can inform Game Design.

Nicola Valcasara, “I applied at the BAFTA Crew games 2014 in September, thanks to a research on the net about funding and game developing events. Now I have been accepted, this is a very nice way to show my face around and I hope it will move me one step further inside the Games Industry. This is a great opportunity to be involved in an interactive programme focused on making wonderful products and allowing me to meet important people in the game industry. I’ll also get to meet the other 99 people like me and share ideas and future projects.”

Train2Game News Roll7 require testers for OlliOlli 2

roll7Roll7 are looking for some people to test the sequel to the hit game OlliOlli.

Roll7 require someone who would be available to test the game at their offices in New Cross in London over the next couple of weeks from 10am to 5pm. They are willing to pay up to £30 travel expenses with food and drink provided for the day.

This is an excellent opportunity to get some experience at an established studio. You also never know what will happen as Train2Game student who previously tested games for the studio is still working for the company to this day and has had his contract extended in to next year.

If you want to get some hands on experience with some very talented lovely people then drop an email to Tom to book a time in at Tom@Roll7.co.uk

Good luck to all those that attend.

Train2Game News Steam Dev Tools Sale

image

Steam’s big Autumn sale includes a number of deals for its library of game development tools.

Those interested in the recently release App Game Kit 2 can pick it up at 33 per cent off for £50.91. 2D game animation software Spriter is also available at 50 per cent off for £22.49, while Mixamo’s character creation toolset Fuse is currently discounted by 55 per cent and costs £34.19.

Other tools on sale include the Axis Game Factory Pro and Premium, texturing tools Substance Designer and the Substance Indie Pack, 3D modelling application Silo 2, RPG Maker and game engine Leadwerks, plus a number of others.

Offers end on December 2nd.

You can find the full list of software on Steam here.

Train2Game News GirlsGotGame Design contest

image

One Small Step Games and Ares Magazine are holding a GirlsGotGame Design Contest, a competition that focuses on game designs by women.

“Since we launched the contest last month, we’ve received a lot of support and encouragement from people in the industry,” says OSS Games owner Michael Anderson, who decided to increase the grand prize to $200 and extend the contest through the holidays and to the end of January in order to give more women a chance to enter.

The Ares team hopes to publish a game from the contest in the fourth issue of the magazine. “Our plan is to highlight a number of science fiction and fantasy fiction stories written by women in the fiction line up for that issue,” says Executive Editor Carmen Andres. “Wrapping the magazine around a challenging and exciting game designed by a woman would strengthen the package.”

Designers receive $1000 if a game is chosen for publication.

Designers are free to use any format and components they choose, but Anderson notes that the purpose of the contests is to find games to publish in Ares.  Extra credit will be given to designs that use the components of games that run in the magazine.

The contest runs until midnight January 31, 2015. If more than eight designs are received, a runner up will be selected to receive $25. Entrants are limited to women.

Contest information, component guidelines, and the online entry form are on the website of Ares Magazine at www.aresmagazine.com.

To enter the contest, select Game Design Contest #2: Girls Got Game under the Ares Online menu. To subscribe to Ares, go to www.ossgamescart.com.