Train2Game News: The next project from 22Cans

Peter Molyneux has announced the next project from 22Cans. He is going back to his early days with a brand new God game.

Peter Molyneux, was the man behind Populas over twenty two years ago and with the game he created a new genre known as God Games which sees you in a god like role overseeing a world you help create. He went on to create games such as Black and White and Dungeon Keeper. Molyneux has now come back to his roots with the next project from Guildford based company 22Cans, Godus.

Godus is the second project to come from 22Cans, the first being Curiosity: What’s inside the cube?. Curiosity far exceeded the expectations of the company, so much so that they had to work thirty six hours straight to boost the servers. Godus will be made using what the company has learned from developing Curiosity.

Godus is an innovative reinvention of Populous and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.

Further game details included are:

  • It’s a living world, unique and detailed. And it’s a world you influence, whether you’re good or evil.
  • GODUS is instantly accessible, easy to learn but immensely deep.
  • As you flourish and build your own cult, you’ll engage in pitched battles with other gods and their cults. It’s a multiplayer power-struggle the way it should be.
  • GODUS draws on the cunning battle-psychology of Dungeon Keeper, the living, changing world of Black & White and the instinctive, satisfying gameplay of Populous.
  • Plus you get to be a god. In fact, play well and you get to be the ultimate god!
  • GODUS will be developed for the PC and Mobile devices,

The game is being funded by Kickstarter. The company is looking to get £450,000 by December 21. At the time of writing this they are currently at £103,426 with twenty eight days to go. If you would like to pledge to the games development, you can do so here.

22Cans also released a video about the new project which you can watch below

Train2Game News: Sam Hawkins talks to Train2Game Radio

Sam Hawkins, level designer for Derp Studios spoke to me about his life and where he wants to go with his career.

You can listen to the interview here: http://audioboo.fm/boos/1073130-train2game-student-sam-hawkins-talks-to-mark-on-t2g-radio

Or read the transcript below:

Hi, I’m Sam Hawkins. I’m from Chelmsford, Essex and I am on the Designer Course.

What’s your story Sam, what are the past experiences that have shaped your life?
Well starting from the beginning, I used to do a lot of Bmxing back in my original home town of Dagenham. It was a big group of us that used to do it, we used to go around streets of Dagenham and Romford, originally just around Essex at first, just doing street Bmxing.  Eventually we just started getting around the UK, it was really good fun. After that, I moved to Chelmsford, where I am now where I did a bit of college for a year, doing Engineering. After that I took a real passion for music, it was relit from school. Music has always been a passion of mine and I played drums for a rock band for about 2 or 3 years. Then I found this course and I’ve been doing this ever since.

You’re also the main level designer for Derp Studios, had you done much level design before that?
Prior to the Game Jam that we had last year, no. None at all I have kind of just taken to it really well, it’s like finding my calling.

Do you think that’s what you are going to go on to in the industry its self. You want to aim for more level design stuff?
Yeah 100%.

Do you think that stems from your Engineering in college?
Possibly, yeah.  When I was doing Engineering at college it was drummed into me that everything I made was 100% perfect. I loved the feeling of actually building something and getting my hands in to it. I’ve always admired the way levels have been played out in front of me, how they’ve been designed or engineered. I think it’s fascinating.

So out of all the things you’ve done with the Bmxing and everything like that, what do you thinks the most dramatic or exciting thing you have done through your life?
Being in the band, prior to The Gadget Show that was in the beginning of this year that was the pinnacle of what I have been doing so far. Before that it was being in the band. At one point we actually got signed for a little bit.

How’s Dire Consequences doing on the iOS store now?
I think it’s doing OK, It’s been received quite well. We actually do have a patch coming out for it very soon, to add new levels. There’s also been a lot of people giving us some really good feedback, some really good creative criticism, that we can take from and build on it.

Yeah, so are you happy with the game then and how it’s all turned out?
Yeah I am. It’s been really good fun working for it, also stressful at the same time, as most projects probably will be.

So how does it feel to be published?
It’s fantastic, it’s absolutely fantastic! I couldn’t believe it when I heard it

Do you think it will open up your gaming prospects and your prospects for your career and everything?
Oh definitely.  When you look at applying for a job in the industry, a lot of people want Designers or Programmers or whatever to have experience. With this behind my belt it is going to be a lot easier if I do venture out to look at other studios.

What’s your big game plan for the future Sam?
For the time being I am just concentrating on getting the course done and a lot of portfolio work that needs doing. Other than that I am going to be working for Derp Studios for a lot longer, get as many games under my belt as I can and really try and establish ourselves as a company as well. If we can do that and be really successful then I’ll just take it from there really! I may venture off into a much bigger studio but at the moment I’ll stay with Derp.

Well I think that’s all we’ve got time for today Sam, so thank you very much!
Thank you very much for your time Mark. Thank you

Cheers Buddy
Bye

Train2Game News: Student Diaries – 22.11.12

Amanda Blatch

So this week (I am going to repeat myself from the last time I’m sure) I am still plugging away at the in-game UI. It’s been taking a long time to get it right but it’s starting to get there as everyday we’re finding things that need improving upon or can be done differently. Again, some things that may seem simple… never are. Or they are, but you do them in a million different ways (ok, maybe a dozen then.) to try and find that ‘perfect’ one. Most of the work has now been done for the game art-wise as far as I am aware, it’s just a matter of putting it all together and getting it out there for testing so we can try and ‘break’ the game to find all its weak spots and improve upon those issues.

The new project has been confirmed, however it’s still in the early stages of concept so it’ll probably be another couple weeks or so before any work can be done for it. So far the concepts are looking good and it’s on a subject matter I love! I’m hoping I can stick around here long enough to see that game all the way through and done in a way that has been talked about briefly. Exciting stuff..

Anyways, that’s it from me now.. this diary has taken me nearly four hours to write as I am working at the same time as doing this because… distraction!

Same time next week munchkins.

Craig Moore

We took some major strides this week in the look and feel of the game and it, thankfully, really is coming together. As much as we all learnt from the creation of My Sea Park, I feel that we have learnt even more from this one and it just means the next one is going to be, yet again, even better!

With the game coming together and Art having more free time, work has been going into promotional activities, icons, and the like as we gear up towards early artwork for the next title. The desire is to almost be working on two titles at the same time, as one comes to a close another one starts up so that we are constantly working on something with no downtime; it really is the best use of our time and makes the office like a little beehive.

I have a fun weekend of Train2Game work prepared this weekend, I am pretty much on my final portfolio piece, a behemoth of a document that will take me a few weeks but I am aiming to get it done before Christmas; and then that is me done. It will be weird feeling that I have actually come to the end of the course and hopefully I will pass, maybe more. Fingers crossed my experience here at DR along with my new qualifications should set me up for something bigger!

In yet other news, for those not aware, the Wii-U launches in the states on Sunday. I am incredibly interested in it having not had chance to give it a bash at Eurogamer and am particularly interested in consumer reception of it, particularly certain games like ZombiU.

Till next week!

Craig

Matty Wyett Simmonds

This week has been busy as usual, I’ve been mostly changing and editing the games ‘world’ this week which has been a very heavy job (I made the world myself, just didn’t make it easy to edit). I’ve been remaking and adding a lot of things to improve on the users experience with the game, making some things more obvious for the users where needed. Other than that I can’t really say much, as this is the only thing that’s taken up my entire week. I stayed late on Thursday on my own this time, ordered me some takeaway and blasted music on the sound system. I had to get things done for Friday morning!

I think my week has been pretty quiet to be honest. I’ve had goals to work towards and have been trying my best to get things done as fast as I can. Planetside 2 Beta is now closed and the game is being launched on the 20th! It’s free to play so no one has an excuse not to get it and play the game with me ^^. I’ve enjoyed the game so far and plan to continue playing it. Comparing it to another FPS such as Blacklight for example, I found that Blacklight was easier, people have less health/the guns have more damage than planetside2 and it makes for some pretty epic fights where you won’t die instantly and you won’t be able to kill anyone easily. If you do play the game before to drop me a message first to see what server I’m on ^^

Anyway, that’s all for this week as I need to get back to work now. Plus I’m running out of virtual ink.

MattyWS

Train2Game News: Mid-week round up – 21.11.12

A trailer for the next Borderlands 2 DLC has been released. It is full of explosions, carnage and hilarity. From the looks of the trailer, Tiny Tina is back which is great news, she is a highly amusing character. When I heard about this DLC I was worried it was going to be another “Moxxis Underdome” but luckily it looks like it’s a proper campaign. You can enjoy the trailer here.

Peter Molyneux has announced that up to six new features could be coming soon for the experiment app Curiosity. The new features are currently on the prototype phase. Molyneux hasn’t released what they are yet but did give the clue ‘Badgers’. The new features have been designed by watching how people are using the cube. As of 3pm today 30 layers have been chiselled away.

The company behind The Walking Dead episodic series of games has had to move to a bigger premises. Telltale currently employ about 125 staff, but the new space will provide enough room for 160 employees, and the company is planning a hiring spree for 2013.

Microsoft’s further venture in to entertainment sees a new app coming soon which will turn your Xbox into a Karaoke machine. You’ll able to purchase singing time in blocks of two, six or 24 hours with your Microsoft Points. The app, simply named Karaoke, offers over 8000 tracks. You’ll be able to warble along to pop, rock and country tunes, plus some R&B and hip-hop tunes.

Windows Phone may not have the market share of Apple or Google, but it does appear to be winning in one key area for game developers: monetization. According to data from EEDAR’s 2012 Mobile Syndicated Reports, Windows smartphone users “consistently outspend their peers” with almost 10 percent of Windows gamers classified as “Whales” (those who spend more than $25 a month) compared to just four percent on both iOS and Android.

Sony has released the public version of the PlayStation Mobile SDK, allowing developers to create content for a wide range of devices and sell through the PlayStation Store. As well as PlayStation Certified Android hardware, developers can build apps and games for the PlayStation Vita, PSP and the PlayStation 3 with an annual license fee of just £60.

Artist, Andrew Ryan, has created some gorgeous character art by putting Mass Effect character in to the Dragon Age universe. The Normandy is a high dragon ridden by Joker, Garrus is an awesome crossbow-wielding knight, Jack’s a blood mage elf and EDI is a golem. Each character was designed separately before being combined in the final diorama. You can check out the pictures on his Deviant Art page, here.

Train2Game News: Talisman levels up to PC

Nomad Games have announced that the popular board game, Talisman, will see it’s video game début. It is aiming for launch on PC on the 22nd or 23rd November. It will cost £5.99.

Talisman: The Magical Quest Game is a fantasy themed adventure board game for two to six players, originally designed and produced by Games Workshop and now published by Fantasy Flight Games. The game was first released in 1983 and has gone through several revisions.

The game that launches this month is Talisman: Prologue, a single-player quest-based virtual version of the board game.

Prologue includes 10 characters, ranging from the warrior to the wizard, who each have five quests. Once you complete a character’s set of quests a bigger quest is unlocked. It’s designed as an introduction to the game, with a bigger version, complete with AI, multiplayer and a new set of quests for Prologue, due to launch on smartphones, tablets and PC early 2013.

The quest system is designed to give players a way to experience all the different characters and discover their strengths and weaknesses.

Nomad commercial director Don Whiteford explained “If you’ve got the board game, in order to try out 10 different characters you’re going to have to play the thing 10 times,

“And even then after 10 times you’re probably not fully au fait with what that character can really do strategically.

“The questing system is a great way to get people into the game and let you try stuff out.”

Nomad accepted Games Workshop’s offer to work on Talisman because of the success it had seen others have with video game versions of board games, such as Carcassonne, Catan and Ticket to Ride. In addition to that one of its designers is a huge Talisman fan.

Talisman also has a Steam Greenlight page. Whiteford reckons it has a 50/50 chance of being greenlit on Valve’s community approval platform. Even if it is successful, it could be months before it launches on Steam.

I am personally really looking forward to this game as I have many memories of playing it with my family through my childhood. I have played a demo of the game and it does feel like the board game. I am very happy to see this being released.

Train2Game News: Chris Ledger talks to T2G Radio

Chris Ledger spoke to me about the rise of Derp Studios and having their game released on the app store.

You can hear the interview here: http://audioboo.fm/boos/1062901-train2game-chris-ledger-talks-to-mark-on-t2g-radio

Or read the transcript below

Hey I’m Chris Ledger, I’m on the Train2Game Designer course and I live in Cheltenham, Gloucestershire.

What’s your story? What are the past experiences that have shaped your life to who you are today?

The Train2Game design course even in its early stages did. I managed to do a few Portfolio Pieces, A High Concept Document and other working style documents. I managed to show that to a small iPhone developer and my first project that I worked on was licensed. The second one was the Game Jam in 2011, which was hosted by Train2Game and Epic Games. I was chosen as an individual to make the fourth team to go on to Make Something Unreal Live where we worked on a project which used the Fighting Fantasy license. The company, Derp Studios, which was The Gadget Show Live Team, just released their first title, Dire Consequences on the iOS store.

Tell us a bit about the game

The game, it’s a first person action game. It’s a wave game for iOS and you can buy optional spells, the more enemies you defeat you get souls. You can use the souls to get spells to help you through the waves. That’s the gist of it really. At one point, I nicknamed it horde with swords because it’s a wave mode like Gears so I thought horde with swords was the best way to describe it.

That’s a good way to describe it I think. So is this work for you now? Is this what you do for a job?

I did make Derp Studios a limited company in, I guess around April time, just after Gadget Show Live I think. We are planning to go ahead and make it a business and earn a bit of money from it, which will be nice. Even though it’s still like a hobby it feels but we do want to make money out of it as well.

How did you get that to happen?

There’s websites you can actually go through to register as a company. It doesn’t actually cost a lot. Well it can build up over time because you’ve got to get all the documents. I used a website called TheCompanyWarehouse.co.uk which is quite good. I actually signed the company up for a pound but you’ve got to pay for other things like helping you with documents and things because there is loads to do to set up a company, more than you’d ever imagine.

Do you think Derp Studios will enter the Power Up competition by Microsoft and if you do, do you have any early game ideas yet?

We would like to try that. We have been discussing it I can’t really say for certain if we’ll go ahead and do that. I know we do want to make a second project so that will start quite soon.

One thing that I have always wondered is why did you end up calling the studio Derp Studios?

Oh no, explaining this again! People usually ask that. Well in the early stages we didn’t know what to call ourselves and we were unknown for a while. Because we are all quite new to making games, we kept making mistakes and would say “Oh that’s a Derp mistake”. The most common phrase was “Oh Derp”. So it just kind of went from there.

What is your reason for getting into the gaming industry and how do you think getting into the games industry will change your life?

Well it’s changed my life already but I have always wanted to be in the gaming industry, ever since I was about 8 or something. I just wanted to give something back really to the gaming community and actually live out the dream of becoming a designer that I’ve had since a very early age.

How is Dire Consequences doing on the iOS App Store?

Better than I thought it would to be honest. I forget how big the iOS market is. We shoved it out there and we were over the moon when it was actually on sale. We had some quite good reviews but our average rating is 2 stars but I thought we are quite novice still and it is still quite buggy. People have been pointing it out, issues that they would like to see resolved and how we can improve it, which is absolutely great hearing feedback from a customer audience that have actually played it and experienced it, so that’s proven quite valuable. I think in the first week we have had three thousand downloads.

That’s Excellent. Thank you very much for your time Chris!

No Problem.

Train2Game News: Fiona Stewart radio transcript

Fiona Stewart spoke to BBC Radio Leeds recently. You can listen to the interview in the link below or read the following transcript.

http://audioboo.fm/boos/1049459-train2game-student-fee-stewart-on-bbc-radio-leeds-8-november

So what to do then if you are a talented budding artist but you hate the smell of paint? Well our next guest has just the answer you decide to start drawing art work for computer games and use a PC as your easel and brush. Fiona Stewart from Holmfirth has become so successful at this that the biggest company in the world has given her financial backing. Hi Fiona

Hello

What happened was it a sudden hatred of paint or had you always had it?

No, after I had the children it became more difficult obviously, with three kids running around the house and the paint drying and things like that, the smell and everything became more and more difficult as the kids were starting to grow up.

And it’s not a natural move then for someone who creates with a canvas say, to someone who designs games. How did that transition happen?

Well a friend of mine made 3D models and she asked if I could texture for her because that’s more sort of drawing and I started doing that then decided I actually wanted to make the 3D models as well and do the whole process.

How fascinating. What sort of things do you actually design now then, what do you work on?

Well I work on video games now, so we make apps, console games, games for 3DS and Android phones things like that.

So does it feel like art in the way it did perhaps pre-kids, when you were doing what most people listening to us would consider conventional art?

I actually think its more artistic. If you look at video games and things, the amount of art work thats in it is a good proportion of the actual game its self. I feel more that I’m contributing in an artistic way perhaps more than I did when I was doing it on canvas.

Of course, probably our best known Bradford artist, David Hockney he does so much of his work on the iPad now, doesn’t he?

Yes he does, yeah.

What about this backing from Microsoft then, how did that come about?

Well I met with Microsoft and showed them the game we have been making from the beginning of January. We did a Game Jam up in Scotland and won various awards and got BAFTA nominated for the New Challenge Award. So I showed him the game and he was very interested in it and it would make a very nice game on the Windows 8 mobile platform. He thought we would do very well, so he has been helping us

That’s rather nice and probably rather different from what most struggling artists experience in terms of funding supplies.

Yes, we have been very lucky really in so much that Microsoft have given us BitSpark programme, which is £30,000 worth of software that we can use and integrate throughout the whole of the team so that we are all using the same platform and various talks with other start ups which is very helpful as a start up.

Well good luck, it’s not the easiest of climates to be heading into any sort of start up business. Can I just ask you finally, do you miss the traditional art stuff or do you ever dabble occasionally?

It’s becoming more and more rare that I do because doing it digitally it’s there instantly, I don’t have to wait for any paints to dry. I am still being incredibly artistic but not having to wait around for things to dry.

Fascinating Fiona, really good to speak to you thanks for your time this afternoon. Fiona Stewart from Holmfirth on BBC Radio Leeds.

 

Fiona was also featured in develop magazine and you can read that in the link below.

Develop Magazine

Very well done Fiona! Good luck with everything.

Train2Game News: Fee Stewart talks to BBC Radio Leeds

Train2Game Student Fiona Stewart, or Fee The Giraffe on the Train2Game forums, was interviewd by BBC Radio Leeds yesterday.

She discusses her move from traditional art to 3D Modelling and how her dislike of the smell of paint came about. She also explains how she got funding from Microsoft for FormerDroid LTD where she is the Managing Director.

You can listen to the interview by clicking on the picture below

Train2Game News: Mid-week Round up – 8.11.12

Curiosity: What’s inside the cube? was released for iOS and Android on Tuesday and already the first layer has been tapped away. There has been so many people trying to satisfy their curiosity that there has been some server issues but Peter Molyneux and 22Cans are working to fix that.

Peter Molyneux has said that the big game that 22Cans is leading to will be the last game he makes. He revealed the information in an interview 24 hours after the launch of Curiosity. Mr Molyneux has also revealed that the next experience could be “kind of” live on Friday.

Total Film has revealed that a reboot of Mortal Kombat will be coming soon. The original film based on the video game is one I always enjoyed so I am really hoping they do a good job. Kevin Tancharoen has been named as likely director of the film, who previously worked on the digital series released in anticipation of Mortal Kombat 9.

This month, if you play the Halo 4 multiplayer Microsoft are giving you points to spend. You do have to clock some serious hours to earn points. 35 hours earns you a whopping 100 points. Over 70 hours and you’ll receive 300. Playing 140 hours earns you 600 MS points. It is all part of the Microsoft Rewards Scheme.

Several sources aware of plans within Microsoft’s Redmond HQ have said that initial hardware planning for an Xbox Surface has begun. Specifications for an Xbox Surface 7-inch tablet computer leaked back in June ahead of Microsoft’s Surface announcement. The news outlet says the final implementation of new Xbox tablet is being worked on now.

Resident Evil developer and publisher Capcom is looking to hire 1,000 developers over the next ten years, the company has claimed. Capcom, which currently houses around 1,500 developers, also said that it wanted to increase the number of employees at the company to create a larger percentage of its games internally.

Finally Angry Birds: Star Wars has hit iOS, Android and Windows Phones today. You can see the trailer for the game, here.

Train2Game News: Student Diaries – 07.11.12

Matty Wyett Simmonds 5.11.12

Week 48! Not much change going on at the moment, we are edging ever so closer to the release of the current game and things are tightening up here, people are staying later and the game itself is starting to look pretty good. I’ve not been so much making art over the last week, I’ve been doing more putting stuff together which makes a change, and playing more with particle effects which is so much fun! I went crazy and started adding lots of cool stuff like ripples in water and sparks flying about. Not too detailed though but still fun.

My phone recently updated to jellybean (have an SIII) and it’s been awesome! It’s already guessed where my house and work place is and gives me travel times without prompt as well as recommending places to go eat or visit around where I am. It also showed me cute pictures of puppies as I went past a dog kennel, I think it knows me too well.

MattyWS

Craig Moore Student Diary Week 50

So after my “emo” week last week I feel a bit better about everything, having had a chance to talk through things with a couple of the other guys and step back a bit and refocus things feel much clearer and we have been able to iron out some major bumps which is a fantastic feeling.

I suppose it is something that comes only with experience, that ability to pull yourself back from an intense project and try to notice the problems, reassess them and then dive back in correct them and continue on with the same vigour and determination.

Suffice to say it ended up being a good week, we made some major changes and the project is better for it. I still can’t believe how close we are to getting this released but still haven’t announced anything, it feels incredibly covert, but maybe it’s for the better until we have something we are incredibly proud of.

In other news, I managed to get another Portfolio Project done at the weekend, really putting me in good stead for getting the course finished by the end of the year. It leaves me with one more to do before I am done, if it wasn’t absolutely humungous it wouldn’t be too bad.

Anyhow, I have stuff to do and not a lot of time to do it!

Till next week

Craig

Ezekiel Morris – Final Developers Diary

This is my last developer diary, so, what have I learned since starting work experience, well I have learned about production workflow, collaborating with other members of the project team, animation layers in 3d max and maya and also shotcut keys in photoshop.

I feel that all of these new skills will help me in the furutre, my next step is to develop the skills and keep getting better, so my main priority is this, stay focussed and progress, never lose site of what you really want, concentrate and study. I say knowledge is power and with great power requires the right knowledge to keep it, so when I say focus I break up the words.

F -stands for Follow

O – stand for On

C- stands for Course

U – stands for Until

S – stands for Successful

Doing this has been a good experience and I would like to say thank you to everyone for guiding me and also giving me good advice, this experience has opened my eyes.

The experience was stressful but I went thought it and the end result is I finished all of my sprints, so once again thank you Train2Game for arranging this and DR Studios for having me, much appreciated.

Amanda Blatch week 7

Soooooo…. this week’s diary. Not too sure what to say to be honest, I have finally gotten through all the characters that are needed in time for the deadline so far  and have been focusing almost entirely on UI this week. My job has been to clean up and ‘prettify’ it where needed, adding additional bits and bobs that could help improve the gameplay and user navigation. It’s strange how UI isn’t as easy as it would seem, I have a folder load of disused ideas and sketches of UI which wouldn’t make it to game and, still, two days later I can’t come up with the perfect button that can be universally used across the game. Hell, I even have a few versions of a ‘X’ all of which are un useable in-game as it doesn’t really fit in.  UI is not really my strong suit but still good practice and helps work my brain around a different way of thinking. With any luck I could turn that around today and come up with something that makes everyone happy!

Oh and the splash image has been completed and the font bought for the game so now we have something that really fits in and looks good. Hopefully that will be unveiled to you guys very soon. We are so close to the end (and yet feels so far away), some of the DR team are slowly being funnelled across to the next project which is being unveiled to us today so the transition between projects is easy and swift for everyone once this one ends. It’s all quite exciting!

Again, till next week where I will probably have more exciting things to write about for you internet munchkins.