Train2Game News: Live pitch at Develop for a chance to get funded

Develop in BrightonDevelop in Brighton in partnership with the Wellcome Trust brings a Live Pitch event to this year’s conference. This could be the big chance a Train2Game student has been looking for!

Developers are invited to apply for the chance to receive up to £10,000 each to develop a high-impact pitch for their game to help secure a distribution platform and funding. The ideas for your game need to draw on or be inspired by contemporary or historical biological or medical science in an innovative and accessible way. The games can be developed for any mass-appeal genre, platform or business model.

Those who are successful will go on to pitch their developed game ideas to a panel of publishers and funders at a live event at Develop in Brighton on Wednesday 10 July 2013.

Panellists joining the Wellcome Trust, who are a global charity dedicated to achieving extraordinary improvements in human and animal health, include Sony XDev and crowd-funding platform Indiegogo.

Participating developers will be invited to receive additional pitch training ahead of the live event.

Previous game developers who have been funded through this is Fayju, an independent games company, who linked with University of Essex biochemistry researcher Dr Jody Mason to create an interactive game – ‘Cascade’ – to convey Alzheimer’s disease pathology at the cellular level, as well as potential therapeutic intervention approaches. With an ageing population and the number of people with dementia set to double every 25 years, it is clear that without better therapies, young people of today will become the carers of those with Alzheimer’s disease tomorrow.

How To Apply

Submissions are open until Friday 26 April.

Development funds can be used to develop a game prototype, demo or mood reel.

To enter your idea, apply through this link, where you can also find more details on what the Wellcome Trust are looking for.

If you have any queries about this opportunity, please email Iain Dodgeon i.dodgeon@wellcome.ac.uk

Train2Game News: Train2Game Student running for SpecialEffect

Wahib Yousaf meets Miles Jacobson

Wahib on the right and Miles Jacobson in the middle

Train2Game student, Wahib Yousaf, is going to run for SpecialEffect in the British 10k in London this year. There is still time for you to sign up and join Wahib!

Wahib has been a Train2Game QA student since February 2012. Since joining the course Wahib has made sure to put himself out there and network as much as possible. He has a desire to make a real impact on the games industry and has decided the best way to start is to network with some of the games industry big hitters.

He also contributed to the ‘From Bedrooms To Billions’ IndieGogo campaign last year and one of the perks was an invitation by Creative Director of the ‘Football Manager’ series, Miles Jacobson, to come down to the S.I Games developers’ studio, meet their team and take part in a Q&A session. It was during this conversation that Miles Jacobson informed Wahib that he was a SpecialEffect ambassador.

On hearing about SpecialEffect, Wahib researched the charity and was moved by what he saw. Last December he made a sizeable donation and after reading about the SpecialEffect run on the Train2Game blog he saw another way in which he could help.

When asked why Wahib decided to run for the charity he said “It’s a Gaming Charity and I get to wear a costume! So, I have started doing 10K Training at my local Virgin-Active gym and endurance training every week for 30 minutes”

The costume that Wahib is so excited to be wearing during the run is his Assassin’s Creed 3 Connor Kenway CosPlay he wore previously to Excels’ Comic Con Expo last year. During the run Wahib will be running with the Flintock Musket and Tomahawk replicas that the character uses through the game.

If you want to run with Wahib and the SpecialEffect team you can still sign up by going to https://www.eventelephant.com/ee/events/pages/summary.htm?siteurl=specialeffect2013

You can watch a quick promotional video on the event below:

If you would like to sponsor Wahib and help him get to his goal of £200 you can do so by going to http://www.justgiving.com/wahib-yousaf

Train2Game wishes Wahib all the luck in running for SpecialEffect and hope he has a great time in doing it!

Train2Game News: Phil Cross of Microsoft talks to Train2Game Student Studios

Phil CrossEarlier this month ,Phil Cross, audience marketing manager of Microsoft, held the first of a series of mentoring sessions with Train2Game student studios.

The session was recorded by Train2Game radio and you can listen to the podcast here: http://www.spreaker.com/user/train2game/train2game_radio_phil_cross_of_microsoft

You can read the transcript for the mentoring session below:

http://www.scribd.com/doc/130135616/Phil-Cross-Mentors-Train2Game-Students

 

Train2Game News: Games Industry Jobs – 13.3.13

Train2Game brings you more jobs this week from around the games industry. Good luck with any you apply for!

 

ART

Job Title Artist
Job Category Art / Animation
Skills Required Art / Animation
Location Midlands
Job Description Studio Overview

Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile and handheld platforms.

The Studio comprises small, agile teams working on new IP & well-known SEGA IP. Project durations are 5-10 months, building on the success of their first projects on iOS – Sonic Jump.

The team follows an ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds, and welcomes applications from candidates of all levels of experience.

Key Responsibilities

  • Produce Concept, Prototype and In-Game Art within design and technical limitations for mobile platforms.
  • Create an appealing and consistent look for the games visuals that suites both the genre and brand requirements.
  • Additional tasks as required

Knowledge, Skills and Experience

  • Self-driven individual with good organization skills
  • Traditional 2D & 3D art skills.
  • A good eye for lighting, shading, colour, detail and form
  • Thoroughly knowledge of Photoshop & 3DS Max and/or similar digital art programs.
  • An eye for accurate proportion, form, and detail

Pluses

  • Previous games industry on smart phone and tablets game titles advantageous.
  • Passion for computer games and digital arts highly advantageous

You can apply by going HERE.

 

DEVELOPER

Job Title Mobile Game Engineer
Job Category Programming
Skills Required Mobile / iOS / Android
Location Midlands
Job Description Studio Overview

Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile handheld platforms.  With their first project ‘Sonic Jump’ released on iOS in late October, their next projects are due through 2013.

The team was founded with the ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds and working closely with SEGA R&D Studio to stay at the cutting edge of developments in technology, middleware and game experiences.

Key Responsibilities  

  • Work with other members of the team on creating high quality mobile titles
  • Implement game features in partnership with artists and designers
  • Learn and help develop various areas of features going into mobile handheld titles
  • Constantly develop your skillset and experience in the mobile space

Knowledge, Skills and Experience

  • Development experience in C/C++
  • Experience developing titles for mobile devices (either independently or as part of a larger studio)
  • Comfortable with game design and implementation
  • Examples of own demos, with source code, very beneficial dependent on past professional experience

Pluses  

  • Passion for computer games highly advantageous
  • Development experience with C# or HTML5
  • Knowledge of OpenGL ES and other graphical development libraries

You can apply for the position HERE.

 

DESIGN

Job Title Level Designer
Job Category Game Design
Skills Required Game Design
Location Midlands, UK, Midlands
Job Description Level Designer

My client is looking for a talented Level Designer to join their team. Working as part of the design team the successful candidate will become a key member of a creative group looking to shape the next wave of exciting triple-A action titles.

Requirements

• Understanding of game design theory such as accessibility, pacing and balancing
• Exceptional team player with the ability to collaborate and communicate without losing sight of the gameplay vision
• Previous experience of building levels in a visual game design tool
• Prior knowledge of visual scripting (using CryEngine Flow Graph, Kismet or similar) to define and develop gameplay logic
• Willingness to take design direction when offered
• Work well under pressure to meet deadlines
• Experience playing first-person shooters
• Demo / video examples of relevant work (e.g. personal portfolio or content created in at least one shipped title)
• A general passion for video games, along with the desire to make the best games possible
• Strong interpersonal and problem solving skills
• ‘Outside of the box thinking’ with a desire to create interesting and original gameplay experiences

For more information please contact Simon Hope via email at: simon@aswift.com

 

QA

Jagex Ltd, the UK’s leading independent Online Games Studio, is looking for a passionate Junior Software QA Tester to join our Web Systems team and assure the quality of company websites.

Working within our growing Software Testing Department, you will be responsible assisting our internal web developers with the creation of applications used by staff and our players. The focus of the testing team is to ensure the highest quality and timely delivery of projects. You will also be expected to provide constructive feedback throughout the development lifecycle.

We are looking for highly motivated team players with strong communication and high attention to detail, who have a professional and methodical approach to work.

Key Duties Include:

  • Testing software tools and system applications
  • Providing constructive and qualitative feedback to developers
  • Analysing systems and developing the required tests
  • Providing design input to facilitate module testability
  • Creating structured test scripts and test plans
  • Contributing on a regular basis to improving processes and procedures
  • Regularly informing team leader of project progress and raising issues as they arise
  • Reviewing non-game website content

Essential Requirements:

  • Experience of software testing
  • Understanding of internet technologies including HTTP, HTML, CSS and JavaScript
  • Experience testing web/internet applications, including browser compatibility and security testing
  • Ability to understand software design documents to identify test scope and strategy
  • Excellent communication and organisation skills
  • Experience working in test driven agile development
  • A high level of attention to detail, strong analytical skills and problem solving ability

Desirable Requirements:

  • Good knowledge of bug tracking tool Jira
  • Experience of automated testing using Selenium
  • Experience with automated test tools, processes and test strategies
  • Experience analysing projects and determining their testing requirements
  • Passion for games
  • In-depth knowledge of writing automated and manual test scripts
  • ISEB Foundation qualified
  • Degree in Computer Science/Engineering  or equivalent experience
  • Experience of working on networked and MMO games

You can apply HERE.

Train2Game News: Train2Game Radio interviews Michael Bird

Michael BirdTrain2Game radio interviewed Michael Bird last week. Michael has very nearly finished the Train2Game Art & Animation course. He tells about how he grew up and became the artist he is today with help from his parents. He also has a valuable bit of advice for all students!

You can listen to the interview with Michael here: http://audioboo.fm/boos/1260505-train2game-student-michael-bird-on-t2g-student-radio

Or read the transcript below:

Hello my name is Michael Bird, I live in Kettering which is in Northamptonshire and the course I’m doing is the Art & Animation course.

Hi Michael, how you doing?

Hi, Mark, I’m all right thank you.

 

Excellent, So what’s your story? What are the past experiences that have shaped your life?

Well I’ve always been an artist. I was never taught how to be an artist, I inherited it from my parents. When they discovered I could draw from drawing on walls and stuff, they pushed me to do it and I’ve exhibited my work throughout my life, when I was at school and times after that. I have always had it as a passion and I’ve always played Video Games from the day the first Video Games came out like Pong and Pacman that we could play at home. Since then it’s been two passions, parallel with each other and this came along and I’ve had a chance to combine the two. Hopefully I can prosper doing them both!

 

So where as most people were told off for drawing on walls, you were encouraged!?

Yeah, yeah, basically yeah! Well you know, I wasn’t encouraged to draw all over the walls but they felt he has obviously got something, let’s give him some paper and pencil and let him just scribble. They guided me where I needed to be guided and yeah! I’m just blessed with being able to do it without being taught how to do it.

 

So are your parents quite good artists as well then I assume?

Yeah yeah, my Dad’s had art sold all over the world, commissions sold all over the world. My Mum is more of a colourist. She’s excellent with colour and I’ve picked it up off both of them. They’ve had all their work exhibited everywhere so yeah, it’s all good!

 

You said you’d exhibited some of your work somewhere, where have you exhibited your work?

My work has been exhibited locally around the Northamptonshire area. It’s been in the local press, this is going back to when I was about twelve, I think I had my first exhibition. I say, it got in the news because it was very different to everyone else. I was very fantasy art then, swords and dungeons and dragons and all that stuff and since then since I’ve done continuous exhibitions people have come up to me and say “I’d like to know if you can do this for me” and it’s commission pieces. Most of my work is actually all around my house.

 

To display to all the people who come in and see you I guess?

Yes! I do have comments like “What’s that?” or “Who did that?” and I say “Well I did!”. They then just stand there or sit there and stare at it and usually they come up and say “Oh. Can you do something for me then?”.

 

That’s got to feel nice when people come up and say that to you?

Yeah! They go through “well what inspired you to do that piece?” I say it’s just in my head so I do it! They say “What does it mean” well what do you think it means? Because what it means to me is different to what it means to them. When you do a picture or a piece of art it’s what a person thinks when they look at it.

 

So where are you in the course now?

I’ve just completed assignment 42, so I’m right near the very end. I’ve got one more portfolio piece to do and then I’ve got one more lesson and then I think it’s on to do a demo reel.

 

So that’s got to feel pretty exciting hasn’t it?

Yeah! I’ve gone through the waves and the troughs to do the course. You get so far and then you’re brain can’t take it any more and you wonder, can I really carry on with this course? Or you’ll have big failures and you think well I’ve got to carry on! What’s the point in doing it if you get half way through and can’t be doing it any more?

 

So you said you had a bit of trouble going through with the course, so what made you say you will keep going with everything, what made you push through?

Determination. Just the will to get it done! If you do it and you fail, you may as well not even have tried. You do get these bad points and you have to carry on. You do have these bad bits, you just pick yourself up and start again.

 

Well that’s perfect! Thank you very much for your time today Michael.

It’s a pleasure. Thank you very much for letting me do it!

 

It’s my pleasure, I will talk to you soon.

OK, thank you very much!

Train2Game News: UK Top 20 Games – 11.03.13

Tomb RaiderTrain2Game brings you the games chart again this week with 4 new games sitting right on the top! Tomb Raider has taken the number 1 spot and has become the best selling game of 2013 to date. In second place, despite its server issues, is the new Sim City game. Third place has gone to a new Naruto game and fourth place is a new Sims 3 expansion. EA has two brand new games in the new top four.

All Formats

Week ending 9 March 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 TOMB RAIDER SQUARE ENIX
2 SIMCITY EA GAMES
3 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 3 NAMCO BANDAI GAMES
4 THE SIMS 3: UNIVERSITY LIFE EA GAMES
5 FIFA 13 EA SPORTS 2
6 CRYSIS 3 EA GAMES 1
7 CALL OF DUTY: BLACK OPS II ACTIVISION 4
8 FAR CRY 3 UBISOFT 5
9 METAL GEAR RISING: REVENGEANCE KONAMI 3
10 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 11
11 ASSASSIN’S CREED III UBISOFT 9
12 NEED FOR SPEED MOST WANTED EA GAMES 6
13 SKYLANDERS GIANTS SKYLANDERS 12
14 HITMAN ABSOLUTION SQUARE ENIX 10
15 ALIENS: COLONIAL MARINES SEGA 7
16 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
17 HALO 4 MICROSOFT 13
18 GRAND THEFT AUTO IV XBOX 360 CLASSICS 17
19 DEAD SPACE 3 EA GAMES 8
20 FORZA HORIZON MICROSOFT

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

Train2Game News: Games Industry News – 08.03.13

UE4It’s the end of the week so it is time for another Train2Game News round up.

Epic announced earlier this week that the Unreal Engine 4 is available for PlayStation 4. In addition to showcasing the new Unreal Engine 4 “Elemental” demo running live and in real time on PlayStation 4 at the PlayStation Meeting 2013, Epic is providing the resources PlayStation 4 developers need to harness the full power of its Unreal Engine 4 technology and realize all facets of their creativity using Epic’s revolutionary new toolset now and in the future.

Multiplay, a leading provider of community gaming, game server hosting, events management and broadcast services, is pleased to announce Insomnia 48. Taking place on 22nd-25th March at the Telford International Centre, i48 pits 1,000 of the best gamers against each other to compete for prize funds of up to £10,000 per tournament. The event will give UK gamers their first hands on experience with Injustice: Gods Among Us. Find out more about the event by going to http://iseries.multiplay.co.uk/

High Moon studio and Marvel have released a new trailer for the upcoming game featuring every bodies favourite “Merc with a mouth”, Deadpool. If you know the insane Marvel character, you will know what to expect. If you don’t know him, prepare for a shock! If you are over 18, you can watch the trailer here: http://www.youtube.com/watch?v=MaCBD7NPhCQ&feature=player_embedded

Sony Computer Entertainment UK MD Fergal Gara announced that PlayStation VITA sales absolutely exploded over the holiday period. When asked how he rated the handheld’s performance in its first year on the market, the executive said: “Vita really, really responded as we went into Christmas. We had a pre-Christmas lull where sales were quite low. But that absolutely exploded 20-fold from that low-point into the peak of Christmas. That’s very encouraging and shows that with the right promotion and software we can light that fire.” Mr Gara also admitted that the system’s software release schedule currently appears light, but promised: “It looks bare in terms of what we have announced. The cupboard won’t be bare.”

Finally Eidos Montreal have confirmed they are working on a reboot of Thief. The game is scheduled for a 2014 release and will be coming to PC and Next Gen consoles. The official blurb for the game is “Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the many possible paths through each of the game’s levels.” Sound familiar?

Train2Game Student Radio Featured Programmes

T2G RadioTrain2Game student radio has gone LIVE! This service will play all the best Train2Game interviews around on a loop so you never miss anything good.

The schedule for the interviews the service plays is as follows:

Phil Cross Audience Marketing Manager at Microsoft UK Mentors Train2Game Students: Phil answers questions from students and explains how Train2Game students can gain many areas of on-going support free from Microsoft.

On BBC Oxford Mike Gamble from Epic advises Parents: Mike shares how parents can help youngsters wanting a career in the gaming industry.

BBC Radio Derby talks to Train2Game Student Daniel Gent: An inspirational interview with Daniel who following a car accident is now Quadriplegic, Daniel says if he can do a Train2Game course anyone can.

On Juice FM Mike Gamble from Epic advises Parents: Mike gives further advice to parents and would be students.

Steve Lindsay from the Princes’ Trust: shares how Train2Game often mirrors the aims of the Princes’ Trust with young people.

Train2Game Student Amy Methven from Scotland: explains how she has already started working with a student studio group.

Train2Game Student Dan Rutter explains: how Train2Game has given him the skills to become a published games studio and start his own games company with his wife.

Train2game student Gareth Brook shares: how an ex-Army communication technician has now joined a games studio.

Train2Game Student Neil Gorman details:how he has already gained work from Microsoft and further his Train2Game course has inspired him to now take a Masters Degree in games. Neil said of the course and the Train2game academic team “it’s been great, it’s been fantastic”.

Ken Gains from City and Guilds shares: how Train2Game works with City and Guilds.

Tune in via Train2Game Student Radio or more information via www.train2game.com

Train2Game News: 2013 BAFTA Video Game Awards

BAFTAThe video game BAFTAs were held earlier this week and Train2Game has the results for you. It was an excellent night for PlayStation exclusive, Journey, in particular.

The list of winners is as follows:

Audio Achievement – Journey

  • Steve Johnson, Austin Wintory, Keith Leary

Best Action Game 2013 – Far Cry 3

  • Dan Hay, Patrick Plourde, Patrik Methe

Best Game – Dishonored

  • Arkane Studios/Bethesda Softworks

British Game – The Room

  • Fireproof Games/Fireproof Games

Debut Game – The Unfinished Swan

  • Ian Dallas, Nathan Gary
  • Giant Sparrow/Sony Computer Entertainment Europe

Family – LEGO Batman 2: DC Super Heroes

  • Jon Burton, Jonathan Smith, John Hodskinson
  • TT Games/Warner Brothers Interactive Entertainment

Game Design – Journey

  • That Game Company/Sony Computer Entertainment Europe

Game Innovation – The Unfinished Swan

  • Ian Dallas, Nathan Gary
  • Giant Sparrow/Sony Computer Entertainment Europe

Mobile & Handheld – The Walking Dead

  • Dan Connors, Kevin Bruner, Kevin Boyle
  • Telltale Games/Telltale

Online (Browser) – SongPop

  • Olivier Michon, Thibaut Crenn, Daouna Jeong
  • FreshPlanet/FreshPlanet

Online-Multiplayer – Journey

  • That Game Company/Sony Computer Entertainment Europe

Original Music – Journey

  • Austin Wintory, Keith Leary, Mony Mudd
  • That Game Company/Sony Computer Entertainment Europe

Performer – Danny Wallace

  • (The Narrator) Thomas Was Alone

Sports/Fitness – New Star Soccer

  • Simon Read
  • New Star Games/New Star Games

Story – The Walking Dead

  • Telltale Games/Telltale

Strategy – XCOM: Enemy Unknown

  • Firaxis/2K Games

BAFTA Ones to Watch Award in association with Dare to Be Digital

  • Starcrossed
  • Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

 

At the end of the event Valve CEO and BAFTA Fellowship winner, Gabe Newell, come to the stage with a standing ovation and said “On behalf of everyone at Valve, and all of the gamers who have gone with us on this adventure over the last few years – thank you very much,”

If you want to watch the event you can do so here: http://www.bafta.org/games/awards/watch-live,3664,BA.html

Train2Game News: Games Industry Jobs – 06.03.13

It’s the time of the week again for Train2Game to post some entry level jobs in the hope that it will help get you in to the games industry!

Art

Job Title 2D Flash Artist
Job Category Art / Animation
Skills Required Art / Animation
Location South
Job Description 2D Flash Artist

Stainless Games requires a 2D Flash artist with a wide range of skills at our studio on the South Coast of England to work on high-profile projects. We offer excellent conditions and a competitive package in a fun working environment.

Role and responsibilities:

  • Work closely with Art, Design and Programming to concept and then create compelling user interface experiences.
  • Create artwork and animations for the HUD/UI.
  • Prototype interface functionality and aesthetics.
  • Create high quality 2D game art assets using industry standard packages such as Adobe Photoshop and Flash.
  • Fast turnaround of 2D look and feel concepts using Photoshop and Flash.

Skills Required:

  • Passionate about art for games with a strong appreciation of graphic design in games.
  • Good eye for graphic and interface design
  • Professional attitude and work ethic.
  • Good written and verbal communication skills.
  • Self-motivation and organised

Desirable:

  • Formal qualifications in related fields such as graphic design, visual communication or multimedia design.
  • Traditional art skills
  • Basic scripting

You can apply by emailing : jobs@stainlessgames.com

 

Developer

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply here.

 

Design

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

 

QA

Area:
South East
Location:
Oxford
Start Date:
ASAP
Recruiter:
NaturalMotion Games

Role Summary:
NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:
– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.
– Self-motivation and enthusiasm.
– Diligence in conducting sometimes-repetitive tests and bug isolation.
– Ability to quickly learn new software tools.
– Knowledge of current generation games and hardware.
– Knowledge and use of mobile platforms (such as iOS and Android)
– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:
– Experience of software testing on several different titles.
– Familiarity with testing on the iOS and Android platforms.
– Experience in using bug-tracking and test management tools.
– Experience testing in an Agile environment.
– Understanding of and design of Test Cases.
-Working knowledge of a programming or scripting language.

You can apply here.