Train2Game News: Train2Game Radio interviews Lauren Black

Lauren BlackI had the pleasure of interviewing Train2Game Development student Lauren Black last week. She told me how she got involved with Train2Game and the comic book she is working on, Sacred Wing.

The comic is an an 8 part story detailing specific points in the history of the universe, each point in time thrusts  a number of separate races into a situation that’s bigger than any of them.

You can find out more and keep up to date at www.SacredWing.com or www.bothersome.co.uk

You can hear the interview with Lauren here: https://audioboo.fm/boos/1675961-train2game-student-lauren-black-talks-to-t2g-radio

Or read the transcript below:

Hello there, my name is Lauren Black, I’m on the developer course and I’m from Middlesbrough.

Hi Lauren, how you doing?

I’m not too bad thanks, how are you?

I’m alright cheers. So tell me a bit about yourself?

Basically, I’ve just been working in the web development industry for quite a while now and a couple of years ago I decided that I’d had enough of that and that the game industry was the way to go for me.

So what did you do in the web industry before?

I did a lot of free lancing. I’d get a contract in now and then, they’d ask me to do a bit of security tightening, you know the odd bits and bobs. Every now and again I’d get a bigger contract to do something, it was just random bits and pieces.

So are you just primarily creating games now instead are you?

Instead yeah. I kind of figured that games would be a lot more interesting. I got this little letter through the door one day saying Train2Game so I thought, hey, i’ll go for that!

Excellent and are you happy with your choice?

Very much so! I’ve only do about half way through part two. I had to take a little break due to illness but I’ve learned a hell of a lot of it and it’s helped with the web side of things as well because it’s a transferable skill. The skills that you learn from the course can be used in other industries as well, so it doesn’t just lock you into games, it can help with a lot of other things as well.

Yeah? Have you been working on anything lately that you’ve been using your Train2Game course for?

Yeah! It’s helped me make a load of contacts in the industry. I worked a while back for a company called Iguana and they seemed to like me. Again that was around the time I got ill so I had to cut that short unfortunately. Like I say though, yeah I’ve made a load of contacts in the industry who have been helping me with this current project I’ve been working on called Sacred Wing. At the minute we are deciding to start from a comic book and we are going to be building a game a bit later on. So it’s a bit backwards from what other people are doing who are on the course who develop a game straight away but at the minute we are creating a comic to generate a bit of a fan base and then eventually we’ll be building a game on top of that.

Brilliant idea I reckon. I reckon it should do quite well!

Well I hope so!

So with the comic are you publishing it yourself or are you putting out on the internet? How do you want it to work?

It’s a bit of both really! We are putting it out on the internet for free first and then if we get a lot of hits and enough donations, because we are on a shoe string budget at the minute, so if we get a lot of interest then we will be doing a hard copy published which I’ll be publishing myself or perhaps even through a professional publisher. We’ll have to see.

What is the comic about?

What is it about? Now that’s a very good question because there’s a lot of things I don’t want to give away this early!

Ah right. I understand it’s a Sci Fi one isn’t it?

It’s a science fiction, it’s got a bit of fantasy in there, it’s got a bit of steam punk, you know all these elements that I’m hoping to bring out later on in the project. It’s very hard to see what’s there at the precise moment ’cause it’s very early on but hopefully there’s a lot of surprises that I can give to people.

Is there somewhere people can keep up to date with the bits that come out and stuff, have you got a website or a Facebook?

Absolutely! We’re available on www.SacredWing.com and also my personal blog www.bothersome.co.uk

Perfect! Well I’ll look forward to everything that’s coming out with that and I’m sure we will talk again soon.

I hope so. Thank you very much!

Train2Game News: Train2Game Winners

Train2GameThe Train2Game team are creating a new web page highlighting the positive achievements of the students.

We think it’s important that we show what can be achieved by taking a Train2Game course and also heap some praise on the deserving students that have made those brave steps to become professionals.

The site will be used as inspiration for all students to see what they are working towards and what they can achieve with a lot of hard work. This is a great chance to put something back into the Train2Game community, show off your work, gain interest in products you’re working on for your employer show your achievements to potential future employers.

It would be great to hear from all the students who have made that step to become professionals; be it in a company, in an independent studio or another area of employment in or outside the games industry that your Train2Game course has helped you to obtain.

This is a great opportunity for students to start shouting about the courses and their success stories. Please do get in touch by emailing Harry Cole at harry@swanpr.co.uk

Train2Game News: Games with Gold offer extended

Xbox 360Microsoft have announced that the Games for Gold initiative on Xbox 360 has been extended past 2013.

It was announced at E3 in June this year as a limited-time promotion, Games with Gold gives Xbox Live subscribers two free games to keep each month, with new titles made available on the 1st and 16th.

Since then Microsoft says over 120 million hours have been played with Games with Gold titles. These have included Fable 3, Defense Grid: The Awakening, Assassin’s Creed 2, Crackdown, Dead Rising 2 and DR2 prologue Case Zero, Magic 2013, Rainbow Six Vegas, Might & Magic: Clash of Heroes and most recently Halo 3.

Despite switching focus to Xbox One in the run-up to the console’s November 22 release, Xbox chief marketing and strategy officer Yusuf Mehdi said in September that the company will continue to support Xbox 360 for years to come.

“If you look at Xbox 360 that platform has lasted for seven to eight years and it’s going to go for another three years. It’s incredibly profitable now in the tail,” he said. “We are going to continue to invest in Xbox 360 and the two devices can work in concert. So it isn’t just like the day we ship Xbox One, Xbox 360 won’t work, we will continue to support it. In fact, we are going to ship over 100 new games on Xbox 360, so you will still be able to play your games, just not on the same exact box.”

So for all those not wanting to go next generation from release you should still have at least three years with your Xbox 360.

Train2Game News: AppsWorld Reminder for T2G Students

AppsworldThe academic team will be at AppsWorld 2013. So if you need some one-to-one tuition or simply need a little help come to Stand M6.

The added bonus is this year’s Earls Court 2 event is set to be the biggest yet with over 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

AppsWorld 22-23 October 2013 at Earls Court 2 Train2Game STAND NUMBER M6

To see more information about the event visit http://www.apps-world.net/

Train2Game News: Marmalde SDK helping Windows 8 developers

MarmaladeMarmalade, in partnership with Microsoft is giving you the opportunity to get a free 3-month Marmalade license extension and a Free Windows Phone 8 Device when you get apps approved on the Windows Developer Center.

When you sign up for this program you will receive a free Windows Developer Center token. You’ll need this token to submit your beta app and get your free Windows Phone and activate a free one-year membership for the Windows Developer Center.

After registering at the Windows Developer Center, you can submit your beta WP8 app and then tell Marmalade.

You have 30 days to submit your app in beta mode to the Windows Developer Center. Beta apps are reviewed to ensure that they are suitable for listing on the App Store (once complete) and that they are made with Marmalade. It doesn’t matter if it is not 100% complete, just as long as it shows how your app works. If you are porting an existing app, make sure to mention that.

Once your beta app is submitted on the store, letting Marmalade know can flag it for priority review by Microsoft.

When you’re ready, submit your final working app to the Windows Developer Center and inform Marmalade of the live URL, so they can issue your free Marmalade license or extension, and you can keep your Windows Phone 8 device.

The offer closes on the 31st December 2013 so make sure your app is approved on the Windows Developer Center by then!

To get in contact with Marmalade and start this great opportunity you can visit http://www.madewithmarmalade.com/wp8-hub

Train2Game News: Microsoft Executive comments on Cross-platform gaming

MicrosoftPhil Spencer, executive of Microsoft, has recently commented that cross-platform between Xbox One and PC makes a lot of sense.

Spencer was asked in an interview with AusGamer, whether Windows 8 and Xbox One could host cross-platform play between their respective platforms.

“I’m not allowed to leak things,” Spencer replied, “but I think what you’re talking about makes a lot of sense.”

Mr Spencer then went on to mention past attempts at cross-platform and how it was received.

“If you go back to Shadow Run on Xbox 360, something I worked on, we had PC players playing against Xbox 360 customers. We didn’t have tremendous success with that, but we learnt a lot from it.

“Then earlier this year we released Skulls of the Shogun, which was a game we launched on all three platforms on the same day, and you could start on one platform and then save the game to the Cloud and play across any of the screens and progress. And then Halo: Spartan Assault has some links between Halo 4 and Spartan Assault, even though they’re very different games.”

The executive went on to comment on how important Xbox Live will be in developing for cross-platform.

“This connected ecosystem across all the different devices is definitely where I think the future of gaming is going; you don’t have to do it as a developer, but you have the capability and I think a system like Xbox Live across all those screens where you know who someone is and who their friends are, what their Achievements are and their progression is really critical to that.”

The Xbox One releases next month so it won’t be long before we can start seeing how this next generation console will evolve over the coming years.

Train2Game News: UK Top 20 Games – 14.10.13

GTA VAfter two weeks at the top after over taking GTA V, Fifa 14 has been dethroned by… GTA V! This may go on for a while until the next big game is released. Pokemon X and Pokemon Y entered the charts at numbers three and four respectively just ahead of Beyond Two Souls which has debuted at number five. The only other new entry this week is Dragon’s Crown which just reached the top twenty at number nineteen.

All formats

Week ending 12 October 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 GRAND THEFT AUTO V ROCKSTAR 2
2 FIFA 14 EA SPORTS 1
3 POKEMON X NINTENDO
4 POKEMON Y NINTENDO
5 BEYOND TWO SOULS SONY COMPUTER ENT.
6 F1 2013 CODEMASTERS 3
7 JUST DANCE 2014 UBISOFT 9
8 MINECRAFT: XBOX 360 EDITION MICROSOFT 5
9 DISNEY INFINITY DISNEY INFINITY 6
10 THE LEGEND OF ZELDA: THE WIND WAKER NINTENDO 4
11 SAINTS ROW IV DEEP SILVER 11
12 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 13
13 NBA 2K14 2K SPORTS 7
14 MAX PAYNE 3 ROCKSTAR 14
15 PRO EVOLUTION SOCCER 2014 KONAMI 10
16 TOM CLANCY’S SPLINTER CELL: BLACKLIST UBISOFT 8
17 TOMB RAIDER SQUARE ENIX 19
18 ANIMAL CROSSING: NEW LEAF NINTENDO 18
19 DRAGON’S CROWN NIS AMERICA
20 THE LAST OF US SONY COMPUTER ENT. 12
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Affordable eye tracking technology

MyGazeA new affordable myGaze eye tracking technology offers developers a robust platform to make video games more accessible and exciting for disabled and non-disabled gamers.

The new myGaze eye tracker is a mainstream product that offers high performance at a low cost. It was used at EuroGamer Expo 2013 and illustrated the potential of the new myGaze eye tracking technology to enhance the enjoyment of many disabled as well as non-disabled gamers.

Many people with a range of disabilities find themselves unable to use their hands to control technology as well as they would like to, due to conditions such as multiple sclerosis, spinal injury and muscular dystrophy and Amyotrophic Lateral Sclerosis (ALS), with 30,000 people estimated as having the latter condition in America alone. According to professionals in the assistive field, a long-time challenge for using gaze interaction for many potential beneficiaries has been its cost.

The German company Visual Interaction has now offered a solution to this problem: It makes its myGaze eye tracker, which can be used with various 3rd party applications, including video games, available in its online store for as low as €499.

Recently, SpecialEffect, acquired the myGaze Developer Edition in order to consider the feasibility of using this gaze interaction system with videogames such as DiRT3, Peggle and Fruit Ninja for people with disabilities. The myGaze system was one of the gaze interaction systems available for the public to try for themselves on the SpecialEffect stand at the EuroGamer Expo 2013 in London.

Dr Mick Donegan, Founder and CEO of SpecialEffect, an independent charity, talks about his experience:

“…While the myGaze isn’t designed to offer the range of features available on systems specially designed for the assistive market, it can nonetheless offer a level of performance that can enhance the enjoyment of people with a wide range of abilities, if it is used with carefully selected and modified games.”

The big question however remains – will eye tracking become a mass-market product with wide variety of applications available?

“Game changers like Google or Amazon have now accelerated the patenting and integration of eye trackers into their upcoming products,” says Daniel Trifonov, Head of Business Development & Partnerships at Visual Interaction, “With our state of the art technology made affordable and the growing popularity of our online application store, 3rd party developers have in myGaze a robust platform to build a variety of applications for the future of gaze interaction in gaming, the assistive market and other application fields.”

Visual Interaction (VI) has taken on the mission to provide easy to use and affordable gaze tracking and gaze based interaction solutions for broad professional, educational and consumer audiences and developers. VI collaborates with leaders around the world to create best in class solutions. For its superior performance VI myGaze trackers rely on eye tracking technology by SensoMotoric Instruments (SMI) from Germany, for more than 20 years a leader in eye tracking solutions.

Train2Game News: Help for Heroes mobile game

Hero BearsHelp for Heroes launched a new game on mobile devices to help aid their charity featuring the voices of Jeremy Clarkson and Lorraine Kelly.

The game, Hero Bears was launched today and Help for Heroes is aiming to break the record for the fastest downloaded charity game app to help raise money so it can provide support for Service personnel and veterans who have suffered life-changing injuries and illnesses. The previous record holder, Comic Relief in 2013 had 75,000 downloads in three months.

Players of the game will guide two Help for Heroes bear mascots as they hold a stretcher carrying a third bear across an obstacle course. With the nostalgic military tune The Colonel Bogey March playing in the background, the aim of the app is to collect as many tokens along the route while jumping over gaps, changing levels and squeezing through gaps.

The game also has videos featuring patrons of the charity Jeremy Clarkson and Lorraine Kelly. Clarkson gives scathing put-downs to players with low scores while Kelly offers positive encouragement to help spur them on. As fans of the charity, both Kelly and Clarkson thank the public for downloading the app.

The app is the brain-child of Bryn Parry, Co-Founder of Help for Heroes. A former professional cartoonist, Bryn drew the iconic hero bear characters which are used in the app. A rolling water-colour styled background creates a unique gameplay theme.

Hero Bears is available now on iOS and Android and costs £1.99 with £1 of every sale going to Help For Heroes