Train2Game News: Games Industry News – 21.06.13

PS4It’s Friday which, of course, means it is time for the games industry news round up.

Mark Cerny, the lead system architect on Sony’s PlayStation 4 console, will deliver the conference keynote at Develop in Brighton, which takes place at the city’s Hilton Metropole from 9-11 July 2013. Cerny’s keynote, Changing the Game: Developing into the Next Generation, will see the industry legend take delegates through the journey he has been on to bring the console to reality, looking at the lessons learnt from previous console generations, the future vision for PS4 and how embracing the Indie community will have a key role in fulfilling that vision. To find out more about the event, go to http://www.developconference.com/

Gamers competing via the Xbox Tournaments with Virgin Gaming app on Xbox 360, now have a new way to win cash and show off their gaming skills. With the new update, available today, players can now enter buy-in tournaments and head-to-head challenges using their own money. Since launching nearly two months ago, Virgin Gaming has awarded Xbox 360 gamers nearly $100,000 in cash prizes, while also allowing players to seamlessly browse, enter, challenge, play in and track tournaments for their favourite games directly from Xbox Live. Gamers that are not already using the app can register for an account at http://virgingaming.com/xbox and download the app from Xbox Live.

Warner Bros. Interactive Entertainment announced LEGO Legends of Chima: Laval’s Journey will be available for the Nintendo 3DS and PlayStation Vita handheld systems in Europe on 21st June. A Nintendo DS version will follow this Autumn, as will a free-to-play online world, LEGO Legends of Chima Online. The new games all complement a line of branded products and TV content based on the LEGO Legends of Chima action packed world ruled by eight animal tribes that tells the classic story of good and evil, friendship and family.

Magic The Gathering: Duels of the Planeswalkers 2014 will be releasing on Xbox LIVE Arcade, PC/Steam, PlayStation Network, iPad, and for the first time on Android tablets next week. As with previous years Wizards of the Coast are rolling out the release of the game over two days across the myriad of platforms. The game will be released on June 25 for iTunes, Google Play and Amazon App Store. The following day will see the release on PC, Xbox Live and PSN. Associate Community Manager Sean Gibbons gives the community a first look at the new Sealed Campaign and deck editor in the upcoming Magic 2014: Duels of the Planeswalkers, which you can enjoy here, http://www.youtube.com/watch?v=wEQVZf8qxYo

Finally, some good news for those of you who are looking forward to the new Thief game. You won’t have to buy a next generation console for the game. Eidios Montreal has confirmed that the game will also be coming to Xbox360 and PS3. No word yet on a WiiU release. Senior Producer Stephane Roy acknowledges that the developers “have to be smart” in transferring the demands of the software to consoles at the end of their life cycle – suggesting that the breadth of the world may be scaled down to accommodate present-day hardware.

Train2Game News: Something Money Can’t Buy

NicolaHi guys, I’m Nicola, the winner of the Rapid2D competition that you can see on the front page of the Train2game site.

Nicolas chequeThis article is partially to share a world of thanks to the people at Train2game that helped me and continue to support me to reach my dream, partially for all the people that write on the forum asking questions like “is this real or is it a scam?” , “should I start this course?” and “will I gain success?”…

Nicola Modern JagoBut, above all, this article is for you, students that, like me, are inside Train2Game to follow your dreams.

On June 18, thanks to Eric Wiltsher and Harry Cole, I spent a wonderful, amazing, unforgettable day meeting famous people inside the game industry.

Andrew Webber (Microsoft), Nicola, Andy Payne

Andrew Webber (Microsoft), Nicola, Andy Payne

I had a tour in the Microsoft Lift London Studios (Soho, London) and I saw a real team working on a game. I shook the hands of people like Andrew Webber, Ian Livingstone, Andy Payne, Lee Schuneman, and I received more than 6 hours of mentoring about how to become someone inside the games industry. Precious information that certainly will help me.

Nicola and Philip Oliver

Nicola and Philip Oliver

When, 8 months ago, I started the course never, if someone said “Nicola, prepare yourself because the next year you will meet the life president of Eidos” I wouldn’t have believed it and never would have I felt so close to changing my life for the better.

Ian Livingstone

Ian Livingstone

So, for all of you that sometimes feel bad and think that nothing will change, keep focused on your dreams, take ALL the opportunities that Train2Game gives you and you’ll find that surely you’ll be rewarded.

Great Future, my friends.

Nicola Valcasara

Train2Game News: Microsoft Reverse Xbox One Policies

Xbox OneMicrosoft have listened to their fans and have backtracked on some of the more controversial Xbox One policies.

Since Microsoft announced that the Xbox One would need to connect to the internet once every 24 hours, you can only sell used games to certain retailers and that sharing games would be different, the console has come under attack from many people.

Consumers felt like there choices were being taken away from them.

Microsoft have now heard these attacks and have changed their policies to one that should appeal more to the wider market.

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Xbox One games will be playable on any Xbox One console – there will be no regional restrictions on the console.

These changes will impact some of the scenarios that previously announced for Xbox One, such as when swapping from one game to another will of course require a change of disc and features such as the “Driveatar” for Forza 5 will still require a constant connection.

The Kinect will still have to be always connected to the console as Microsoft believe that is a key part of gaming in the future and want Developers to be able to use it without worry.

The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

In the article from Don Mattrick detailing the changes, it finishes saying “We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.”

Train2Game News: Fastest selling XBLA Game

State of DecayThe official Xbox blog has specified that State of Decay is the “fastest selling original game ever” on Xbox Live Arcade.

The open world Zombie game from Undead Labs has sold over five hundred thousand copies on the Xbox Live arcade store to date.

Taking you beyond the initial panic of a Zombie apocalypse, and beyond the first weeks of the crisis, State of Decay is the embodiment of the “What if?” zombie apocalypse scenario. The world is now your oyster…a shiny oyster that happens to be filled with zombies. This game lets you fulfil your plans of what would I do if the worst happened?

According to Undead Labs founder Jeff Strain, there is a future for the series. “We’re laying plans for the future of State of Decay right now,” he said.

“There’s an incredibly sophisticated simulation engine driving the world of State of Decay – we call it FateEngine – and it gives s a platform to do much more with the game. For a start, I can tell you we’re working on a sandbox mode designed to be a pure survival simulation.”

The game is currently 1600 Microsoft Points on the Xbox Live Arcade store but the game is currently in development for PC.

State of Decay, The Last Of Us and The Walking Dead proves that Zombie games are still popular but, for how much longer?

Train2Game News: Cliffy B comments on used games

Cliff Bleszinski Cliff Bleszinski says the public reaction to the Sony and Microsoft press conferences at E3 are premature, arguing that the former was simply playing a PR game.

Many who watched the show claimed that Sony had “won” E3 due to its declaration that the PlayStation 4 would not have any restrictions on used games.

Bleszinski not only doubts that Sony doesn’t have some anti-used tricks tucked away, but says the used game market is undermining the $60 triple-A model.

“I’d bet Sony has some similar stuff up their sleeves they’re just playing on the internet outrage for free PR,” said Bleszinski over Twitter.

“You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.”

Bleszinski started his career at Epic Games, where he rose through the ranks to become one of the industry’s most recognisable faces and as the creator of Gears of War, Bleszinski knows the cost of modern triple-A games are astronomical.

“The visual fidelity and feature sets we expect from games now come with sky high costs,” he explained.

“Assassin’s Creed games are made by thousands of devs.”

According to Bleszinski, this means consumers should be prepared for more than just the death of used games, but should expect physical media to be replaced by new distribution and business models.

“This is why you’re seeing free-to-play and microtransactions everywhere,” he concluded.

“The disc based day one $60 model is crumbling.”

Train2Game News: Paid C++ Job Opportunity

Top job opportunity for Train2Game students with raw talent who want to join a London based indie that is going places.

A friend of Train2Game is looking for a C++ coder to work in Soho for a contract which runs until January that could then become permanent.

The details of the job can be found below, if you are interested contact harry@swanpr.co.uk and he will put you in contact with the studio.

Role Purpose
Looking for a skilled and experienced Server Developer to join a small, creative, indie team working in Soho London.

Team/Department Mission
This role is part of a larger team creating games and entertainment services influenced by changing consumer consumption and emerging business models. Part of its purpose will be to showcase functionality of specific platforms but the primary goal is to establish new entertainment franchises. The ethos of this team is to be distinctive, deliberate and disruptive. It has large ambitions.

Key Accountabilities

  • Develop and maintain software services to support gameplay, data sharing, and title instrumentation.
  • Develop and maintain client (game) side library’s to interface with server/cloud hosted services.
  • Work with IT infrastructure engineers to onboard and maintain services.
  • Affect gameplay engineers to ensure game supports synchronous, remote multiplayer modes.
  • Implement game state synchronization.
  • Understand and refine game & customer behaviour requirements by working with non-engineering disciplines.
  • Implement in-game telemetry and reporting mechanism.
  • Understand and create data storage and reporting system to deliver relevant game & customer behaviour reports to non-engineering disciplines.
  • Affect IT infrastructure decisions to support the above.

Knowledge, Skills and Experience
Requirements

  • Have shipped something really cool that is networked/online/connected to a cloud or datacentre

– could be a AAA game or an indie game or both,

– could be a streaming service, peer-to-peer BitTorrent-like system, anything web-service on the backend. It just needs to demonstrate that you can design and implement web services in a game-like environment

  • Have good understanding of caching, queuing, naming, and data structures, especially how they’re key to making backend systems work
  • Have designed and implemented working modules (ie cache server, proxy server, leaderboards, authentication, chat systems)
  • Experienced, willing and eager to work with cloud platforms and services. You’ve got to have a bit of sys-admin in you!
  • Proficient in Java, C++, C#, Node.js or whatever language you need to get the job done well
  • Very strong problem-solving skills.

Personal Attributes/Interpersonal Skills

  • Excellent oral and written communication skills.
  • Outgoing and pro-active personality who thrives on working within a team.
  • Self-motivated with a drive for excellence.

If you are interested in applying for the position then email Harry at Harry@Swanpr.co.uk

Train2Game News: Xbox One vs PS4

The helpful people at CVG have put together an infographic detailing all the information about the next gen consoles that was announced during E3.

You can enjoy the infographic below:

XB1 v PS4

Train2Game News: Xbox at E3

Xbox OneE3 has begun and the first subject I will report on from the event is the Xbox E3 Conference which was on at 5:30pm GMT, yesterday.

The event began with an incredibly stunning trailer for Metal Gear Solid V: Phantom Pain, featuring the voice of Kiefer Sutherland. The trailer displayed incredibly beautiful graphics using the Xbox One system and they are truly jaw dropping. The game play its self looks big, epic and is open world. This new adventure of snake uses interesting stealth mechanics and action to achieve your goals.

It was a beautiful start to the conference.

The rest of the conference was full of the new stunning games for the Xbox One for all audiences and fans.

There was another old favourite game returning to console market, Killer Instinct, the beat-em-up game published by Rare and Nintendo that was made popular in 1994, released as an Arcade machine, then later ported to the Super Nintendo Entertainment System. Killer instinct was displayed on stage by Double Helix Games, the creators of the reboot.

Games for the younger audience were also displayed. Minecraft: Xbox One Edition looked beautiful some how. I have no idea how the Xbox One has made simple blocks beautiful but they managed it!

One of the more interesting looking games and mechanics was that of Project Spark. You create the game world using the Kinect Voice Recognition, saying phrases such as “Woodland” and the land would be covered in Woodland. You can then go through and shape the world in a way you see fit and give inanimate objects intelligence to fill many roles. The possibilities are truly endless for the game.

Forza 5 was shown at the event and this was one of the most intelligent features I have ever seen in a game. With their feature known as “Drivatar” as you play the game, it will learn what you do and how you race, with what it learns, when you are not playing the game, your friends and people around the world can use your Drivatar to race against. In a way, there is no AI to race against, instead you race against people matched to your level so there is always a challenge through out the game. It is an incredible idea.

With it being an Xbox conference there was of course a few first person shooters.

Battlefield 4 was shown and looked absolutely beautiful, with incredible action and an exciting pace. They didn’t display any multiplayer game play however.

There was also a teaser trailer for the next Halo game that completely blew me away. As I sat there watching the trailer, trying to work out what I was seeing I was shocked and excited to see the Master Chief unveiled, that was one of the best moments of it for me.

There was several other games mentioned through the conference.

The Xbox it’s self was announced to be very heavily integrated with the Smartglass app. Using it from keeping an eye on other players stats to displaying the user interface.

The price was the biggest downfall of the console however. In the UK the console will be £429. A price many aren’t sure is worth it.

Train2Game News: More Xbox One Details

Xbox OneMicrosoft has released a website detailing how the Xbox One will handle its online connection, second-hand games, and the all-new Kinect.

Microsoft calls the Xbox One a “modern, connected device,” and means every word of it: the console needs an online connection every 24 hours.

“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies,” reads the page explaining the console’s online features.

“While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.”

Once games are installed from either a retail disc or Xbox Live purchase, that game will be available at any time in the cloud. Microsoft says that “discs will continue to be a great way to install your games quickly,” pointing to the retail disc as merely a delivery system for the game license and code. Xbox One lets up to ten family members log in and play a shared library of games on the console, so specific family members won’t need their own game license. The system will allow trade, trade-in, and resell Xbox One games, but only if game publishers allow it.

“We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games,” says the game license page.

“Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.”

Finally, Microsoft tackles the updated Kinect, which has led to privacy concerns in some consumers. Though some games may require Kinect functionality, the peripheral can be turned off, even in the Xbox One’s standby mode.

“If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say ‘Xbox Off.’ When the system is off, it’s only listening for the single voice command — ‘Xbox On,’ and you can even turn that feature off too,” says the Kinect portion of the site.

“You will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.”

Microsoft has answered a ton of questions for consumers and the media, but those answers may not be the ones we were hoping to hear.

Train2Game News: Halo: Spartan Assault coming to mobile

Halo Spartan AssaultA new Halo game is being added to the franchise, this time for the mobile market. The game will be released in July.

Halo: Spartan Assault is a top-down shooter built for mobiles and tablets, with the iconic sights and sounds you would expect from a Halo title.

Spartan Assault however is only available for Windows Phone 8 and tablets such as the Surface. Dan Ayoub, the executive producer for publishing at 343, explains that the purpose here is to drive interest in these Microsoft platforms, which is pretty honest and straightforward of him.

Whether or not it’ll make you buy one of those cool Nokia phones, Spartan Assault is nevertheless a high quality experience when it rolls under your thumbs. Though it plays like it was born in the 16-bit era of top-down shooters, the presentation is excellent.

Ayoub said that his team’s main goal was to, as he puts it, “un-tether Halo”.

“We had to let it be something that you can take with you wherever you go. But we also had to make the right Halo game, we couldn’t just copy and paste the experience onto mobiles and tablets.

“We also wanted to change the dialogue about what’s possible on mobiles. A lot of people have preconceptions about what a mobile game is. They think it’s not going to look great and it’s not going to sound great. We wanted to crush those perceptions.”

The biggest achievement is the controls. Those familiar with using virtual analogues on touch-screens will notice how, due to the lack of resistance, thumbs will naturally glide away from the analogues. Spartan Assault, however, features virtual sticks that follow your thumbs, meaning that control remains on the tip of your fingers.

It’s not perfect but it’s as close as any mobile developer has come.

Other elements are more traditional. Set within a narrative that bridges the gap between Halo 3 and 4, in Spartan Assault players will command an UNSC Infinity Spartan who is limited to two weapons, an assortment of grenades and a trusty melee attack. Enemies come in waves and shields need to be recharged before the next burst of action.

Other parts are entirely new. There will be microtransactions for certain upgrades and new weapons. The game saves to the cloud, meaning you can start on mobile and continue on tablet or desktop.

The game’s 25 levels will take about several hours to get though, and certain milestones will unlock Achievements on Halo 4. This being a mobile game, post-release content is already planned, with weekly challenges in place and content add-ons penciled in.

Series custodian 343 Industries has partnered with Netherlands studio Vanguard Games to build this, which in itself is interesting as that studio was co-founded by Martin de Ronde – the man who helped establish Killzone outfit Guerrilla.

“We are a team of console developers learning a new space, so we had to unlearn things really quickly,” says Ayoub.

While it’s been a challenge for those console developers to un-think their approach to a project, what they have brought to the mobile games space is encouraging. This is an attractive, light-weight version of Halo for both commuters and hardcore fans of the series.

You can enjoy the trailer for the game below