Train2Game News: Halo: Spartan Assault coming to mobile

Halo Spartan AssaultA new Halo game is being added to the franchise, this time for the mobile market. The game will be released in July.

Halo: Spartan Assault is a top-down shooter built for mobiles and tablets, with the iconic sights and sounds you would expect from a Halo title.

Spartan Assault however is only available for Windows Phone 8 and tablets such as the Surface. Dan Ayoub, the executive producer for publishing at 343, explains that the purpose here is to drive interest in these Microsoft platforms, which is pretty honest and straightforward of him.

Whether or not it’ll make you buy one of those cool Nokia phones, Spartan Assault is nevertheless a high quality experience when it rolls under your thumbs. Though it plays like it was born in the 16-bit era of top-down shooters, the presentation is excellent.

Ayoub said that his team’s main goal was to, as he puts it, “un-tether Halo”.

“We had to let it be something that you can take with you wherever you go. But we also had to make the right Halo game, we couldn’t just copy and paste the experience onto mobiles and tablets.

“We also wanted to change the dialogue about what’s possible on mobiles. A lot of people have preconceptions about what a mobile game is. They think it’s not going to look great and it’s not going to sound great. We wanted to crush those perceptions.”

The biggest achievement is the controls. Those familiar with using virtual analogues on touch-screens will notice how, due to the lack of resistance, thumbs will naturally glide away from the analogues. Spartan Assault, however, features virtual sticks that follow your thumbs, meaning that control remains on the tip of your fingers.

It’s not perfect but it’s as close as any mobile developer has come.

Other elements are more traditional. Set within a narrative that bridges the gap between Halo 3 and 4, in Spartan Assault players will command an UNSC Infinity Spartan who is limited to two weapons, an assortment of grenades and a trusty melee attack. Enemies come in waves and shields need to be recharged before the next burst of action.

Other parts are entirely new. There will be microtransactions for certain upgrades and new weapons. The game saves to the cloud, meaning you can start on mobile and continue on tablet or desktop.

The game’s 25 levels will take about several hours to get though, and certain milestones will unlock Achievements on Halo 4. This being a mobile game, post-release content is already planned, with weekly challenges in place and content add-ons penciled in.

Series custodian 343 Industries has partnered with Netherlands studio Vanguard Games to build this, which in itself is interesting as that studio was co-founded by Martin de Ronde – the man who helped establish Killzone outfit Guerrilla.

“We are a team of console developers learning a new space, so we had to unlearn things really quickly,” says Ayoub.

While it’s been a challenge for those console developers to un-think their approach to a project, what they have brought to the mobile games space is encouraging. This is an attractive, light-weight version of Halo for both commuters and hardcore fans of the series.

You can enjoy the trailer for the game below

Train2Game News: Minecraft Expo

MinecraftThe Minecraft Expo is heading to the UK this August and as many of the Train2Game students are Minecraft fans, it may be a good place to get together.

Taking place at the Insomnia 49 event between August 23 and 26, the event offers free to enter Minecraft game tournaments, Minecraft talks and presentations and an exhibition showcasing creations from the community.

There will also be costume competitions, creative build challenges for schools and a Minecraft Lounge.

Special guests currently include Youtube players – Yogscast and Mindcrack, Film makers – Hat Films and Minecraft builders – The NoxCrew.

“Each time we host an Insomnia event, the community amazes us with its passion, making each event bigger and better than the last,” said event organiser Multiplay CEO Craig Fletcher.

“With the runaway success of Minecraft, we’ve answered the call from devoted fans by creating the UK’s first Minecraft Expo, and we can think of no better place to host it, than the UK’s biggest gaming festival.”

The Insomnia event hosts a number of eSports tournaments, and to date organisers say more than 3,000 spaces have been reserved for ‘bring your own PC and Console’ tickets.

There will also be various development talks taking place at the event.

Up to 15,000 visitors are expected to attend, with over two million watching video streaming of the eSports events online.

Insomnia 49 and the Minecraft Expo will take place in Telford and the Telford International Centre, between August 23rd and 26th.

Visit the official website for more information.

Train2Game News: Fable remake coming to Xbox 360

Fable AnniversaryLionhead started off the day by teasing a HD remake of the original Fable for Xbox 360.

The British studio released a video, simply titled ‘Fable Teaser Trailer’, and also embedded it in a blog post titled ‘An Exciting Teaser to Start the Day’, which simply read, “Here’s a sneak peak at a little something we’ve been working on…”

Microsoft has confirmed that the new game from Lionhead Studios will be Fable Anniversary, a HD remake of the original Fable for Xbox 360 including The Lost Chapters, added Achievements, SmartGlass integration, leaderboards, new UI, and a full 1080p HD visual update.

Other new features confirmed for the release include a new lighting system that utilises Unreal 3 to render the lighting, a new facial animation system, new cutscene animations, plus updated textures, models, particle effects, save system and more.

Ted Timmins, the lead designer on the game, calls it “The game that Fable fans have been demanding for years.” He also explained that the new Achievements will try to do something a little different: “Fable has always been about choice and consequence, so we’re trying to put that into our Achievements.”

Interestingly, Timmins revealed Microsoft’s intent to support Xbox 360 into the next-gen following the release of the Xbox One, saying “Obviously the Xbox 360 isn’t going anywhere anytime soon. It’s very important, to all of us, that we carry on delivering on it.”

Fable Anniversary is currently slated for a 2013 Holiday release on Xbox 360 only.

You can enjoy the teaser trailer that started the buzz, below:

Train2Game News: MIT makes educational engine open source

MITGameLabMIT Game Lab has released the source code for an engine it hopes will inspire developers to create educational games exploring special relativity.

The OpenRelativity toolset was used to create A Slower Speed of Light which MIT News reports was based around the question, “what would it be like if relativity was part of your everyday life?”.

Special relativity is a complex topic that lends itself to visual representation, and the tools allow developers to simulate the visual effects of travelling at near-light speeds.

“Education can be assisted through the use of games and other interactive media, especially for topics that frequently are hard to understand and visualise,” said MIT Game Lab’s Rik Eberhardt.

Educational gaming is a growing field and as more developers take an interest in using the medium as a teaching tool they need tools that support their efforts.

“The MIT Game Lab is built around this idea that play is extremely powerful, and one thing games are good at is giving people an intuitive grasp of complex scientific ideas,” said MIT Game lab creative director Philip Tan.

The effects of near-light speed travel is recreated by effectively slowing everything down to about walking speeds, allowing the events to be experienced at a scale closer to normal reality.

The source code for the OpenRelativity engine and toolset is available on Github and runs on Mac, Windows, and Linux.

A story such as this one is a perfect example of how the games industry influences and helps the rest of the world.

Train2Game News: Games Industry News – 31.05.13

Son of NorIt’s the end of the week so it is time for the Games Industry news round up!

Son Of Nor developers stillalive studios have today released a brand new video detailing how final gameplay will look and function. stillalive studios are also thrilled to announce support for the Oculus Rift device! Gamers will be able to immerse themselves in the lore and adventure of Son of Nor deeper than ever before by using this hugely exciting virtual reality device in game. You can enjoy the final video, here: http://www.youtube.com/watch?v=8wR3HrvRzSc

Video Games: The Movie has passed its Kickstarter goal – with nineteen days still to run. With an impressive pitch and reams of interviews with industry luminaries already recorded, the project has passed its goal easily – with over six hundred generous backers contributing over $71,000 at the time of publishing. The funding requested originally was set to be put towards post-production costs, including editing, the film’s musical score, and costs of purchasing licensed archived video footage. With the sixty thousand dollar question answered emphatically, Mediajuice has announced stretch goals for the movie: should it reach $80k, the film will include “celebrity voiceover narration”; $100k will allow the producers to purchase rights to “popular songs”; $120k will allow a musical score by “a famous band and/or composer” to feature in the film. You can enjoy the Kickstarter promo here: http://www.youtube.com/watch?v=fTfYyIR9yMI&feature=player_embedded

After failing to find a publisher for Whore of the Orient the team behind LA Noire have found a new studio, Intuitive Game Studios, in Australia, and hopes to stem the tide of talent exodus heading to Canada or the like. Design lead Alex Carlyle and storyboard artist Kelly Baigent are the founders but no word on what game they’ll be working on, but it will be a new IP. The kind of tech in LA Noire, and Whore of the Orient was going to take advantage of, is now well out of their reach, but it’ll be interesting to see what the guys behind it can think up.

Critically acclaimed puzzle platformer, Limbo, is being release on PS Vita next week. Playdead CEO and co-founder Dino Patti said in a post on the PS Blog: “As we approach the third anniversary of Limbo, the game is finally ready for handheld devices.” The puzzle platformer was released on Xbox Live Arcade in July 2010, and remained an exclusive on the system until it released for PS3 a year later. Playdead said in 2012 that it doesn’t expect its next game to see the light of day for “at least two years”.

Finally the tiniest teaser to set the gaming universe a buzz, at an exclusive press conference in San Francisco, Razer will unveil the bold new vision designed to transform the gaming experience, forever. You can enjoy the teaser trailer for this new vision, here: http://www.youtube.com/watch?v=Lbqwf7SrK7Q

Train2Game News: Train2Game Radio – Ryan Mitchelson

Rage Quit GamesI spoke to Ryan Mitchelson recently about his position with Train2Game, his new game and his feelings on the Unity engine.

The site mentioned in the interview is still under construction but does have links to their social media if you would like to learn more about the company.

You can listen to the interview here: http://audioboo.fm/boos/1422444-train2game-radio-talk-to-ryan-mitchelson

Or read the following Transcript:

Hi I’m Ryan from Fife.

Hiya Ryan, how you doing mate?

I’m doing good, how about yourself Mark?

I’m not to bad ta muchly! So what have you been up to lately Ryan, what sort of things have you been doing?

Recently I’ve been working on getting prototypes put together for a game that I’m trying to establish, along side trying to set up a company for myself and the people that I work with.

What game is it that you’ve been working on? If you can say.

The game is called Bounce. The aim of the game is to keep a ball bouncing throughout the entire level. There’s going to be several different levels to the game with obviously getting more and more complex as they go by. Oh and it’s a physics based game as well so hopefully it will be an interesting game for people to play.

You said you were working with other people, who is it you’ve been working with?

Recently I’ve been working with Laurence Kinane.

Yeah he’s a Train2Game student isn’t he?

He’s currently a Train2Game student, at the moment he is trying to finish off his course so that we can work full time on games together.

So what’s your position now with Train2Game?

Well I decided to, after a while, not continue with the Train2Game course mainly due to financial reasons, but I have learned a lot from them and I’d like to say thank you for the knowledge I have gained from Train2Game, but at the moment I don’t really have any position with them, I am just trying to establish my own company.

Fair enough. Do you have a name for the company?

It’s called Rage Quit Games.

Something every nerd can get behind!

Oh yeah definitely! That’s why we decided to go with that name, we thought it would be appropriate.

Yeah we have all had a Rage Quit at some point or another!

Oh yeah, I think it happens daily for me to be honest.

So what is it you are making Bounce with at the minute?

We are using Unity.

You’re using Unity are you? How are you finding using that?

Using Unity is absolutely amazing! To be honest the thing I love most about Unity is being able to build extensions on top of it. One example being that I use Visual Scripting system, one of them called Playmaker which is an incredible powerful extension that allows me to essentially script the entire game just using little boxes that I connect together, each box has a certain amount of information in it.

Excellent! So yours is a coding background then I imagine?

Not so much, I am much more of a designer at heart. That’s why I decided to go with a visual scripting system because I did try to learn coding but I found it just wasn’t for me. I eventually just ended up really stressed out with it.

Yeah, I have tried learning code myself a couple of times and it does just look incredibly daunting whenever you look at it.

It is! I mean, it does make sense when you actually look at a sheet of code you can understand and edit it, well for me anyway I can edit things and make them work as I see fit, but writing code from scratch and remembering everything is the most difficult part for me personally.

Did you say you have a website in design at the minute or is out and about with people to see?

It’s almost out and about, I reckon by the time this interview goes up, it will probably be ready and available to the public to go and have a look.

Perfect then so if you’d like to give me a link so everyone can go and have a look at it?

It’s www.ragequitgames.co.uk

That’s perfect.

Is that ok?

That’s perfect and excellent so everyone can go and have a look see at that now.

Excellent

Well thank you very much for your time today Ryan and I will talk to you soon.

Not a problem, thank you for having me!

Train2Game News: Train2Game in The Guardian

Train2Game and Icey Monty have been mentioned in an article in The Guardian news paper.

Under the Learn and Earn heading in the paper they talk about Nick Walker of Train2Game Student Studio Icey Monty. The article discusses how Nick runs his own app creating company at the age of nineteen and lives debt free, allowing him to enjoy a healthy social life, with never going to University.

Click to enlarge the image to read the article.

The Guardian 28 May 2013 T2G

Train2Game News: Top 3 Game Engines

UDKAcross the past week Train2Game held a poll to see which is your favourite game engine. These are the results!

In descending order the Third most popular games engine for Train2Game Students is the CryEngine 3.  It was originally developed by German studio, Crytek, as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. That first game developed using the engine was the first Far Cry.

The CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Recently the engine has been used to create games such as Crysis 3, Monster Hunter Online and Ryse which will be released on the Xbox One.

Second in the poll was the Unity engine. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript or Boo. It grew from an OS X supported game development tool in 2005 to the multi-platform game engine that it is today.

The Unity Engine is simple to use and as of this month free to publish to mobiles. It is clear why it is popular among Train2Game Students.

The Unity Engine has been used to create popular mobile games such as Bad Piggies, Slender: The Arrival and it was used to port Temple Run 2 to Android devices.

Finally the number one games engine according to Train2Game students is Epic’s Unreal Engine. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It was first developed in 1998 for Unreal.

The third and current generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360), as well as systems using OpenGL, including the PlayStation 3, OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, JavaScript/WebGL, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows. It also builds on the tools available in previous versions.

In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.

The engine is free to download and has a small charge of $99 to publish from, as long as you don’t make over $50,000 after which Epic will start to take a percentage.

The Unreal engine has been used in countless games including The Batman Arkham Games, BioShock Infinite, The Borderlands games, Dishonored, The Gears of War series and countless others.

It is quite clear why the Unreal Engine is the most popular engine among Train2Game Students.

Train2Game News: Games Industry Jobs – 21.05.13

Train2Game wants you to work in the industry we all love and with that in mind it is time for another job posting!

DEVELOPER

Job Title Gameplay Programmer
Job Category Programming
Skills Required Programming
Location North West, North West
Job Description My client is a successful studio based in the North West, together with their partner studio they have been responsible for creating some of the most fun and original titles of the last few years.

They are seeking a gameplay programmer to work on a major next-gen project. It will involve a bit of everything on the gameplay front – game mechanics, AI, scripting, UI, effects etc. All based on a long established game engine. The role could possibly include working on the handheld version of the title at a later date.

For this role, the ideal candidate will need:
At least one product’s industry experience, or a stunning demo to show their ability/potential.
Solid knowledge of C/C++ with a strong maths background.
Good all round programming techniques.
It goes without saying that experience in any of the aforementioned gameplay tasks would be a major bonus.

In return the company offer an excellent Salary and Benefits.

More details are available by contacting Lisa Corbett via email: lisa@aswift.com

 

ARTIST

Job Title Artists
Job Category Art / Animation
Skills Required Art / Animation
Location UK & Europe
Job Description Videogame 3D Artists

We’re looking to recruit a number of experienced artists with a wide range of skills at our studio on the South Coast of England to work on high-profile projects.

We offer excellent conditions and a competitive package in a fun working environment.

As an artist at Stainless you will be working with a creative agile team to deliver high quality art assets in collaboration with designers and programmers.

Successful candidates will be passionate about making the best games and making them look damn fine at the same time!

Essential Requirements:
Passion for creating art for games.
Good sense of scale, composition and staging.
Professional attitude and work ethic.
Good written and verbal communication skills.
A desire to learn.
Self-motivated and organised.

We require artists with any or all of the following skills:
3D Environment creation
3D Vehicle creation

The following are desirable but not essential:
Experience working on games as an artist at any level.
Keen eye for detail and art style.
Skills in Adobe Flash / UI Design
Strong traditional art skills.
Understanding of open world/driving games.
Formal qualifications in related fields.
Knowledge of additional software and plugins

You can apply here, http://www.stainlessgames.com/careers/go/

QA

Area: South East
City: Horsham
Company: Creative Assembly

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start between June and October 2012

You can apply here, http://www.creative-assembly.com/jobs/

Train2Game News: Unity goes free to develop for mobile

unity-logoGood news for Train2Game students, the Unity engine is now free to use for development for iOS and Android.

In a move to further democratise game development, Unity is making its basic mobile tools free for independent developers and small studios.

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid work flow to create interactive 3D content. It also has thousands of quality, ready-made assets in the Asset Store and a helpful knowledge-sharing Community.

Starting today, indies will be able to publish their games and apps to iOS and Android in the build menu. Publishing options for other mobile platforms, such as BlackBerry and Windows Phone 8 will also be included “at no additional cost” once they are released.

Unity CEO David Helgason said “We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever.

“Mobile games development is possibly the most dynamic and exciting industry in the world, and it’s an honour to be able to help so many developers be so successful in fulfilling their visions and in building their businesses.”

Taking to Twitter, Unity rendering architect Aras Pranckevičius said that there will be some compensation for developers who had already paid for their licence but he is unsure of how the compensation scheme will work.

This is obviously amazing news for Train2Game students and student studios as it is one less boundary stopping you from developing games. You can download the engine and start developing today from here, http://unity3d.com/