Train2Game News Gabe Newell on Source Engine 2

Valve's Gabe NewellGabe Newell has commented on the progress of Source Engine 2 during a recent Reddit AMA, saying the company is building the tools with user-generated content in mind.

Newell fielded questions from the general public today regarding the future of Valve, his favourite games and what the company has in store for Source Engine 2.

Answering to the latter, Newell said the industry’s move towards user-generated content has influenced the development process.

“The biggest improvements will be in increasing productivity of content creation,” he wrote.

“That focus is driven by the importance we see UGC having going forward. A professional developer at Valve will put up with a lot of pain that won’t work if users themselves have to create content.”

While Newell didn’t comment on Half-Life 3, he did address Valve’s attitude towards developing new IP, indicating that core game systems take precedence over everything.

“An IP is really a tool for a development team more than anything else,” he said. “The key is to have clarity around what is uniquely of value in what you are trying to do and not waste your effort on things that don’t directly contribute to that.”

On the topic of e-sports, their popularity on PC and micro-transaction funding models, Newell said he wants to facillitate an easier connection between consumers and content creators.

“We still think we have a long way to go to get to the point where all of the different people that are contributing value to competitive play get everything out of it that they should,” he wrote. “[It] feels like we are making pretty good progress though.

“Giving the consumers of content a direct relationship with the creators of content is something we think about a lot. That is what drove our thinking about how the community could be more involved in the tournaments that mattered to them.”

Steam, the PC platform Valve founded and operate, has over 65 million users, the company announced earlier this year.

A line of thirteen different Steam Machines, all boasting different hardware specs, was unveiled at CES 2014.

Newell also revealed during the AMA that his most played game is DOTA 2, while his favourite non-Valve game of all time is Mario 64.

Source: CVG

Train2Game News: Marmalde SDK helping Windows 8 developers

MarmaladeMarmalade, in partnership with Microsoft is giving you the opportunity to get a free 3-month Marmalade license extension and a Free Windows Phone 8 Device when you get apps approved on the Windows Developer Center.

When you sign up for this program you will receive a free Windows Developer Center token. You’ll need this token to submit your beta app and get your free Windows Phone and activate a free one-year membership for the Windows Developer Center.

After registering at the Windows Developer Center, you can submit your beta WP8 app and then tell Marmalade.

You have 30 days to submit your app in beta mode to the Windows Developer Center. Beta apps are reviewed to ensure that they are suitable for listing on the App Store (once complete) and that they are made with Marmalade. It doesn’t matter if it is not 100% complete, just as long as it shows how your app works. If you are porting an existing app, make sure to mention that.

Once your beta app is submitted on the store, letting Marmalade know can flag it for priority review by Microsoft.

When you’re ready, submit your final working app to the Windows Developer Center and inform Marmalade of the live URL, so they can issue your free Marmalade license or extension, and you can keep your Windows Phone 8 device.

The offer closes on the 31st December 2013 so make sure your app is approved on the Windows Developer Center by then!

To get in contact with Marmalade and start this great opportunity you can visit http://www.madewithmarmalade.com/wp8-hub

Train2Game News: Games Industry News – 30.08.13

unity-logoIt’s the end of the week so it’s time for the games industry news round up.

Unity Technologies unveiled new 2D tools and workflow for the Unity engine and editor to meet increased demand for features designed to address the specific challenges of creating 2D games. Now in beta, the first iteration of the 2D tools, many of which are included in the free version of Unity, will be released with the Unity 4.3 update this fall. The charge to improve workflow begins with the introduction of a dedicated scene view, which includes specialized 2D scene manipulation tools. Scene view can be toggled between the traditional view or set as the default when creating a project. Importing, manipulating, and working with 2D assets are made easier with the addition of a new sprite texture importer type, automated atlasing, and dedicated 2D renderer component. Adding 2D art to a scene is as easy as dragging a sprite from the asset library into the scene where Unity will then automatically create an object. If you are a fan of 2D games and work with Unity you now have no excuses to get a game out there!

Wizards of the Coast announced that the Magic 2014 – Duels of the Planeswalkers Expansion will release on September 18, 2013. Adding depth to the latest installment of the wildly popular Duels of the Planeswalkers franchise, the Magic 2014 Expansion will give players the opportunity to explore new planes, fight new enemies and face new challenges. Just like the full game the expansion will be available on Xbox LIVE Arcade, PC via Steam, PlayStation Network, iPad, and Android via Google Play and the Amazon App Store. The new expansions includes; five new decks, new campaign levels, five new challenges and more persona portraits.

Activision Publishing, Inc., in association with Nickelodeon and developer Red Fly Studio, announced, Teenage Mutant Ninja Turtles: Out of the Shadows – a new, team-based, third-person action-brawler debuting on the Xbox Live online entertainment network from Microsoft for Xbox 360 as a part of the Xbox Live Summer of Arcade 2013, and on Windows PC via Steam. Starring Leonardo, Raphael, Donatello and Michelangelo, Teenage Mutant Ninja Turtles: Out of the Shadows puts the focus on combat, characters, and co-op. Its swift and tactile fighting system affords players dynamic choices on the battlefield, rewarding successful combo flourishes, expert counterattacks, and brutal takedowns. The Turtles’ full range of personalities are on display throughout this original story in the TMNT universe, bringing humour and attitude to the unfolding narrative and influencing each character’s unique fighting style. The game will be released on September 25.

NEXON Europe had the pleasure to announce that global pop sensation, media personality and all-round gentleman, PSY, is appearing in the enormously successful online free-to-play games MapleStory and Combat Arms. PSY took the world by storm with his hit single Gangnam Style, inspiring everyone from news readers to the UN Secretary General to join in with his unique brand of K-pop humour. Over a billion YouTube views and global chart domination is not enough for the dance phenomenon however; starting this month and following another huge hit single, Gentleman, PSY will be bringing his outrageous personality to NEXON Europe’s most popular titles.

Steve Ballmer is to retire as Microsoft CEO within the next year, the company revealed, adding credence to the rumours of a management reshuffle which accompanied Don Mattrick’s departure earlier this year. Ballmer will oversee the choice of his successor before taking retirement and remain as CEO during that process. The Microsoft board has appointed a special committee chaired by lead independent director John Thompson and including chairman of the Board Bill Gates, chairman of the Audit Committee Chuck Noski and chairman of the Compensation Committee Steve Luczo. Microsoft has said that it will be looking both internally and externally for candidates.

Train2Game News: Autodesk release Maya LT for Indie developers

AutodeskAutodesk has unveiled a new tool specifically targeted at indie developers. The 3D modelling and animation toolset is designed for developers working on mobile, PC and web, and can be integrated with game engines such as Unity and Unreal Engine.

Maya LT includes a number of features such as enabling the creation of 3D assets of any size, with the ability to export FBX files containing up to 25,000 polygons per object.

The tech’s animation tools include a skeleton generation and inverse kinematics with Autodesk HumanIK, as well as viewport previews so developers can view assets as they would appear in-game. Other features also include lighting and texture baking, with developers able to use global illumination tool to create “realistic” lighting effects.

Autodesk’s latest tool will cost $795 per perpetual licence as oppose to the license for Maya which is almost $4,000. Short-term licenses are also available on a monthly, quarterly or annual basis.

“We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay,” said Autodesk Media & Entertainment VP Chris Bradshaw.

“The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props – at a price that fits within even the most modest budget. It’s a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine.”

Train2Game News: MIT makes educational engine open source

MITGameLabMIT Game Lab has released the source code for an engine it hopes will inspire developers to create educational games exploring special relativity.

The OpenRelativity toolset was used to create A Slower Speed of Light which MIT News reports was based around the question, “what would it be like if relativity was part of your everyday life?”.

Special relativity is a complex topic that lends itself to visual representation, and the tools allow developers to simulate the visual effects of travelling at near-light speeds.

“Education can be assisted through the use of games and other interactive media, especially for topics that frequently are hard to understand and visualise,” said MIT Game Lab’s Rik Eberhardt.

Educational gaming is a growing field and as more developers take an interest in using the medium as a teaching tool they need tools that support their efforts.

“The MIT Game Lab is built around this idea that play is extremely powerful, and one thing games are good at is giving people an intuitive grasp of complex scientific ideas,” said MIT Game lab creative director Philip Tan.

The effects of near-light speed travel is recreated by effectively slowing everything down to about walking speeds, allowing the events to be experienced at a scale closer to normal reality.

The source code for the OpenRelativity engine and toolset is available on Github and runs on Mac, Windows, and Linux.

A story such as this one is a perfect example of how the games industry influences and helps the rest of the world.

Train2Game News: Top 3 Game Engines

UDKAcross the past week Train2Game held a poll to see which is your favourite game engine. These are the results!

In descending order the Third most popular games engine for Train2Game Students is the CryEngine 3.  It was originally developed by German studio, Crytek, as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. That first game developed using the engine was the first Far Cry.

The CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Recently the engine has been used to create games such as Crysis 3, Monster Hunter Online and Ryse which will be released on the Xbox One.

Second in the poll was the Unity engine. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript or Boo. It grew from an OS X supported game development tool in 2005 to the multi-platform game engine that it is today.

The Unity Engine is simple to use and as of this month free to publish to mobiles. It is clear why it is popular among Train2Game Students.

The Unity Engine has been used to create popular mobile games such as Bad Piggies, Slender: The Arrival and it was used to port Temple Run 2 to Android devices.

Finally the number one games engine according to Train2Game students is Epic’s Unreal Engine. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It was first developed in 1998 for Unreal.

The third and current generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360), as well as systems using OpenGL, including the PlayStation 3, OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, JavaScript/WebGL, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows. It also builds on the tools available in previous versions.

In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.

The engine is free to download and has a small charge of $99 to publish from, as long as you don’t make over $50,000 after which Epic will start to take a percentage.

The Unreal engine has been used in countless games including The Batman Arkham Games, BioShock Infinite, The Borderlands games, Dishonored, The Gears of War series and countless others.

It is quite clear why the Unreal Engine is the most popular engine among Train2Game Students.

Train2Game News: Unity goes free to develop for mobile

unity-logoGood news for Train2Game students, the Unity engine is now free to use for development for iOS and Android.

In a move to further democratise game development, Unity is making its basic mobile tools free for independent developers and small studios.

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid work flow to create interactive 3D content. It also has thousands of quality, ready-made assets in the Asset Store and a helpful knowledge-sharing Community.

Starting today, indies will be able to publish their games and apps to iOS and Android in the build menu. Publishing options for other mobile platforms, such as BlackBerry and Windows Phone 8 will also be included “at no additional cost” once they are released.

Unity CEO David Helgason said “We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever.

“Mobile games development is possibly the most dynamic and exciting industry in the world, and it’s an honour to be able to help so many developers be so successful in fulfilling their visions and in building their businesses.”

Taking to Twitter, Unity rendering architect Aras Pranckevičius said that there will be some compensation for developers who had already paid for their licence but he is unsure of how the compensation scheme will work.

This is obviously amazing news for Train2Game students and student studios as it is one less boundary stopping you from developing games. You can download the engine and start developing today from here, http://unity3d.com/

Train2Game News: Unity game engine developers working with Facebook

unity-logoUnity technologies is working with Facebook to improve the games on the social media site. This is good news for Train2Game students who are using the engine to develop games.

Unity Technologies, provider of the Unity multi-platform engine and development tools, have announced its collaboration with Facebook to launch an improved Unity experience on the social platform. The collaboration will improve the user experience of Unity games, continue to drive core games that build on the Unity Web Player, and make it easy for developers to build amazing cross-platform experiences.

With over 200 million global installs, the Unity Web Player is the best solution for core games and AAA visuals on the web, making the collaboration with Facebook a natural fit. Unity’s construction of a new social network API in the Unity Web Player has enabled Facebook to improve the “full screen” and the “full canvas” experience of Unity games by eliminating the need to leave full screen for social interaction, and to make it easier for developer to integrate tightly with Facebook’s social graph. Over 75m active Facebook users have installed the Unity Web Player to enjoy popular Unity games such as Offensive Combat, Robot Rising, Wizard of Oz, Uberstrike, Kings Bounty and I AM Playr. The new integrations will help make these existing experiences better while laying the foundation for further Unity Web Player adoption and feature expansion.

“The Unity Web Player is an incredible browser based platform for core games”, said Sean Ryan, Director of Games Partnerships, Facebook, “People on Facebook are looking for the type of immersive games that have traditionally existed on consoles and desktop PCs. This collaboration will drive discovery of the Unity Web Player for Facebook users, make it easier for Unity games to integrate with Facebook, improve the full-screen experience on our games platform, and make it easier for these developers to build cross platform games across desktop and mobile.”

“The experience of playing a Unity game in Facebook is vastly improved in Unity 4, and working with Facebook makes it even better,” said David Helgason, CEO of Unity Technologies. “We are already seeing an amazing crop of quality games coming to Facebook, and can’t wait to see how developers make use of this new opportunity.”

As an addition to the recently released Unity 4.1 update, Unity 4.1.1 includes the new social network API. Unity 4.1 includes a complete overhaul of the Memory Profiler, updates to the Mecanim Animation system, Apple AirPlay support, and new shader features. To download the latest product cycle release for Unity 4 visit http://unity3d.com/unity/download/.

Train2Game News: Mid-week round up – 12.12.12

The Train2Game blog has once again been searching the internet and has found some of the biggest news from across the week.

The Rapid2D engine has gone live as of yesterday following its demonstration at the Evolve conference in London. Rapid2D is designed to help developers create apps for PC, tablet and Windows Phone 8 through the Windows 8 Marketplace. The engine uses C++ for scripting, and includes features such as physics, visual effects, sound particle systems, collision control and animated sprites. As well as the free version of Rapid2D, there will also be extra add-ons, upgrades and a pro-version available to developers.

Randy Pitchford, one of the developers behind Borderlands 2 has confirmed that there will be a new character class coming as DLC. Mr Pitchford previously said it was unlikely because of the amount of extra work the Mechromancer class took. The news was revealed after someone tweeted the developer saying “My mate says you won’t” to which Randy replied, “yes – we’re working on another character.” It’s as simple as that.

PopCap, the team behind hit casual games such as Plants v Zombies has announced that they are now working on a AAA title. The news comes following a tweet and job posting from PopCap. The game is a console game, inspired by Team Fortress 2. The job posting confirms that the game will use the Frostbite 2 engine, which is becoming more and more popular.

The final issues of PSM3 and Xbox World have gone on sale today. One of the many features in the last PSM3 magazine is a feature written by editor Dan Dawkins talking about the making of’ PSM3, office secrets, the highs and lows, how things have changed and how the future looks. Meanwhile Xbox World rounds up the biggest, loudest, saddest, funniest, most shocking moments in Xbox history and gives GTA5, arguably the biggest Xbox game of 2013, one final, epic preview.

Rovio has announced plans to release an Angry Birds feature film in the summer of 2016 and it will be in 3D so you can feel what those bad piggies go through. Despicable Me producer John Cohen has signed on as producer for the CG-animated movie, while David Maisel, former chairman of Marvel Studios and executive producer of Iron Man, will serve as executive producer. The movie will be produced and financed by Rovio outside of the studio system, allowing the Finnish company to retain full creative control of the project. Over 100 billion Angry Birds games have been downloaded since the games début in 2009.

Train2Game news: Modern Warfare 3’s engine “is a Porsche”

Train2Game students will obviously be aware that Call of Duty: Modern Warfare 3 is likely to be the biggest selling game of the year.

The title, being worked on by three different studios, is likely to receive a heavy marketing push and be snapped up by millions of gamers.

However, some have commented that the Call of Duty engine hasn’t aged well. Speaking in an interview with CVG, Sledgehammer Games Glen Schofield responded to this criticism.

“Well I’ll tell you one thing, I’ve worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is a Porsche,”

“And what I mean by that is that it is stream-lined, everything in it is perfectly freaking clean. You can tell it’s been worked on for years. It’s easy to upgrade.” said the Managaing Director of one of the three studios working on Call of Duty: Modern Warfare 3.

And Schofield argues that Modern Warfare 3 is a lot more detailed and a lot better looking that its predecessors.

“Modern Warfare 3’s levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail” he said

“If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference. Look at all the character models, look at all the gun models, look at the reflections, look at the water.”

“There is so much that we’ve added, so when someone says ‘cut and paste’, I don’t even want to talk to them because they don’t know. They just don’t know. They have no idea.” added the Sledgehammer man.

Last week, the Train2Game reported that Schofield said tweaks to Modern Warfare 3’s game design mean it’s the “most accessible” Call of Duty yet.

Train2Game students can get a behind the scenes insight into development of Call of Duty: Modern Warfare 3 here on the Train2Game blog.

What are your thoughts on the Call of Duty engine? Do you believe Modern Warfare 3 looks dated? And should the developer be responding to its critics?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]