Train2Game News: What’s inside the cube!

curiosity-whats-inside-the-cube-22 Cans’ debut project, the iOS and Android title Curiosity, has finally come to an end, with the UK-based winner receiving his life changing prize.

Since November 6 last year, the intriguing mobile and tablet game has drawn in about five million users, according to creator Peter Molyneux. If you are unaware of Curiosity: What’s inside the cube, the game asked players to tap away at tiny cubelets which together formed layers of a massive cube.

Now, some seven months later, user Bryan Henderson from Edinburgh has reached the centre of the cube and received what Mr Molyneux said would be a “Life changing prize”.

Once Bryan tapped the final cube, a video was revealed to him detailing his prize and in my opinion, it certainly can be life changing.

The video revealed that he will be granted the role of God in 22 Cans’ next project for PC and iOS, Godus.

“As God, the Curiosity winner will decide the rules under which the Godus game is played by and even share in the success of the product” said Molyneux.

“Every time people spend money on Godus, you will get a small piece of that pie,” he explained.

“It means that you will decide on how people will play a game. You will accrue riches from that game, from the start until the finish of your reign. That, by any definition of the word, is life changing.

“You will have fame, you will have fortune and you will have the power to introduce morals into a game.”

Molyneux went on to say the idea of having a single player act as god over an entire game genre came to him many years ago, but “it’s only now when we’re all connected that we have the power to do it.”

Molyneux also confirmed that 22 Cans may undergo another gaming experiment that’s “even more intriguing” in the future.

You can enjoy the video Bryan shared after clicking that final cube, below:

Train2Game News: Train2Game in The Guardian

Train2Game and Icey Monty have been mentioned in an article in The Guardian news paper.

Under the Learn and Earn heading in the paper they talk about Nick Walker of Train2Game Student Studio Icey Monty. The article discusses how Nick runs his own app creating company at the age of nineteen and lives debt free, allowing him to enjoy a healthy social life, with never going to University.

Click to enlarge the image to read the article.

The Guardian 28 May 2013 T2G

Train2Game News: Top 3 Game Engines

UDKAcross the past week Train2Game held a poll to see which is your favourite game engine. These are the results!

In descending order the Third most popular games engine for Train2Game Students is the CryEngine 3.  It was originally developed by German studio, Crytek, as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. That first game developed using the engine was the first Far Cry.

The CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Recently the engine has been used to create games such as Crysis 3, Monster Hunter Online and Ryse which will be released on the Xbox One.

Second in the poll was the Unity engine. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript or Boo. It grew from an OS X supported game development tool in 2005 to the multi-platform game engine that it is today.

The Unity Engine is simple to use and as of this month free to publish to mobiles. It is clear why it is popular among Train2Game Students.

The Unity Engine has been used to create popular mobile games such as Bad Piggies, Slender: The Arrival and it was used to port Temple Run 2 to Android devices.

Finally the number one games engine according to Train2Game students is Epic’s Unreal Engine. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It was first developed in 1998 for Unreal.

The third and current generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360), as well as systems using OpenGL, including the PlayStation 3, OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, JavaScript/WebGL, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows. It also builds on the tools available in previous versions.

In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.

The engine is free to download and has a small charge of $99 to publish from, as long as you don’t make over $50,000 after which Epic will start to take a percentage.

The Unreal engine has been used in countless games including The Batman Arkham Games, BioShock Infinite, The Borderlands games, Dishonored, The Gears of War series and countless others.

It is quite clear why the Unreal Engine is the most popular engine among Train2Game Students.

Train2Game News: Games Industry Jobs – 21.05.13

Train2Game wants you to work in the industry we all love and with that in mind it is time for another job posting!

DEVELOPER

Job Title Gameplay Programmer
Job Category Programming
Skills Required Programming
Location North West, North West
Job Description My client is a successful studio based in the North West, together with their partner studio they have been responsible for creating some of the most fun and original titles of the last few years.

They are seeking a gameplay programmer to work on a major next-gen project. It will involve a bit of everything on the gameplay front – game mechanics, AI, scripting, UI, effects etc. All based on a long established game engine. The role could possibly include working on the handheld version of the title at a later date.

For this role, the ideal candidate will need:
At least one product’s industry experience, or a stunning demo to show their ability/potential.
Solid knowledge of C/C++ with a strong maths background.
Good all round programming techniques.
It goes without saying that experience in any of the aforementioned gameplay tasks would be a major bonus.

In return the company offer an excellent Salary and Benefits.

More details are available by contacting Lisa Corbett via email: lisa@aswift.com

 

ARTIST

Job Title Artists
Job Category Art / Animation
Skills Required Art / Animation
Location UK & Europe
Job Description Videogame 3D Artists

We’re looking to recruit a number of experienced artists with a wide range of skills at our studio on the South Coast of England to work on high-profile projects.

We offer excellent conditions and a competitive package in a fun working environment.

As an artist at Stainless you will be working with a creative agile team to deliver high quality art assets in collaboration with designers and programmers.

Successful candidates will be passionate about making the best games and making them look damn fine at the same time!

Essential Requirements:
Passion for creating art for games.
Good sense of scale, composition and staging.
Professional attitude and work ethic.
Good written and verbal communication skills.
A desire to learn.
Self-motivated and organised.

We require artists with any or all of the following skills:
3D Environment creation
3D Vehicle creation

The following are desirable but not essential:
Experience working on games as an artist at any level.
Keen eye for detail and art style.
Skills in Adobe Flash / UI Design
Strong traditional art skills.
Understanding of open world/driving games.
Formal qualifications in related fields.
Knowledge of additional software and plugins

You can apply here, http://www.stainlessgames.com/careers/go/

QA

Area: South East
City: Horsham
Company: Creative Assembly

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start between June and October 2012

You can apply here, http://www.creative-assembly.com/jobs/

Train2Game News: Unity goes free to develop for mobile

unity-logoGood news for Train2Game students, the Unity engine is now free to use for development for iOS and Android.

In a move to further democratise game development, Unity is making its basic mobile tools free for independent developers and small studios.

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid work flow to create interactive 3D content. It also has thousands of quality, ready-made assets in the Asset Store and a helpful knowledge-sharing Community.

Starting today, indies will be able to publish their games and apps to iOS and Android in the build menu. Publishing options for other mobile platforms, such as BlackBerry and Windows Phone 8 will also be included “at no additional cost” once they are released.

Unity CEO David Helgason said “We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever.

“Mobile games development is possibly the most dynamic and exciting industry in the world, and it’s an honour to be able to help so many developers be so successful in fulfilling their visions and in building their businesses.”

Taking to Twitter, Unity rendering architect Aras Pranckevičius said that there will be some compensation for developers who had already paid for their licence but he is unsure of how the compensation scheme will work.

This is obviously amazing news for Train2Game students and student studios as it is one less boundary stopping you from developing games. You can download the engine and start developing today from here, http://unity3d.com/

Train2Game News: Icey Monty require staff

Icey MontyTrain2Game Student studio, Icey Monty have been so successful over the past few months that they need a new member of staff!

If you are unaware of who they are, Icey Monty Ltd. is an app and games development start-up targeting PC and Mobile markets, headed-up by Train2Game students John Esslemont and Nick Walker. The young developers didn’t anticipate the acceleration of business and in the next few months are looking to hire an additional developer on a full time basis.

Due to the nature of freelance work, the length of the employment cannot be guaranteed. Similarly, Icey Monty cannot give any exact figures about wages, work hours or job demand. Given the studios current rate of work, you can expect a junior designer’s salary, this is likely to fluctuate however.

The chosen candidate will likely be hired on a per job basis, as this is how the team currently pay themselves, with a schedule based work flow on a semi-consistent hourly rate. Icey Monty is looking exclusively for a Unity3D developer, who is able to work from home.

The ideal candidate would have the following:

  • Ability to code to a moderate standard in any object-orientated language, although proficiency in C# is preferable.
  • A good understanding of Unity’s IDE, including its non-scripting features.
  • Coding skills in the context of Unity’s engine; Abstraction, Inheritance, Serialization, 3D math, generics, reflection, modularity, logic, events & delegates, procedural, state machines, commenting. Most importantly, the desire to be consistently improving and the ability to teach oneself.
  • General skills, including; time management, mathematics, cooperation, commercial business software, communication, composure, literacy, dedication, stress management, commitment, confidence, respect, ambition and drive.
  • Skype and mobile availability.
  • A passion for games development, design, and quality.

The Icey Monty team are hoping that you can expect an average of forty hours per week. Usually 9-5 Monday to Friday, although there will be fluctuations and quiet days on almost every project. Bonuses may be available for these periods, depending on the client.

Those forty hours will be used doing the following:

  • Creating entire games and apps to client’s specifications in a given time frame.
  • Working with SVN software on team based projects.
  • Scripting key components on top of existing frameworks.
  • Suggesting and incorporating new game and level design to clients in parallel with their ideas and direction.
  • Working with the Icey Monty team; handling clients, organising prices, features and meetings.

The team will ease you into all of the above, especially regarding finances and client interaction. Icey Monty is relatively new to operating as a studio and learning through experiences what works best.

If you think you would like to work with Icey Monty, you can send your CV and application to them at nick@iceymonty.com. Icey Monty also require you to CC them to nickwalker12@googlemail.com

Train2Game News: Rugby Nations 13

Rugby Nations 13The biggest rugby game for smart phones and tablets is back and aims to grow its existing 2.5m fans with new features including professional commentary and improved rugby simulation.

Distinctive Games launches the fourth instalment of the biggest rugby title for the smart phone and tablet, Rugby Nations 13. The series has gone from strength-to-strength since its creation in 2009, new features include: Commentary from Sky Sports’ Bill Leslie, improved visuals and animations with guidance from ex-professional rugby player James Waterhouse and increased accuracy and realism of the rugby simulation, directly requested by players of previous games in the franchise.

Powered by the Phoenix engine, the astonishing visuals and incredibly fluid game play of Rugby Nations 13, propel your rugby experience to new heights. Charge into the action with all-new set play mechanics, offload passing and strategically increase your scoring potential using the in-game team management to ensure only the fittest make the pack.

Rugby Nations is one of Distinctive Games major franchises, to date it has released four games in the series that have been played by over 2.5m players. Rugby Nations 13 will the 5th in the series and will be released accompanied by Rugby Kicks 2, a free rugby flicking game which will be available a few weeks after Rugby Nations 13 is released. Rugby Nations 13 will be launched exclusively on iOS with plans for release on additional formats later in the year.

The Distinctive Games team have a huge amount of experience in creating sports games, having previously worked with the biggest sports IPs in gaming and now with over 30 million people playing their sports titles. The franchise has achieved over 2.5m downloads, is the #1 rugby game for smartphones/tablets and has featured in the top 10 sports games on Appstores, with Rugby Nations 2011 reaching #1 within two days of release.

Distinctive games have also recently employed Tarnya Smith, a Train2Game student who worked on this years Rugby Nations game. We will catch up with her soon to find out about her experiences with Distinctive Games.

Nick Dent, Creative Director, Distinctive Games, said: “We’re all huge fans of sports and sporting games at Distinctive Games, so it’s great to bring the latest version of Rugby Nations to our enthusiastic and passionate fan base. We’ve taken a lot of time to look over reviews of the previous titles by the players and improve aspects of the game they have specified. We’ve also been continuing to work with ex-professional rugby player James Waterhouse to improve the realism of the game. With professional commentary by Bill Leslie this is the biggest and best Rugby Nations to date.”

Distinctive Games recently won the Windows 8 “Power Up” gaming App competition. To find out more visit the Distinctive Games website at www.distinctivegames.com.

Train2Game News: The future’s a game as Nicola’s incredible journey across Europe pays off

Nicola When Nicola Valcasara faced nothing but dead-end jobs in his home-town of Verona, he went on an incredible journey which ended on the doorstep of one of the world’s biggest companies.

The ambitious Italian rode almost 2000 miles through Italy, France and the UK on his Honda motorbike to seek his fortune.

Nicola, aged 26, of Lowerstoft Close, south east London, said: “I was delivering pizzas in Italy and working in an amusement park, anything to get by really, but then I found myself out of work for a year…

“I’d always had the ambition to work in the games industry but there are no real opportunities anywhere in Italy. I’d spent months applying to companies but got no response.

“I couldn’t see any future at home and one day I just jumped on my motorbike and rode off into the night with my heart set on finding work.”

After five days of travelling across Europe Nicola finally arrived in London. “It wasn’t that I believed the streets were paved with gold but I knew it was a major centre for the games industry and that’s all I wanted to get in to.”

David Cameron has made the video games and apps industry one of his main focuses of the UK’s economic recovery offering major tax breaks to companies offering new jobs and opportunities to talented people and financial support to major organisations. But Nicola’s arrival in the capital was a nightmare – within 24 hours a gang tried to steal his motorbike and a few days later he was conned out of £300 by a company which promised to get him into the games industry.

“It was terrible, I’d parked my bike in the street and five men tried to steal it – the police woke me up at 3am. The next blow was meeting up with a man who convinced me that his firm could teach me what I needed to know to realise my techy ambitions. They ripped me off. I was pretty despondent.”

Nicola and chefs

“I didn’t know he was in the competition. When he told us he had won we were in shock. He’s a very quiet guy, then out of nowhere he told us he had won £10,000”, head chef Sandro Jaupi

But within ten days Nicola had found himself a job as a chef in one of London’s top restaurants.

“Things were looking up and I have always enjoyed cooking – but it still wasn’t what I was looking for. I knew Microsoft’s London offices weren’t far from where I was working and I’d always wanted the chance to prove my abilities to them in particular. It was like I was standing on the doorstep of a dream.”

Nicola started burning the midnight oil in a bid to break in to the games industry. “I used my wages to pay for aTrain2Game course, one of the biggest training colleges in the UK, and right away I began making games and apps.”

It was then he entered the national Rapid2D development competition to find the best apps created for Microsoft’s Windows 8. Nicola was amazed to hear he’d won the top prize of £10,000. Part of the prize was to see his work go up on line, a visit to Microsoft’s new centre in London and to receive mentoring from Gurus.

Myra and Andrew presenting the cheque

“I can’t believe it – it was worth that incredible journey through the nights on a motorbike from Italy. Now I have money in the bank, I’m learning to build games which is my real ambition and I’ve got an introduction to Microsoft. I feel like I’m really on top of life.”

Dr. Jan Telensky senior JV of Train2Game where Nicola is learning said: “We think Nicola has done really well and what a journey he went on to get here. We wish him all the best. This really is an exciting time to get into the industry, particularly with the Government tax breaks and the support of major organisations. Our students are becoming main players in games design.”

Nicola coaching Andrew

Nicola coaching Andrew Weber, Microsoft at Le Mercury {deuxiéme}

Nicola chefs and cheque

Sandro Jaupi, head chef (Nicola’s boss)

How do you feel about Nicola winning?

Absolutely amazing,

He has worked for us for around 5 months.

He really likes gaming; all he talks about is gaming in the kitchen.

He works in the kitchen for a job but his heart is set on making games, this is like a dream come true for him.

Nicolas cheque

Train2Game News: Games Industry News – 10.05.13

WolfensteinIt is the end of the week so it is the time for the Train2Game industry news round up.

Bethesda Softworks announced a new title, Wolfenstein: The New Order, an action-adventure shooter slated for release in Q4 2013. The game is being developed by MachineGames, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularise the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise – offering players a gripping and dramatic experience. The official announcement trailer can be seen at GameSpot.com. The game will be released on PlayStation 3, Xbox360 and next generation consoles.

Another new game release, Maxis and Electronic Arts have announced that The Sims 4 is currently in development at The Sims Studio for release on PC and Mac in 2014. The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans. To stay up to date with the latest information you can visit www.thesims.com/thesims4

The Closed Beta phase for Infinite Crisis began on Wednesday. Select players chosen from the pool of registrants will get their first chance to dive into the multiplayer online battle arena (MOBA) PC game from Warner Bros. Interactive Entertainment and developed by Turbine. You can still sign-up for the beta if you want to be part of the fun.

Until May 31, Pokémon Trainers across the country can look to the sky as not one, but two strains of the Mythical DNA Pokémon Deoxys make a rare return trip from outer space to players of both the Pokémon video games and official Trading Card Game (TCG). Players of Pokémon Black 2 or Pokémon White 2 can add Deoxys to their Pokédex in a special distribution event via the Nintendo Wi-Fi Connection service, while TCG players and collectors can find the new Pokémon TCG: Black & White — Plasma Freeze expansion, which includes the powerful Deoxys-EX card, at retail stores nationwide.

Finally, Warner Bros. and NetherRealm have unleashed a trailer showing Batgirl pummeling the Joker. This is for the announcement that Batgirl will be the next DLC character for Injustice: Gods Among Us. While there are a lot of Batman characters in Injustice already, if they’re going to include another “Bat” character, it’s only fitting they include Batgirl. Batgirl is available to buy as a standalone character for 400 MS points and £3.99 on PSN. No release date has been announced yet. You can view Batgirls beating on the Man that crippled her in the following trailer. http://www.youtube.com/watch?v=cq719Rp17B8

Train2Game News: Details for Magic 2014 – Duels of the Planeswalkers

Magic 2014Wizards of the Coast have announced two exciting new features coming to Magic 2014 – Duels of the Planeswalkers!

Sealed Play and a new take on the popular Slivers creature type will both make their debut in the Duels of the Planeswalkers franchise with Magic 2014.

The addition of Sealed Play will allow players to open booster packs and build decks to play against the AI and other players. Each sealed pool is comprised of 84 cards, mimicking paper TCG booster packs. The PvE experience includes a six-deck ladder where players take on mono-colored Sealed decks each corresponding with a particular Planeswalker, and finally facing a ‘boss’ Sealed deck.

Another feature debuting in Magic 2014 is a new take on the popular Slivers creature type. A fan-favorite, new playable Slivers in Magic 2014 decks. For the Magic fans who know the cards, the decks will include:

−     Sliver Construct

−     Predatory Sliver

−     Groundshaker Sliver

−     Megantic Sliver

−     Blur Sliver

−     Striking Sliver

−     Thorncaster Sliver

−     Battle Sliver

−     Sentinel Sliver

−     Bonescythe Sliver

In addition, Hive Stirrings, a sorcery that creates Sliver tokens, will also be included in Magic 2014.

The Magic 2014 – Duels of the Planeswalkers video game will be available for PC, Xbox Live Arcade, PSN, iPad, and Android tablet for the first time when it launches this summer. The Magic 2014 product line-up also includes the Magic 2014 – Core Set for the paper trading card game and Magic Online.

You can enjoy a gallery of shots from the upcoming game below.

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