Train2Game News: Unity supports Xbox One and Windows 8

unity-logoMicrosoft has entered a partnership with the makers of the Unity game engine that will add tools and support for Windows 8, Windows Phone 8 and Xbox One.

The deal, unveiled at Microsoft’s Build Conference in San Francisco, brings yet another set of tools to reach Microsoft’s new platforms and will see the two companies collaborating to make Windows 8 and Xbox One even more approachable for Unity developers.

Xbox 360 and Xbox One developers who have their games published by Microsoft Studios will be given free access to Unity tools.

“Our vision is to democratize game development and provide opportunity for all developers, from individuals to massive teams,” said Unity CEO David Helgason.

“Our collaboration will help further these goals by empowering our community to create games across Microsoft’s powerful platforms. Their vision to provide the best outlet for games to be enjoyed parallels our own vision to build the best platform for games to be developed and we’re excited to work with them to shape the future of the industry.”

Unity’s support for the Xbox One includes many next-generation features like Kinect gestures and recognition, multiplayer matchmaking, SmartGlass, and the console’s cloud features.

The Windows 8 support includes a Windows Store Add-on that will be available for free to Unity Pro 4 licensees once it’s launched this summer. The add-on will support both Windows Store apps and Windows Phone 8 apps.

“Unity has established itself not only as an incredible development toolset and engine, but as a significant force for creative freedom and innovation in the games development community,” said Microsoft’s Steven Guggenheimer.

“With Unity’s commitment to support Windows 8, Windows Phone 8, Xbox One and Xbox 360, Microsoft’s gaming ecosystem will benefit from the wealth of ideas and imagination flowing from the Unity games development community.”

This should be great news for Train2Game students who enjoy creating with the Unity engine. It opens bigger, wider markets to get your work out in to the world.

Train2Game News: Microsoft Reverse Xbox One Policies

Xbox OneMicrosoft have listened to their fans and have backtracked on some of the more controversial Xbox One policies.

Since Microsoft announced that the Xbox One would need to connect to the internet once every 24 hours, you can only sell used games to certain retailers and that sharing games would be different, the console has come under attack from many people.

Consumers felt like there choices were being taken away from them.

Microsoft have now heard these attacks and have changed their policies to one that should appeal more to the wider market.

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Xbox One games will be playable on any Xbox One console – there will be no regional restrictions on the console.

These changes will impact some of the scenarios that previously announced for Xbox One, such as when swapping from one game to another will of course require a change of disc and features such as the “Driveatar” for Forza 5 will still require a constant connection.

The Kinect will still have to be always connected to the console as Microsoft believe that is a key part of gaming in the future and want Developers to be able to use it without worry.

The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

In the article from Don Mattrick detailing the changes, it finishes saying “We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.”

Train2Game News: Cliffy B comments on used games

Cliff Bleszinski Cliff Bleszinski says the public reaction to the Sony and Microsoft press conferences at E3 are premature, arguing that the former was simply playing a PR game.

Many who watched the show claimed that Sony had “won” E3 due to its declaration that the PlayStation 4 would not have any restrictions on used games.

Bleszinski not only doubts that Sony doesn’t have some anti-used tricks tucked away, but says the used game market is undermining the $60 triple-A model.

“I’d bet Sony has some similar stuff up their sleeves they’re just playing on the internet outrage for free PR,” said Bleszinski over Twitter.

“You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.”

Bleszinski started his career at Epic Games, where he rose through the ranks to become one of the industry’s most recognisable faces and as the creator of Gears of War, Bleszinski knows the cost of modern triple-A games are astronomical.

“The visual fidelity and feature sets we expect from games now come with sky high costs,” he explained.

“Assassin’s Creed games are made by thousands of devs.”

According to Bleszinski, this means consumers should be prepared for more than just the death of used games, but should expect physical media to be replaced by new distribution and business models.

“This is why you’re seeing free-to-play and microtransactions everywhere,” he concluded.

“The disc based day one $60 model is crumbling.”

Train2Game News: Xbox One vs PS4

The helpful people at CVG have put together an infographic detailing all the information about the next gen consoles that was announced during E3.

You can enjoy the infographic below:

XB1 v PS4

Train2Game News: PlayStation 4 at E3

PS4At the biggest gaming convention in the world, E3, Sony have finally given their first look at the PlayStation 4.

The console was revealed to the world and it reminded me of the hugely popular PlayStation 2. With the same black colouring that all the Sony consoles have had and a parallelogram shape, the machine was more attractive than the Xbox One. This was the first of many “One-Ups” Sony performed over Microsoft.

The second came when it was announced that the PlayStation 4 will not force DRM restriction around used games. The clear message was that there were no changes to the way used games and lending games to your friends will be changed at all.

Sony has confirmed that you’ll need to subscribe to PS Plus in order to play PS4 games online. Sony Worldwide Studios president Shuhei Yoshida explained that the PS Plus subscription covers the cost of Sony’s massive server-side investments for PS4. Currently a year’s subscription costs £39.99, though it’s yet to be confirmed how much it’ll cost on PS4. Those who already have a PS Plus subscription will have their subscription carried over and your subscription will cover your PlayStation 3, PlayStation 4 and your PS Vita.

If you do choose to subscribe to PS Plus not only will you be able to play your games online but Sony are also giving one free PS4 game a month, starting with Evolution Studio’s, Driveclub from launch.

Sony also confirmed that it’s new console will be region-free! So no longer will you have to worry so much about your favourite games, or even the console, being cheaper in America.

Speaking of cheaper I will finish off this round up of the console with the price that was announced.

The Sony PlayStation 4 will cost you £349 in the UK, coming in at £80 cheaper than the Xbox One.

Train2Game News: Xbox at E3

Xbox OneE3 has begun and the first subject I will report on from the event is the Xbox E3 Conference which was on at 5:30pm GMT, yesterday.

The event began with an incredibly stunning trailer for Metal Gear Solid V: Phantom Pain, featuring the voice of Kiefer Sutherland. The trailer displayed incredibly beautiful graphics using the Xbox One system and they are truly jaw dropping. The game play its self looks big, epic and is open world. This new adventure of snake uses interesting stealth mechanics and action to achieve your goals.

It was a beautiful start to the conference.

The rest of the conference was full of the new stunning games for the Xbox One for all audiences and fans.

There was another old favourite game returning to console market, Killer Instinct, the beat-em-up game published by Rare and Nintendo that was made popular in 1994, released as an Arcade machine, then later ported to the Super Nintendo Entertainment System. Killer instinct was displayed on stage by Double Helix Games, the creators of the reboot.

Games for the younger audience were also displayed. Minecraft: Xbox One Edition looked beautiful some how. I have no idea how the Xbox One has made simple blocks beautiful but they managed it!

One of the more interesting looking games and mechanics was that of Project Spark. You create the game world using the Kinect Voice Recognition, saying phrases such as “Woodland” and the land would be covered in Woodland. You can then go through and shape the world in a way you see fit and give inanimate objects intelligence to fill many roles. The possibilities are truly endless for the game.

Forza 5 was shown at the event and this was one of the most intelligent features I have ever seen in a game. With their feature known as “Drivatar” as you play the game, it will learn what you do and how you race, with what it learns, when you are not playing the game, your friends and people around the world can use your Drivatar to race against. In a way, there is no AI to race against, instead you race against people matched to your level so there is always a challenge through out the game. It is an incredible idea.

With it being an Xbox conference there was of course a few first person shooters.

Battlefield 4 was shown and looked absolutely beautiful, with incredible action and an exciting pace. They didn’t display any multiplayer game play however.

There was also a teaser trailer for the next Halo game that completely blew me away. As I sat there watching the trailer, trying to work out what I was seeing I was shocked and excited to see the Master Chief unveiled, that was one of the best moments of it for me.

There was several other games mentioned through the conference.

The Xbox it’s self was announced to be very heavily integrated with the Smartglass app. Using it from keeping an eye on other players stats to displaying the user interface.

The price was the biggest downfall of the console however. In the UK the console will be £429. A price many aren’t sure is worth it.

Train2Game News: More Xbox One Details

Xbox OneMicrosoft has released a website detailing how the Xbox One will handle its online connection, second-hand games, and the all-new Kinect.

Microsoft calls the Xbox One a “modern, connected device,” and means every word of it: the console needs an online connection every 24 hours.

“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies,” reads the page explaining the console’s online features.

“While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.”

Once games are installed from either a retail disc or Xbox Live purchase, that game will be available at any time in the cloud. Microsoft says that “discs will continue to be a great way to install your games quickly,” pointing to the retail disc as merely a delivery system for the game license and code. Xbox One lets up to ten family members log in and play a shared library of games on the console, so specific family members won’t need their own game license. The system will allow trade, trade-in, and resell Xbox One games, but only if game publishers allow it.

“We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games,” says the game license page.

“Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.”

Finally, Microsoft tackles the updated Kinect, which has led to privacy concerns in some consumers. Though some games may require Kinect functionality, the peripheral can be turned off, even in the Xbox One’s standby mode.

“If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say ‘Xbox Off.’ When the system is off, it’s only listening for the single voice command — ‘Xbox On,’ and you can even turn that feature off too,” says the Kinect portion of the site.

“You will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.”

Microsoft has answered a ton of questions for consumers and the media, but those answers may not be the ones we were hoping to hear.

Train2Game News: Games Industry News – 07.06.13

Son of NorIt’s Friday so it is time for a Train2Game industry news round up!

stillalive studios celebrated after its Kickstarter campaign, to raise $150k to fund the completion of its debut 3rd person action adventure PC/Mac/Linux title; Son of Nor, was a success, making $151,175 at its close. The team are now putting all efforts into the completion of the highly anticipated game and have announced its launch onto Steam Greenlight and call for support and people’s votes on the platform. The link to this can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=143053545. During the month long crowd-funding project the studio announced a number of exciting partnerships that will allow players to use integrated hardware such as the Emotiv EPOC; a revolutionary personal interface for human computer interaction, a so called Brain Computer Interface (BCI); the partnership will allow players to control character actions, such as telekinesis, terraforming and magic with the power of their minds and Oculus Rift; that will allow players to immerse themselves in the lore and adventure of Son of Nor deeper than ever before by using this hugely exciting virtual reality device in game.

SpongeBob SquarePants fans can build their very own Bikini Bottom with Nickelodeon’s brand-new city building app, SpongeBob Moves In. Released and available worldwide, SpongeBob Moves In features a stylized 2D design and gives fans a whole new way to interact with the hit animated series. The game is available on iOS and costs £1.49. In the game, players build Bikini Bottom to their own tastes and are tasked with keeping the city’s residents happy by making all their wishes come true. As players advance in the game, they can unlock exclusive-to-the-app, untold stories about how their characters, including SpongeBob, Patrick, Mr. Krabs, Plankton, Squidward and Sandy, first arrived in the town. Written by the SpongeBob SquarePants series writing staff, these stories are told through brand-new animated short videos unlocked throughout the game.

Diablo 3 is coming to the Xbox 360 as well as PlayStation, Blizzard has announced. The action role-playing game launches on PlayStation 3 and Xbox 360 on 3rd September 2013. The game is already announced for PlayStation 4, although that version is without a release date. There is currently new word of an Xbox One edition. If you pre-order the PS3 or Xbox 360 version and you’ll get the Infernal Helm in-game item. You can wear this at level one and gain an experience bonus to boot.

Telltale games have been using their twitter account to tease and excite fans. They have been using the Vine app to show little six second clips showing characters that are drawn in the same art style as The Walking Dead game. It started with the Day 2 trailer, which is interesting as the first episode of Season 1 was Day 1. It shows a missing persons board and someone hanging up a picture of a character called Vince. Vine 2 is titled Day 220, and it’s the same missing persons board with Bonnie being added to it. Bonnie apparently stood outside the White House once. Vine 3 shows a man named Russell, who, by the looks of it, seems to be a recent graduate.

Finally, Masahiro Sakurai took to Twitter to confirm the news today of the brand new Smash Bros. He said (via Google translation): “In Nintendo Direct delivery of 23:00, June 11, New video of “Smash Bros.” will be unveiled for the first time. Simultaneous world, here for the first time! Do not miss.” You can watch it from 3pm UK time. Sakurai is serving as producer on the new Smash Bros. game, which is a Wii U/3DS crossover in development at Namco Bandai.

Train2Game News: Xbox One Launch Games

Xbox OneInstead of the normal news round up on a Friday I thought, with the announcement of the Xbox One I would do a round up of the games announced for the next generation machine.

First of is the one that everyone guessed, Call Of Duty: Ghosts. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation. Call of Duty: Ghosts releases globally on November 5, 2013. You can enjoy the trailer for the game here, http://www.youtube.com/watch?v=L4pqW0Mtc9c

For the war game fans that don’t enjoy the Call Of Duty series, Battlefield 4 was also announced. Developed by DICE, an EA owned Studio, the game will be availble this holiday series for Xbox One and PS4. Powered by the advanced Frostbite 3 engine, Battlefield 4 delivers a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations and dynamic destruction that ensures no two matches are alike. Players that pre-order Battlefield 4 will receive the Battlefield 4 China Rising premium digital expansion pack at no additional cost. In this sprawling expansion, players fight for dominance across the vast and majestic Chinese mainland in four massive multiplayer maps, using all-new vehicles and high-tech military equipment. Separately, players that pre-order the Battlefield 4 Digital Deluxe exclusively on Origin will receive the base game, bonus in-game digital items, the Battlefield 4 China Rising digital expansion pack and access to the exclusive Battlefield 4 multiplayer beta. More information will be released on the game at E3 in June. You can view the trailer for the game here, http://www.youtube.com/watch?v=-Y1PhCzUe2w

Electronic Arts Inc. announced that it has developed EA SPORTS IGNITE, a new game engine that will power EA SPORTS games on Xbox One and PS4. One of which being launched with the Xbox One is FIFA 14. Fuelled by EA SPORTS IGNITE, EA SPORTS games will be alive with players who think, move, and behave like real athletes and dynamic living worlds, transforming the way people play and experience games on next gen consoles. With the new engine players are alive with contextual awareness and instincts—thinking, anticipating, and reacting—just like real athletes, and players are conscious of their environment. In FIFA 14, a player’s sense of urgency increases as the match draws on and a goal is needed, rushing to take a free kick, corner, or goal-kick if time is running down. You can enjoy a trailer for the EA SPORTS IGNITE engine here, http://www.youtube.com/watch?v=bexvqjJ9TD4

One of two new IP’s to launch with the Xbox One is the next project from Bungie, Destiny. In the game, you are a Guardian of the last safe city on Earth, able to wield incredible power and have to defend the City and the World. The game features an incredible story set within a newly-imagined, always-connected universe filled with action and adventure where you can create your character. You forge your legend by defeating powerful foes and earn unique, customizable weapons, gear, and vehicles. There is an unprecedented variety of FPS gameplay, including story, cooperative and competitive multiplayer modes combined with public and social activities. You can enjoy a sixty second trailer for the game here, http://www.youtube.com/embed/ChicpIzV5vM?rel=0

Finally, the second new IP to launch with the Xbox One is Quantum Break. Created by Remedy Entertainment, the game will feature live-action videos blended with regular gameplay. A Quantum Break television series is also in production, with Remedy stating that “how you play the game impacts the show, and the show informs how you play the game.” This is the same as how the Defiance game for PC is working. Remedy didn’t reveal more than this teaser trailer, http://www.youtube.com/watch?v=NYcHyOo6AWU&feature=player_embedded You can look forward to more information at E3 on this game and, hopefully, many more.

Train2Game News: Top 3 Game Engines

UDKAcross the past week Train2Game held a poll to see which is your favourite game engine. These are the results!

In descending order the Third most popular games engine for Train2Game Students is the CryEngine 3.  It was originally developed by German studio, Crytek, as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. That first game developed using the engine was the first Far Cry.

The CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Recently the engine has been used to create games such as Crysis 3, Monster Hunter Online and Ryse which will be released on the Xbox One.

Second in the poll was the Unity engine. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript or Boo. It grew from an OS X supported game development tool in 2005 to the multi-platform game engine that it is today.

The Unity Engine is simple to use and as of this month free to publish to mobiles. It is clear why it is popular among Train2Game Students.

The Unity Engine has been used to create popular mobile games such as Bad Piggies, Slender: The Arrival and it was used to port Temple Run 2 to Android devices.

Finally the number one games engine according to Train2Game students is Epic’s Unreal Engine. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It was first developed in 1998 for Unreal.

The third and current generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360), as well as systems using OpenGL, including the PlayStation 3, OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, JavaScript/WebGL, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows. It also builds on the tools available in previous versions.

In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.

The engine is free to download and has a small charge of $99 to publish from, as long as you don’t make over $50,000 after which Epic will start to take a percentage.

The Unreal engine has been used in countless games including The Batman Arkham Games, BioShock Infinite, The Borderlands games, Dishonored, The Gears of War series and countless others.

It is quite clear why the Unreal Engine is the most popular engine among Train2Game Students.