Train2Game News: Another Roll7 position available

roll7I get to share some wonderful news with you all this morning! A Train2Game Student named Sam has been employed at Roll7.

Sam obtained his job at the company after reading about the position on the Train2Game blog and we recently received an email from Roll7 detailing how very happy with Sam they are! They reported that he is now basically head of QA.

Roll7 now have another small time position available and have sent this message:

Hi there!

If you haven’t already done testing with us –

Any chance you can make a Testing Session on Friday this week?

We can pay expenses of £15, we only need you in for an hour

Cheers

Simon

This would be a great opportunity for a London based student to meet a well organised team and get to work with them, gaining valuable experience.

If you are interested in the position and you haven’t tested for Roll7 before email Simon at simon@roll7.co.uk with your CV.

Train2Game News: Games Industry News – 20.09.13

Andrew WilsonIt’s the end of the week so it is time for the industry news round up.

Electronic Arts’ exhaustive search for a new CEO led it to promote from within after all. The publisher today announced that executive VP of EA Sports Andrew Wilson is now the company’s CEO, replacing the seat left vacant by John Riccitiello’s resignation in March. EA executive chairman (and a former CEO of the company himself) Larry Probst will stay on as executive chairman for an undetermined length of time in order to assist Wilson with the transition to his new role.

Shinji Mikami, the father of survival horror, is back to direct The Evil Within, a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension. The Evil Within is in development for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC and is slated for release in 2014. A new trailer has been released for the game. If you are over eighteen and aren’t of a nervous disposition you can watch the trailer here, http://youtu.be/Z4WqOQTxisM

Blue Manchu is happy to announce that Card Hunter is finally available for all to play at www.cardhunter.com. Created in collaboration with legendary Magic: The Gathering creator Richard Garfield, Card Hunter is Irrational Games co-founder Jonathan Chey’s first game since BioShock. Its unique mix of card collecting, board gaming and fantasy role-playing is set to reinvigorate the collectible card gaming scene. Card Hunter is a free to play game.

Jasper Smith, CEO of PlayJam, the company behind the highly anticipated micro games console – GameStick, confirmed a Global on-sale release date for the device of Tuesday 29th October 2013. Retailers GameStop, GAME, and Amazon will partner for the launch with additional outlets in Canada, Europe and the Middle East receiving stock prior to the end of year Holiday season. The console, which broke onto the games scene in January of this year following a hugely successful Kickstarter campaign, has moved from paper to production in just 9 months.

Game Lab Social, a vibrant co-working space for creatives, is pleased to announce the opening of a new studio space in Leamington Spa designed to foster creativity, collaboration and knowledge sharing. As the vision of industry veterans Ollie Clarke and Steve Stopps and supported by Warwick District Council, Game Lab Social will open a space to work with local talent in specifically created workshops, on-site training and access to marketing, pitching and monetization expertise. Game Lab Social will also work to talent match, combining developer skills to create new development teams with the business infrastructure in place to support burgeoning talent, including graphic design, accounting and legal services.

Train2Game News: Derp Studios in The Radio Magazine

RadMag MS AdvertTrain2Game Student Studio, Derp Studios, has been featured in The Radio Magazine. The Radio Magazine is the only Radio magazine left in print.

Derp Studios is a studio primarily based in Cheltenham Gloucestershire, and they have been working on a project recently to bring small radio stations on to Windows 8 devices. The first radio app that was developed was for RTI which is Eric Wiltshers very own station.

Eric used his own connections in the radio world and mentioned it to The Radio Magazine who loved the idea so much that they have done a two page spread on the story. The Radio Magazine is then shipped out to every major and minor radio station around the country.

Derp Studios has also been heavily supported by Microsoft themselves as they saw this as an incredible opportunity for their Windows 8 platform and have given the team an incredible amount of help.

You can read the magazine at the following link from page 18: www.theradiomagazine.co.uk

Train2Game would like to wish Derp Studios a massive congratulations and good luck for the future.

You can find out more about Derp at their website: www.derpstudios.com

Train2Game News: Train2Game Friend Fee Stewart requires more staff at Formerdroid

FormerdroidFormerdroid are hiring!

Train2Game friend Fee Stewart announced: We are currently looking for a Unity programmer (javascript) to work in Huddersfield.

The position would suit a highly motivated person who has extensive knowledge of Unity and wishes to grow with this BAFTA nominated, highly progressive team making original IP.

Knowledge of Windows 8 phone would be advantageous.

Single accommodation can be arranged if necessary for relocation.

Please send your CV to fee@formerdroid[DOT]com

Closing date 27/09/13

Train2Game News: Eurogamer Developer Sessions

EurogamerGamer Network announced what is being referred to as the best ever developer sessions line-up for Eurogamer Expo 2013.

This year features presentations by the studios making Watch_Dogs, Killzone: Shadow Fall, The Witcher 3 and many more blockbuster titles.

Each developer session brings visitors face to face with top game makers, who will showcase new details of their projects in development, and for the first time ever, every single session will be streamed live at http://youtube.com/eurogamer.

Microsoft’s Phil Harrison kicks off the schedule on Thursday 26th September at 12pm with an exclusive Xbox One presentation, followed by Turn 10’s Dan Greenawalt showing Forza Motorsport 5 and Guerrilla Games demoing Killzone: Shadow Fall later in the day.

Highlights on Friday include David Cage presenting Beyond: Two Souls, Techland introducing next-gen open-world zombie title Dying Light and an exclusive look at the next-generation version of FIFA 14.

Things only get better at the weekend as CD Projekt RED shows The Witcher 3, Ubisoft Montreal presents the hugely anticipated Watch_Dogs, WB Montreal talks Batman: Arkham Origins, and Eidos Montreal showcases Thief.

This year’s schedule also features more indie games than ever, including a trio of PlayStation 4 titles: Resogun from Housemarque, Wasteland Kings from Vlambeer and Velocity 2X from FuturLab. Peter Molyneux also returns to the Eurogamer Expo stage to talk about Project Godus.

The full session schedule can be found at http://www.eurogamerexpo.com/whats-on/schedule

Each session will last around 35 minutes and in addition to hundreds of seats in the main auditorium, this year organisers have introduced an overflow area where attendees can watch the sessions in comfort, recharge phones and meet friends.

Eurogamer Expo 2013 (#EGX) takes place at Earls Court, London, from Thursday 26th to Sunday 29th September. Tickets have now completely sold out, with over 70,000 gamers expected to attend.

Train2Game News: Virgin Media Game Space

Virgin Media Game SpaceI got the pleasure of attending the launch for the Virgin Media Gaming Space last night at Blackall studios in London.

The Virgin Media Gaming Space is a new venture to promote indie gaming in the lead up to Eurogamer, where Virgin are one of the key sponsors.

The space itself is filled with many of the new indie games to try, including Spelunky and Super Hexagon. Downstairs is an area for indie developers to drop in and work together to create games with the hardware available.

There is also going to be a number of events across the time that the space is there including Game Jams and several talks with industry professionals including Mike Bithell, the developer of Thomas Was Alone.

One of the biggest attractions that is at the Virgin Media Gaming Space is the chance to try out an Oculus Rift. I jumped at the opportunity to see what it was like myself and personally was a bit disappointed but I can certainly see the potential in it.

The game that was being used to display the Oculus Rift was Strike Force Zero. A space shooter where you are a pilot destroying all things in view.

My main problem with the Oculus Rift was with me wearing glasses the headset pressed them in to the bridge of my nose causing discomfort. I did however like the way the UI would slide in to view when you looked to the left.

Regardless of my opinions on the Oculus Rift I wouldn’t have had the chance to try it out if it wasn’t for the Virgin Media Gaming Space. I urge all who can make it to visit as it is an excellent place to meet like minded individuals and play some of the latest greatest indie games.

You can read more about the space and find out about the events taking place at http://www.vmgs.com/

You can view a gallery of my time at the event below:

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Train2Game News: Autodesk release Maya LT for Indie developers

AutodeskAutodesk has unveiled a new tool specifically targeted at indie developers. The 3D modelling and animation toolset is designed for developers working on mobile, PC and web, and can be integrated with game engines such as Unity and Unreal Engine.

Maya LT includes a number of features such as enabling the creation of 3D assets of any size, with the ability to export FBX files containing up to 25,000 polygons per object.

The tech’s animation tools include a skeleton generation and inverse kinematics with Autodesk HumanIK, as well as viewport previews so developers can view assets as they would appear in-game. Other features also include lighting and texture baking, with developers able to use global illumination tool to create “realistic” lighting effects.

Autodesk’s latest tool will cost $795 per perpetual licence as oppose to the license for Maya which is almost $4,000. Short-term licenses are also available on a monthly, quarterly or annual basis.

“We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay,” said Autodesk Media & Entertainment VP Chris Bradshaw.

“The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props – at a price that fits within even the most modest budget. It’s a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine.”

Train2Game News: Train2Game radio interviews Lewis Gordon

Lewis GordonI got the pleasure of interview Train2Game student, Lewis Gordon. Lewis is one of the founding members of Merkury Games and he talks to me about how the studio started and where the ideas for the games came from.

You can listen to the interview here: https://audioboo.fm/boos/1561950-train2game-student-lewis-gordon-talks-to-t2g-radio

Or read the transcript below:

Hi I’m Lewis Gordon from Train2Game doing the Games Development course.

How you doing Lewis?

I’m not too bad, yourself?

I’m good cheers mate. So give us a bit of your background then mate, what you been doing?

I started the Train2Game course three years ago, I’ve literally just applied for my extension on the course it’s self, but I started off originally just as a gamer and I turned around and thought, “I want to make games”, didn’t know much about it, saw this course, saw I could do it around my own time and work and thought it suited me to the best of my abilities really. Once I started the course I did struggle a bit and I met a couple of people on the forums them selves, one in particular, we started to bounce ideas off of each other and get some actual games rolling. The original one we made was just between me and the programmer, it was just literally the two of us. We had no designers, no artists or anything like that, it was just a case of we thought we’d make a game and it turned out it was actually working, which was a shock!

Nice! With the games you’ve made and stuff is that with the studio you’re part of now?

That’s right yeah, both games we’ve made are or are part of studio work.

Yeah? What was the studio called, your one?

The studios called Merkury games with an M-e-r-k-u-r-y.

Any reason you decided to go with that rather than the actual spelling?

Just because, like with our games, it represents how different we want to be. So instead of going the same route and going the same words and everything like that, we will just change a slight bit to make it our own.

Fair enough! I’ve had a look at a couple of the trailers for your games, I haven’t had a chance to play them yet, and they do look quite interesting and fun. Where do the ideas come from for them?

The first one, the pirates one, that was actually an idea from my portfolio project. We had to make a design document for a game and that was the one I came up with, then me and the other programmer decided “OK, let’s try to make this game”. So we kept putting ideas together and the ideas just kept expanding and expanding. That one, its self is still a work in progress because we are thinking about adding more levels into it and bosses and things like that but the idea, like with any kind of game, come from games we have played previously but just something that we’d want to play ourselves. If we think we can enjoy it, we just want to make sure people can enjoy it as well.

Yeah fair enough! So, you develop mostly for PC don’t you?

Yeah, for ourselves, PC market is the one we are going for. Just purely because PC Gaming is more or less for the hardcore gamers. We can obviously look at mobile phones and consoles but end of the day, Consoles are becoming more and more like a PC so might as well go directly to the market that’s asking for it.

Your studio now, you said that it started off as just you and another developer, so what have you got now?

So originally it was just me and the programmer. Now, I don’t know the exact numbers, I think we’ve got about six artists, some of them are on and off – just doing work when they can, we’ve got out games designer and obviously QA involved as well. So we’ve got a good variety of people, some new, some experienced and some just looking to get involved really.

How long have you been doing the studio?

The studio started this year, so we finished the first game and thought, why don’t we try and make this in to a studio? Get some people together and make some games that would actually be appealing to people and not just us.

Yeah, is it all Train2Game members you’ve got as your team?

Near enough all of our members are Train2Game except for one which is just a person I know personally.

Nice one. So what are your plans for the future?

Plans for the future, we are hoping that we can turn this company in to something that can.. For us it’s not making a profit that drives us, it’s making them games, but if we can make anything off the work we do that’s a bonus none the less!

Perfect! Well I think that’s all we have time for today Lewis so thank you very much for your time buddy!

That’s no problem at all

I will talk to you soon

Talk soon

Bye!

Bye!

Train2Game News: Icey Monty featured in Newmarket News

Icey MontyThe success of Train2Game student studio, Icey Monty, has been noticed by studio founder Nick Walker’s local paper, Newmarket News.

The article in the paper talks about the success the young studio have been having lately and their recent partnership with Strongbow.

You can read the article in the link below.

Train2Game Student News Icey Monty Newmarket

Well done guys! Keep up the good work.

Train2Game News: Mad Munchkin Reviews

Mad Munchkin ReviewsTrain2Game student, Amy Methven from Elgin Scotland, has created her own YouTube channel talking about all sorts of different art and animation.

Amy’s Mad Munchkin Reviews have covered media such as games, movies and TV Shows. She has spoken about the Batman Arkham games, My Little Pony and she has discussed subjects such as CGI compared to 2D animation.

It’s a fascinating view on all the different aspects of animation.

I asked Amy why she decided to create her YouTube channel and she said “I started the Mad Munchkin reviews for lots of different reasons really. The first one being that I love Art and love talking about it, like most people on the Art and Animation Course with Train2Game.

The second reason is that I wanted to find other creative ways to expose my Art work outside of the video game industry. In a practical sense, it allowed me to develop my video editing skills as well as analytical skills when it comes to my writing. I wanted to teach myself how to construct my critiques so I can successfully back up my opinions on what I review.

The show primarily focuses on Animated Movies, tv shows and video games, looking at the creative process behind creating these pieces of Art from the perspective of theory rather than the practical technicalities of the process. As much as I love the practical side of creativity, it is the theory and reason behind it that I like talking about more. Asking why something looks a certain why is more interesting to me than finding out how it was constructed.”

If you would like to check out Amy’s YouTube channel you can here: http://www.youtube.com/user/Amymethven/videos?shelf_index=0&view=0&sort=dd

Or you can view her Deviant art page at: http://amymethvenart.deviantart.com/