Train2Game News Jetpack Joyride Boardgame

Indie developers Halfbrick and Lucky Duck Games have partnered up to bring you nothing less than Jetpack Joyride, the world’s first-ever tabletop runner game.

Join Barry, a struggling salesman, on his mission to break into a secret laboratory seeking experimental jetpacks!

Based on the mobile game of the same name, Jetpack Joyride has taken off on Kickstarter with an excellent selection of pledges and rewards seeking funds to secure its completion.

Game trailer: https://www.youtube.com/watch?v=02jVAAwo9Ps

Jetpack Joyride is a real-time competitive puzzle game, in which you must go airborne and traverse a secret lab using a stolen jetpack. The tabletop adaption is played over a series of three rounds, with a playtime of about 20 minutes, supporting up to four players.

Jetpack Joyride is played by assigning 4 laboratory cards to each player. In real-time, tiles must be grabbed from the common pool and laid down to trace their choice of path through the lab. Grab as many coins as you can and the first player out triggers the end of the round. Gadgets are then drafted from the player with the lowest score to the highest one. The Kickstarter page offers some great tutorial videos and even a complete rulebook for download.

Jetpack Joyride comes with the following components:

  • 50 pentomino tiles
  • 12 gadget cards
  • 12 mission cards
  • 16 double-sided lab cards
  • Scorepad notebook & rulebook

Jetpack Joyride the tabletop game is a wonderful way to bring your video game experience to the table and share among your family and friends. While there is no timer-based play, you will still need to be fast and efficient to be the first player out of the lab, while maximizing your strategy to attain the most points.

Kickstarter Page: https://goo.gl/zy9omS

Train2Game News Writing for video games event

The Writers’ Guild of Great Britain and London Writers’ Week have announced a writing for video games panel event, which will take place as part of this year’s London Writers’ Week and which will provide access to advice from some of the UK’s leading video games writers.

Taking place on Friday 20th July at 12 – 1pm, the event will be chaired by Writers’ Guild of Great Britain video game committee member David Varela, whose credits include writing the mobile adventure Sherlock: The Network, starring Benedict Cumberbatch and Martin Freeman, script consultancy on the chart-topping mobile game Zombies, Run! (which was nominated for a Writers’ Guild Award), and writing the murder mystery game The Trace and who is currently narrative designer on an undisclosed project at Criterion Games.

Speakers for the panel event will also include Olivia Wood, who was recently selected by BAFTA as a 2017 Breakthrough Brit, and Rhianna Pratchett, who is an award-winning writer for games, comics, film, TV and short stories whose work has received awards from the WGA, the WGGB, DICE, SXSW, and a BAFTA nomination. Rhianna has written for DC, Dark Horse and Dynamite (notably writing an origin story for Red Sonja’s chain-mail bikini) and is currently working on film and TV projects with the Jim Henson Company, Film4, Big Talk and O3 Productions.

The final panelist will be Andrew S. Walsh who is an award-winning writer/director with credits across film, television, theatre, radio, animation and videogames. To date he has worked on videogames such as The Division 2, Prince of Persia, Lego City: Undercover, Risen, Harry Potter, Fable Legends and Need for Speed. His film work includes the English version of Professor Layton and the Eternal Diva, while his time in television includes BBC’s Raven, Emmerdale, Byker Grove, Risk, and Family Affairs. His theatre work includes Wind in the Willows which is touring South London this summer.

Jennifer Tuckett, Director of London Writers Week said: “We are delighted to be able to include this excellent event from The Writers’ Guild of Great Britain’s video game committee in this year’s London Writers’ Week. Writing for video games is an important opportunity for writers to know about and, as part of London Writers’ Week’s aim to provide access to and showcase the best new ideas going on in new writing in the UK each year, this year in terms of film, we are delighted to be able to provide access to advice from some of the writers leading the way in terms of writing for video games, in partnership with The Writers’ Guild of Great Britain’s video games committee”.

The event continues the relationship between The Writers’ Guild of Great Britain and London Writers’ Week, and The Writers’ Guild of Great Britain has been a supporter of London Writers’ Week since its creation four years ago.

This year’s London Writers’ Week is also donating 100% of all profits to organisations promoting diversity in the arts. The organisations which will be supported by this year’s London Writers’ Week are The Diversity School Initiative, which campaigns for greater diversity in drama schools and whose board members include Vicky Featherstone, Artistic Director of the Royal Court Theatre, Actor Awareness, which campaigns for working class actors and writers and who recently made “The Acting Class” documentary with Maxine Peake, Christopher Eccleston and others, the London Playwrights Blog, an invaluable resource providing access to opportunities and advice, and University Women in the Arts, which aims to improve the transition from women studying the arts to working in the arts.

For more information and to book tickets please go to: www.londonwritersweek.com

Train2Game News Old School RuneScape Mobile Beta

Access to Old School RuneScape Mobile’s new members’ beta is being made available to every single Old School RuneScape or RuneScape subscriber, as part of a staggered rollout.

Following a limited test rollout yesterday, with the cap reached in just two hours, the members’ beta is today being opened up to enable a further 250,000 subscribers gain access.

Over the coming weeks, access will be scaled up to give every subscribed player the opportunity to continue their Old School RuneScape journey on Android devices while sat at home on the sofa, during the commute, in the canteen, and even in flight, leaving no excuse for XP waste.

On launch later this year, Old School RuneScape Mobile will become the first mainstream Western online RPG to deliver the complete MMO experience across both mobile and PC platforms, enabling players to seamlessly jump between devices and continue their adventure on either platform.

Conor Crowley, Director of Game Development, Jagex said:
“Since announcing our plans to bring both RuneScape games to mobile, the community has been clamouring to get their hands on the titles. Old School RuneScape Mobile has been running 24/7 in invite-only closed beta for the past couple of months, and, with development progressing really well, we wanted to share this progress with the most important people: our members. That begins now and, soon, every Old School and RuneScape subscriber will have access to Old School mobile – the next stage of bringing two of the world’s most popular online RPGs to the world’s most popular gaming platforms”

Since it first launched in February 2013 with the backing of 450,000 members of the RuneScape community, Old School RuneScape’s success has continued to grow, delivering new lands and new adventures that take it far beyond a purely nostalgic vanilla experience. One of Jagex’s flagship living games, Old School features player-polled content including the recently released raid, Theatre of Blood, the Deadman Invitational competitive game mode, and continues to be at the vanguard of collaboration between developers and its community.

While Old School RuneScape Mobile is becoming accessible to all members over the next month, RuneScape Mobile’s closed beta is currently invite-only.

Train2Game News Funding for your game

Global Top Round’s 2018 accelerator program is now accepting applications from independent video game studios around the world, with successful parties potentially receiving up to $300,000 USD of funding.

Now in its fourth consecutive year, GTR is an interactive accelerator program dedicated to supporting small studios, comprised of around one to ten staff members, from all over the world with the development, publishing, and fundraising expertise they need to take their games global and make their businesses sustainable.

The application period for the 2018 program is open from July 1 until August 19, with submissions to be made via the Global Top Round website. All submitting studios must have a playable game/demo build developed, with intentions to launch by mid-2019, and relevant assets prepared. Games that are already fully launched are not eligible.

A total of 20 games, from 20 studios, will be selected from the applicants and invited to attend the GTR 2018 Conference in Kuala Lumpur, Malaysia, on October 27-28 (for which travel and accommodation expenses of up to $2,000 USD will be covered). The event offers attendees two days of networking and showcasing, and it is held in conjunction with the Level Up KL Game Conference, the largest gaming conference in Southeast Asia.

At the GTR 2018 Conference, the 20 studios/games will be assessed by GTR’s core team and participants, with input from attending professionals including the event’s speakers, and a final 10 will move forward into the accelerator program. These 10 studios will be eligible to receive $40,000 USD in direct investments, guidance and exposure after a series of due diligence processes.

A few selected projects, deemed to be of considerable promise, will further benefit by receiving additional direct investments of up to $300,000 USD total from GTR. There is no set limit to the number of studios that could receive this investment, as GTR seeks projects of substantial potential, and talented teams and individuals to believe in. Initial investment and support of projects is provided in exchange for a percentage of studio equity not surpassing 5% and a small portion of the project revenue.

Games to have previously benefited from GTR’s program and its support since 2015 include Relic Hunters Legend by Brazilian studio Rogue Snail, Earth Atlantis by Thailand’s Pixel Perfex, UK team Dream Harvest’s Neuroslicers, and Woodpunk by Spain’s Meteorbyte Studios. These games, and many more to have been through GTR’s accelerator program, have enjoyed several award wins and nominations, and generous media attention.

“We put our greatest efforts into identifying talent and building trust with the studios,” says Global Top Round CEO, Danny Woo. “We’re prepared to go the extra mile once we’ve found the right team.”

“We have an impressive mix of both Western and Eastern publishers keen to review our games,” says Rick Nahm, GTR’s COO. “They take us seriously because we’ve proven of what we can offer, and we try to work very closely with them.”

For further information about Global Top Round, please visit the program’s official website.

Train2Game News A new market for you to sell your games

Two entrepreneurs who are creating a new marketplace for online gamers have secured a £200,000 investment from the MEIF Proof of Concept & Early Stage Fund, which is managed by Mercia Fund Managers and part of the Midlands Engine Investment Fund.

The funding will allow Alex Booth and Nick Gillett to bring their idea to market. Player Lands, which will be based in Nottingham, will allow gamers with no previous experience of e-commerce to open online stores and sell the content they create or find while playing.

The system will tap into the growing global market for in-game downloads and aims to become the leading e-commerce platform of its type.

Alex, a serial entrepreneur who also has a yacht and private jet hire business, came up with the idea after working as a consultant in the gaming industry. He joined forces with Nick, an angel investor and founder of London-based digital agency C360 which he sold in 2006. They set up Transaction Technologies in 2016 to pursue the idea.

Player Lands will offer customers a secure and straightforward way to buy content for their favourite games. It will give shopkeepers their own customisable store, together with tools to manage inventory, market their products and run promotions, while also providing detailed reporting to help them increase sales. The platform will be secure, easy-to-use and provide a safe environment for children as well as more seasoned players. It will use blockchain technology to create a completely transparent public ledger for each item traded.

Alex Booth, CEO of Transaction Technologies, said:
“This is an incredibly exciting time to be involved with the games industry, which despite its enormous size is still growing fast. We want to give gamers the opportunity to capitalise on their hard work in-game, letting them trade the items they’ve found or won for real cash. The investment from Mercia is going to help us bring the idea to market quickly and with the technical excellence this market demands.”

Dr Sandy Reid, Investment Manager with Mercia Fund Managers, said:
“The worldwide market for downloadable in-game content is growing rapidly and already dwarfs the income from pay-to-play games. However, it is served by mostly low-level e-commerce providers and content creators are struggling to find platforms that offer the professionalism and service that they need. The funding will enable Alex and Nick to put their idea into practice and fill this gap in the market. We feel there is a real opportunity for Player Lands to become the leading platform of its type in the coming years.”

Lewis Stringer, MEIF Senior Relationship Manager at the British Business Bank, commented:
“The innovative nature of Transaction Technologies is testament to the thriving creative and digital content sector across the Midlands. It’s great to see finance from the Midlands Engine Investment Fund being deployed in such exciting, early-stage technologies, and we look forward to Alex and Nick making a success of this forward-thinking concept.”

Lindsay Wetton, Senior Programme Manager for Business Engagement at the D2N2 Local Enterprise Partnership, said:
“Creative and digital businesses, such as Transaction Technologies, form an integral part of the Derbyshire and Nottinghamshire economy. With help from the Midlands Engine Investment Fund, the D2N2 Local Enterprise Partnership and its Growth Hub is working to ensure that businesses across its area are given the support that they need to grow, succeed and flourish.”

The Midlands Engine Investment Fund project is supported financially by the European Union using funding from the European Regional Development Fund (ERDF) as part of the European Structural and Investment Funds Growth Programme 2014-2020 and the European Investment Bank.

Train2Game News Antstream streams retro games

Independent technology company, Antstream, announced their self-titled retro-games streaming service today and the first video games streaming service of its kind, Antstream.

Dubbed as gaming’s own version of Netflix, Antstream is a monthly subscription gaming service, offering players unlimited access to iconic games that can be streamed and played instantly via TV, PC, Tablet or Smartphone. Antstream is set to bring Classic PC, arcade and early generation console games to modern platforms, giving gamers instant access to their favourite retro games as well as the opportunity to discover even more.

“We see the future as bringing games to you on your device” says Antstream CEO, Steve Cottam. “Almost any book, music or movie is available to stream through services like Amazon, Spotify and Netflix, whereas most games have been lost as technology has moved on. Antstream enables decades of games to be brought back to life, with unique multiplayer challenges, achievements, leaderboards and modern control schemes.”

Antstream has already caught the attention of one of the UK Games industry’s most celebrated and successful entrepreneurs, Ian Livingstone CBE, now proudly serving as Chairman of Antstream.

“Antstream is an amazing concept – a Netflix of games, in which iconic games are streamed straight to any device…this is incredible and clearly is going to be the future. Antstream is a fantastic way for gamers of today to experience these classic games.”

The Antstream team have big plans for the streaming service, with a vision to offer users as many games as possible from retro classics to the latest day one releases. Retro is only the beginning!

For more information on Antstream, please visit the official website. You can also follow Antstream on Twitter and Like it on Facebook.

Train2Game News Kingdom Hearts III Best RPG

At this year’s Game Critics Awards, KINGDOM HEARTS III was awarded Best RPG title.

This continues the critical reception of the title most notably at the E3 convention where it received over 30 awards from North and South American media publications.

“The long-awaited third entry in the beloved KINGDOM HEARTS franchise brings together the magical worlds of Disney, Pixar and Square Enix,” said Ryan Lacina, Product Marketing Director at Square Enix. “Fans can expect an RPG adventure of a lifetime, with all new worlds and characters, epic battles and a storyline filled with Disney magic.”

KINGDOM HEARTS III will be available on January 29, 2019 for the Xbox One family of devices including the Xbox One X, and the PlayStation®4 computer entertainment system. KINGDOM HEARTS III is not yet rated. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings.

KINGDOM HEARTS III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure and support each other through difficult times.

Set in a vast array of Disney worlds, KINGDOM HEARTS follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald Duck and Goofy, two emissaries sent by King Mickey from Disney Castle, to stop an evil force known as the Heartless from invading and overtaking the universe.

Through the power of positivity and friendship, Sora, Donald and Goofy unite with iconic Disney and Pixar characters old and new to prevail tremendous challenges and persevere against the darkness threatening their worlds.

Train2Game News Bleach joins Jump Force

Today, BANDAI NAMCO Entertainment Europe can reveal three new playable characters from classic manga series Bleach and one new stage for the upcoming title JUMP FORCE.

Bleach follows the exploits of fiery teenager Ichigo Kurosaki who inherits the powers of a Shinigami (soul reaper), which sees him take on the duty of defending humans from evil spirits and travel to ghostly realms to protect them. Joining the roster of JUMP FORCE, which sees the greatest heroes and villains from the 50-year history of Shueisha’s influential Japanese Weekly Shonen Jump manga do battle, are three iconic names from Bleach:

  • Ichigo Kurosaki – Once a simple high school student with the ability to see ghosts, Ichigo became one of the strongest ever Shinigami (soul reapers) after his encounter with a Hollow (a spectral being) that tried to kill him.
  • Rukia Kuchiki – Rukia is a soul reaper from a noble family who specialises in Kido (the magic of the soul reapers). Her ice-type blade is considered to be amongst the most beautiful swords of the Souls Society.
  • Sōsuke Aizen – A captain of the Gotei 13, Aizen is a mysterious man. While calm on the surface, behind this serene appearance is perhaps one of the most skilled members of the Soul Society.

Also revealed today is the new Hong Kong stage, one of Jump Force’s many real-world locations. Set at street-level, manga characters will be illuminated by neon lanterns and the dazzling lights of a rain-soaked city as they battle in the shadow of Blackbeard’s mysteriously crashed ship.

JUMP FORCE features the world’s most popular and classic manga/anime franchises including DRAGON BALL Z, ONE PIECE, NARUTO and many more. Players will be able to create their three-character manga/anime dream tag team and take them into battle in hyper-stylish arena brawls set against backdrops of famous landmarks around the world including New York City’s Times Square and the Matterhorn in the Alps. Utilising Unreal Engine 4, JUMP FORCE brings these titans of Japanese pop culture to life for the first time ever in stunning realistic detail.

For more information from BANDAI NAMCO Entertainment Europe please visit:

The BANDAI NAMCO Entertainment Website

The BANDAI NAMCO Entertainment Facebook

The BANDAI NAMCO Entertainment Twitter

Train2Game News BAFTA Guru Live

The British Academy of Film and Television Arts (BAFTA) will bring together aspiring creatives and leading film, games and television professionals at its flagship careers festival, Guru Live, in London on Saturday 15 and Sunday 16 September 2018.

The annual event, which is now in its third year, will take place at BAFTA’s headquarters, 195 Piccadilly in London, and follows successful editions in Glasgow and Cardiff in April.

Guru Live is an extension of BAFTA Guru Guru.bafta.org, BAFTA’s online resource that shares advice and inspiration from the best creative minds working in film, games and television. Professionals from across these industries, including BAFTA winners and nominees, will present industry-specific masterclasses, Q&As and panel discussions, as well as cross-sector skills-based sessions aimed at aspiring creatives taking their first steps in their careers.

Highlights of the programme, confirmed to date, include masterclasses with director Luca Guadagnino (Call Me By Your Name, A Bigger Splash) the production team behind the BAFTA-winning Love Island, BAFTA-winning This Country’s creative team and co-writer and star Charlie Cooper and the team behind multi BAFTA-winning game Hellblade. These and further sessions throughout the weekend will focus on the essential skills required for anyone interested in pursuing a career in film, games and television from pitching through to producing with invaluable advice for every stage.

Tim Hunter, Director of Learning and New Talent at BAFTA, said: “Guru Live has become one of the highlights in the BAFTA calendar and an amazing opportunity for budding and established professionals to come together to network and share their experiences and advice. We’re looking forward to welcoming all the creatives so they can learn first-hand from the amazing talent we have lined up.”

Tickets for all individual sessions are priced at £6 (or 2 for £10). BAFTA is also offering the opportunity for individuals who have already started in the industry to apply for a Guru Live Access Pass and a bespoke programme of one-to-one meetings and career development sessions.

For details of confirmed sessions and to book tickets go to:Guru Live London. To apply for the Guru Live Access Pass go to: Guru Live London Access Pass.

Guru Live is funded by generous individuals and brand partners including: EE (official partner to Guru Live); Filmstro (session supporter); Harman (official craft partner); PlayFusion (official games partner); Sara Putt Associates (session supporter); Searchlight (session supporter); Shutterstock (co-host of opening party).

Follow Guru Live by using #GuruLive and following BAFTA Guru on Twitter and YouTube.

Train2Game News Steeler HyperX Ambassador

HyperX®, a division of Kingston Technology Company, Inc., the independent world leader in memory products, today announced that Pittsburgh Steelers wide receiver and dedicated gamer JuJu Smith-Schuster will join HyperX as a brand ambassador for the gaming industry’s most popular headsets.

Smith-Schuster will exclusively use HyperX headsets during his gaming sessions for their superior audio quality and comfort.

“When I’m not training, studying, or at practice, I’m in my element playing video games; my HyperX headset offers the sound quality and comfort I need to stay focused and win,” said Smith-Schuster. “I wanted to work with HyperX because they have the best headsets, and I love how the brand is always looking for unique ways to work together with me. I’m so excited about this partnership.”

As an ambassador, Smith-Schuster will include HyperX branding on his live streams, participate in HyperX marketing campaigns and appear at HyperX fan events. Smith-Schuster recently gained notoriety in the gaming world when he and other notable gamers, including Ninja, Drake and Travis Scott, shattered Twitch viewing records together.

“HyperX is expanding into the console gaming market and is very happy to have JuJu Smith-Schuster join our brand ambassador team,” said Ben Malka, influencer marketing manager, HyperX. “His love for gaming is displayed all over his social media, YouTube, and even on the football field. JuJu has brought more sports fans to gaming.”

HyperX is an avid supporter of esports and the gaming community – developing products designed specifically for gamers.

HyperX recently expanded its award winning lineup with the Cloud Flight wireless gaming headset, offering up to 30 hours1 of battery life.

The new Alloy Elite RGB mechanical gaming keyboard offers per key lighting customization, macros and up to three light profiles, all customizable through NGenuity software. The new Pulsefire Surge RGB mouse offers pro-level performance. With up to 16,000 DPI accuracy, featuring dynamic 360o RGB light effects using NGenuity software.

For more information on HyperX products and availability, please check www.hyperxgaming.com.