Train2Game News: Microsoft allowing self publishing on Xbox One

Xbox OneMicrosoft have announced they will allow self publishing for indie titles on the Xbox One. This is excellent news for Train2Game students.

Microsoft have also announced that each console can be used as a development kit, much like the way that Apple devices can be used as such.

Here’s the official statement from Xbox corporate VP, Marc Whitten:

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”

Whitten also told Kotaku that dev kit functionality will not be available at launch, but will be added ‘at a later date’.

This dispells all concerns of the accessibility and exposure of indie game on Xbox One, Whitten promises they will live on the Xbox Live Marketplace with the major titles.

Whitten explains “Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what’s trending, what’s got a lot of engagement on the platform. But you shouldn’t think of it as there’s an indie area and a non-indie area.”

With this announcement it opens up an entirely new indie market for Train2Game students and Student Studios with all the features of the Xbox One, allowing you to get creative with features such as Kinect and the Cloud.

Train2Game News: Firefly game announced

FireFlyTrain2Game students who are fans of the SciFi series, Firefly will be happy to know that a game based on the cult series has been announced.

Firefly Online was announced for Android and iOS at the San Diego Comic Con by Fox Digital Entertainment. The game will be released in summer 2014.

The game is in development at QMXi and Spark Plug Games, which handled the iOS port of Puzzle Quest 2.

When announcing the game, Fox said “Firefly Online will let players take on the role of a ship captain as they hire a crew and lead missions, while trading with and competing against millions of other players like themselves.

“Much like the crew of Serenity, the Firefly-class transport ship featured in the original show, players must do whatever it takes to survive in the Verse: find a crew, find a job and keep flying.”

Once you have assembled a crew, you can customise your ship, take part in space and planet-side missions, use “unique social features” to interact with fellow Firefly fans and make use of cross-platform, cross-device support.

You can enjoy the trailer, which was shown at the San Diego Comic Con, below

You can sign up for updates on the game at Firefly Online’s official website, Keepflying.com.

Train2Game News: Games Industry News- 05.07.13

Xbox360 DashboardIt’s Friday so it is time for the end of the week games industry news round up!

Microsoft has begun inviting Xbox Live members worldwide to participate in the public beta for its 2013 Xbox Live Update for Xbox 360. The update will include improvements to overall performance and the ability to conduct transactions with local currency, as Microsoft Points will be retired later this year. To join, interested 360 owners should look for the Xbox Beta Program tile on the home hub of the Xbox Dashboard and once the places are filled the beta will be closed to the public. You will be required to sign an NDA for security reasons.

In celebration of summer, Warner Bros. Interactive Entertainment announces that all its mobile games in the App Store are priced at £0.69 this week including Man of Steel, LEGO Harry Potter Years 5-7, Batman Arkham City Lockdown, Scribblenauts Remix, LEGO Batman DC Superheroes, Midway Arcade and Bastion. Man of Steel, Batman: Arkham City Lockdown and Scribblenauts Remix are also available on Google Play at the same low price.

Warner Bros. Interactive Entertainment announced the Mortal Kombat Komplete Edition is available for PC from Steam and other digital download portals. Originally developed by NetherRealm Studios, led by Mortal Kombat co-creator and creative director Ed Boon it has been adapted for PC by High Voltage Software. If you have always wanted to try your hand in Mortal Kombat, now is the time.

2K unveiled the WWE 2K14 cover art featuring WWE Superstar Dwayne “The Rock” Johnson. The official reveal, which took place during an episode of Monday Night Raw, showcased cover artwork designed in partnership with “The People’s Champion.” The cover art reflects The Rock’s physicality and signature in-ring pose. To further celebrate, 2K recently launched a consumer contest for the opportunity to create alternate cover artwork to be included with WWE 2K14 retail copies. “I am exceptionally grateful to be chosen for the cover of WWE 2K14 and serve as the first cover Superstar under 2K’s leadership,” said The Rock.

Square Enix has released a new Lightning Returns: Final Fantasy XIII trailer dubbed “The Divine Task”. The latest video reveals more about the game’s story, including the appearance of supporting character Hope. Lightning Returns was revealed at the Final Fantasy 25th anniversary event in 2012 and is billed as the last entry in the “Lightning saga”. The Lightning Returns: Final Fantasy XIII’s release date has been confirmed as February 11, 2014 in North America and February 14 Europe on Xbox 360 and PS3. You can enjoy the trailer, here.

Train2Game News: Games Industry News – 21.06.13

PS4It’s Friday which, of course, means it is time for the games industry news round up.

Mark Cerny, the lead system architect on Sony’s PlayStation 4 console, will deliver the conference keynote at Develop in Brighton, which takes place at the city’s Hilton Metropole from 9-11 July 2013. Cerny’s keynote, Changing the Game: Developing into the Next Generation, will see the industry legend take delegates through the journey he has been on to bring the console to reality, looking at the lessons learnt from previous console generations, the future vision for PS4 and how embracing the Indie community will have a key role in fulfilling that vision. To find out more about the event, go to http://www.developconference.com/

Gamers competing via the Xbox Tournaments with Virgin Gaming app on Xbox 360, now have a new way to win cash and show off their gaming skills. With the new update, available today, players can now enter buy-in tournaments and head-to-head challenges using their own money. Since launching nearly two months ago, Virgin Gaming has awarded Xbox 360 gamers nearly $100,000 in cash prizes, while also allowing players to seamlessly browse, enter, challenge, play in and track tournaments for their favourite games directly from Xbox Live. Gamers that are not already using the app can register for an account at http://virgingaming.com/xbox and download the app from Xbox Live.

Warner Bros. Interactive Entertainment announced LEGO Legends of Chima: Laval’s Journey will be available for the Nintendo 3DS and PlayStation Vita handheld systems in Europe on 21st June. A Nintendo DS version will follow this Autumn, as will a free-to-play online world, LEGO Legends of Chima Online. The new games all complement a line of branded products and TV content based on the LEGO Legends of Chima action packed world ruled by eight animal tribes that tells the classic story of good and evil, friendship and family.

Magic The Gathering: Duels of the Planeswalkers 2014 will be releasing on Xbox LIVE Arcade, PC/Steam, PlayStation Network, iPad, and for the first time on Android tablets next week. As with previous years Wizards of the Coast are rolling out the release of the game over two days across the myriad of platforms. The game will be released on June 25 for iTunes, Google Play and Amazon App Store. The following day will see the release on PC, Xbox Live and PSN. Associate Community Manager Sean Gibbons gives the community a first look at the new Sealed Campaign and deck editor in the upcoming Magic 2014: Duels of the Planeswalkers, which you can enjoy here, http://www.youtube.com/watch?v=wEQVZf8qxYo

Finally, some good news for those of you who are looking forward to the new Thief game. You won’t have to buy a next generation console for the game. Eidios Montreal has confirmed that the game will also be coming to Xbox360 and PS3. No word yet on a WiiU release. Senior Producer Stephane Roy acknowledges that the developers “have to be smart” in transferring the demands of the software to consoles at the end of their life cycle – suggesting that the breadth of the world may be scaled down to accommodate present-day hardware.

Train2Game News: Games Industry News – 07.06.13

Son of NorIt’s Friday so it is time for a Train2Game industry news round up!

stillalive studios celebrated after its Kickstarter campaign, to raise $150k to fund the completion of its debut 3rd person action adventure PC/Mac/Linux title; Son of Nor, was a success, making $151,175 at its close. The team are now putting all efforts into the completion of the highly anticipated game and have announced its launch onto Steam Greenlight and call for support and people’s votes on the platform. The link to this can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=143053545. During the month long crowd-funding project the studio announced a number of exciting partnerships that will allow players to use integrated hardware such as the Emotiv EPOC; a revolutionary personal interface for human computer interaction, a so called Brain Computer Interface (BCI); the partnership will allow players to control character actions, such as telekinesis, terraforming and magic with the power of their minds and Oculus Rift; that will allow players to immerse themselves in the lore and adventure of Son of Nor deeper than ever before by using this hugely exciting virtual reality device in game.

SpongeBob SquarePants fans can build their very own Bikini Bottom with Nickelodeon’s brand-new city building app, SpongeBob Moves In. Released and available worldwide, SpongeBob Moves In features a stylized 2D design and gives fans a whole new way to interact with the hit animated series. The game is available on iOS and costs £1.49. In the game, players build Bikini Bottom to their own tastes and are tasked with keeping the city’s residents happy by making all their wishes come true. As players advance in the game, they can unlock exclusive-to-the-app, untold stories about how their characters, including SpongeBob, Patrick, Mr. Krabs, Plankton, Squidward and Sandy, first arrived in the town. Written by the SpongeBob SquarePants series writing staff, these stories are told through brand-new animated short videos unlocked throughout the game.

Diablo 3 is coming to the Xbox 360 as well as PlayStation, Blizzard has announced. The action role-playing game launches on PlayStation 3 and Xbox 360 on 3rd September 2013. The game is already announced for PlayStation 4, although that version is without a release date. There is currently new word of an Xbox One edition. If you pre-order the PS3 or Xbox 360 version and you’ll get the Infernal Helm in-game item. You can wear this at level one and gain an experience bonus to boot.

Telltale games have been using their twitter account to tease and excite fans. They have been using the Vine app to show little six second clips showing characters that are drawn in the same art style as The Walking Dead game. It started with the Day 2 trailer, which is interesting as the first episode of Season 1 was Day 1. It shows a missing persons board and someone hanging up a picture of a character called Vince. Vine 2 is titled Day 220, and it’s the same missing persons board with Bonnie being added to it. Bonnie apparently stood outside the White House once. Vine 3 shows a man named Russell, who, by the looks of it, seems to be a recent graduate.

Finally, Masahiro Sakurai took to Twitter to confirm the news today of the brand new Smash Bros. He said (via Google translation): “In Nintendo Direct delivery of 23:00, June 11, New video of “Smash Bros.” will be unveiled for the first time. Simultaneous world, here for the first time! Do not miss.” You can watch it from 3pm UK time. Sakurai is serving as producer on the new Smash Bros. game, which is a Wii U/3DS crossover in development at Namco Bandai.

Train2Game News: Deus Ex: The Fall coming to iOS

Deus Ex The FallFollowing the news of a Halo mobile game that Train2Game announced yesterday, comes the news that a Deus Ex game is hitting the mobile market.

The internet was teased with a Deus Ex announcement yesterday and when it was announced as Deus Ex: The Fall, a mobile title, fans were not pleased, referring to the game as Deus Ex: The Fail.

Fans were anticipating a ‘normal’ sequel for consoles/pc, and this can certainly be read as trying to appeal to a different market altogether than the ‘hardcore’ Deus Ex fans.

Executive producer David Anfossi and Jean-Francois Dugan go in to more detail on the game in the video below, describing and demonstrating the game.

In my own opinion the game looks interesting with some good ideas and nice graphics. It is a shame it is only on iOS devices but I am getting used to games heading straight their instead of Android as well.

With this and the new Halo game on mobile, it may start a new trend of developing big AAA spin off’s as mobile titles.

Train2Game News: What’s inside the cube!

curiosity-whats-inside-the-cube-22 Cans’ debut project, the iOS and Android title Curiosity, has finally come to an end, with the UK-based winner receiving his life changing prize.

Since November 6 last year, the intriguing mobile and tablet game has drawn in about five million users, according to creator Peter Molyneux. If you are unaware of Curiosity: What’s inside the cube, the game asked players to tap away at tiny cubelets which together formed layers of a massive cube.

Now, some seven months later, user Bryan Henderson from Edinburgh has reached the centre of the cube and received what Mr Molyneux said would be a “Life changing prize”.

Once Bryan tapped the final cube, a video was revealed to him detailing his prize and in my opinion, it certainly can be life changing.

The video revealed that he will be granted the role of God in 22 Cans’ next project for PC and iOS, Godus.

“As God, the Curiosity winner will decide the rules under which the Godus game is played by and even share in the success of the product” said Molyneux.

“Every time people spend money on Godus, you will get a small piece of that pie,” he explained.

“It means that you will decide on how people will play a game. You will accrue riches from that game, from the start until the finish of your reign. That, by any definition of the word, is life changing.

“You will have fame, you will have fortune and you will have the power to introduce morals into a game.”

Molyneux went on to say the idea of having a single player act as god over an entire game genre came to him many years ago, but “it’s only now when we’re all connected that we have the power to do it.”

Molyneux also confirmed that 22 Cans may undergo another gaming experiment that’s “even more intriguing” in the future.

You can enjoy the video Bryan shared after clicking that final cube, below:

Train2Game News: Top 3 Game Engines

UDKAcross the past week Train2Game held a poll to see which is your favourite game engine. These are the results!

In descending order the Third most popular games engine for Train2Game Students is the CryEngine 3.  It was originally developed by German studio, Crytek, as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. That first game developed using the engine was the first Far Cry.

The CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Recently the engine has been used to create games such as Crysis 3, Monster Hunter Online and Ryse which will be released on the Xbox One.

Second in the poll was the Unity engine. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript or Boo. It grew from an OS X supported game development tool in 2005 to the multi-platform game engine that it is today.

The Unity Engine is simple to use and as of this month free to publish to mobiles. It is clear why it is popular among Train2Game Students.

The Unity Engine has been used to create popular mobile games such as Bad Piggies, Slender: The Arrival and it was used to port Temple Run 2 to Android devices.

Finally the number one games engine according to Train2Game students is Epic’s Unreal Engine. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It was first developed in 1998 for Unreal.

The third and current generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360), as well as systems using OpenGL, including the PlayStation 3, OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, JavaScript/WebGL, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows. It also builds on the tools available in previous versions.

In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.

The engine is free to download and has a small charge of $99 to publish from, as long as you don’t make over $50,000 after which Epic will start to take a percentage.

The Unreal engine has been used in countless games including The Batman Arkham Games, BioShock Infinite, The Borderlands games, Dishonored, The Gears of War series and countless others.

It is quite clear why the Unreal Engine is the most popular engine among Train2Game Students.

Train2Game News: Unity goes free to develop for mobile

unity-logoGood news for Train2Game students, the Unity engine is now free to use for development for iOS and Android.

In a move to further democratise game development, Unity is making its basic mobile tools free for independent developers and small studios.

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid work flow to create interactive 3D content. It also has thousands of quality, ready-made assets in the Asset Store and a helpful knowledge-sharing Community.

Starting today, indies will be able to publish their games and apps to iOS and Android in the build menu. Publishing options for other mobile platforms, such as BlackBerry and Windows Phone 8 will also be included “at no additional cost” once they are released.

Unity CEO David Helgason said “We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever.

“Mobile games development is possibly the most dynamic and exciting industry in the world, and it’s an honour to be able to help so many developers be so successful in fulfilling their visions and in building their businesses.”

Taking to Twitter, Unity rendering architect Aras Pranckevičius said that there will be some compensation for developers who had already paid for their licence but he is unsure of how the compensation scheme will work.

This is obviously amazing news for Train2Game students and student studios as it is one less boundary stopping you from developing games. You can download the engine and start developing today from here, http://unity3d.com/

Train2Game News: Icey Monty require staff

Icey MontyTrain2Game Student studio, Icey Monty have been so successful over the past few months that they need a new member of staff!

If you are unaware of who they are, Icey Monty Ltd. is an app and games development start-up targeting PC and Mobile markets, headed-up by Train2Game students John Esslemont and Nick Walker. The young developers didn’t anticipate the acceleration of business and in the next few months are looking to hire an additional developer on a full time basis.

Due to the nature of freelance work, the length of the employment cannot be guaranteed. Similarly, Icey Monty cannot give any exact figures about wages, work hours or job demand. Given the studios current rate of work, you can expect a junior designer’s salary, this is likely to fluctuate however.

The chosen candidate will likely be hired on a per job basis, as this is how the team currently pay themselves, with a schedule based work flow on a semi-consistent hourly rate. Icey Monty is looking exclusively for a Unity3D developer, who is able to work from home.

The ideal candidate would have the following:

  • Ability to code to a moderate standard in any object-orientated language, although proficiency in C# is preferable.
  • A good understanding of Unity’s IDE, including its non-scripting features.
  • Coding skills in the context of Unity’s engine; Abstraction, Inheritance, Serialization, 3D math, generics, reflection, modularity, logic, events & delegates, procedural, state machines, commenting. Most importantly, the desire to be consistently improving and the ability to teach oneself.
  • General skills, including; time management, mathematics, cooperation, commercial business software, communication, composure, literacy, dedication, stress management, commitment, confidence, respect, ambition and drive.
  • Skype and mobile availability.
  • A passion for games development, design, and quality.

The Icey Monty team are hoping that you can expect an average of forty hours per week. Usually 9-5 Monday to Friday, although there will be fluctuations and quiet days on almost every project. Bonuses may be available for these periods, depending on the client.

Those forty hours will be used doing the following:

  • Creating entire games and apps to client’s specifications in a given time frame.
  • Working with SVN software on team based projects.
  • Scripting key components on top of existing frameworks.
  • Suggesting and incorporating new game and level design to clients in parallel with their ideas and direction.
  • Working with the Icey Monty team; handling clients, organising prices, features and meetings.

The team will ease you into all of the above, especially regarding finances and client interaction. Icey Monty is relatively new to operating as a studio and learning through experiences what works best.

If you think you would like to work with Icey Monty, you can send your CV and application to them at nick@iceymonty.com. Icey Monty also require you to CC them to nickwalker12@googlemail.com