Train2Game News 343 industries and SkyBox Labs

Vancouver game development studio, SkyBox Labs, has partnered with 343 Industries on various Halo games, including Halo 5: Forge for Windows 10, the Xbox One X enhancements for Halo 5: Guardians and is currently part of the development team of Halo Infinite. Revealed at this year’s E3 Expo, Halo Infinite – the next chapter of the legendary franchise, features the return of the Master Chief.

Skybox Labs is excited to continue this partnership with 343 Industries to aid in the development of Halo Infinite, working on features across the game including AI, gameplay, networking, and cutting-edge graphics features.

“343 Industries is excited to continue our partnership with SkyBox Labs on Halo Infinite, with their team doing great work across many areas of our project.” said Chris Lee, Head of Halo FPS at 343 Industries. “We have been working closely with 343 Industries on Halo projects for a number of years, and we’re thrilled to be part of this exciting time in Halo’s history,” said Shyang Kong, Co-founder, SkyBox Labs.

“Seeing the new art style and the return of the Master Chief, combined with the technology of the Slipspace Engine, has our studio energized and focused on teaming up with our partners at 343 Industries to realize the vision of Halo Infinite,” added Steven Silvester, Co-founder, SkyBox Labs.

One of BC’s fastest growing game studios, SkyBox Labs had the largest growth among all BC game studios in 2017, almost doubling in size year over year to more than 100 team members, with most of the team working on Halo Infinite. The team’s rate of growth has continued into 2018, and the studio is actively hiring engineers, artists, and designers for Halo Infinite.

Train2Game News Eleven new companies join the UK Games Fund community

The fourth round of companies to be awarded grants from the UK Games Fund has been announced today.

Eleven projects including PC, console and VR games developed by companies based across the UK have been selected and will now receive grants to develop their prototypes and undertake to support fellow developers with knowledge-sharing.

The fourth round of funded projects is the most demographically diverse group of companies since the UK Games Fund launched in 2015; 40% of project development teams are female-led and for the first time no London-based companies have made the final selection.

Competition for this round of funding was particularly tough as applicants seeking funding from the UK Games Fund were encouraged to self-select which route was most appropriate for them with the introduction of the Pitch Development Programme. Companies with past experience of shipping a game, a development team in place and ready to mobilise, a business plan and strategy for sustainability in place and with an already well-defined USP were encouraged to apply via the direct application route to Round 4.

Margot James, Minister of State for Digital and Creative Industries said:

“It’s marvellous to see grants awarded to companies that reflect such strength and diversity in the video games sector across the UK.

“The UK Games Fund has a proven track record of supporting innovative early stage games development, and I look forward to seeing these teams realise their creative potential.”

To date, the UK Games Fund has supported over 90 projects, and has a growing community with the increasingly popular Tranzfuser competition currently underway with 18 graduate development teams participating.

Paul Durrant, Managing Director, UK Games Talent and Finance CIC said:
“Our aim is to grow the UK’s early-stage games development ecosystem using a community-led approach and these new grant recipients have all agreed to give back significant time to support other companies through various peer-to-peer activities as part of the Creative Industries Sector Deal. Sharing knowledge and experience in this way adds significant value to the investment.”

Train2Game News Power Up Manchester

Retro gaming festival Power Up is set to return to Manchester with more consoles than ever before.

The two-week extravaganza will be at the Museum of Science and Industry from August 3rd.

Household names PS4, Xbox One and Nintendo Switch sit alongside iconic retro consoles including the SNES, SEGA Dreamcast and the original educational computer, the BBC Micro. There are also specialists areas for Pacman, Minecraft and – for the first time in Manchester – multiplayer online game Fortnite.

Visitors will be able to relive the 80s and 90s with classics including games from the Mario Brothers and Sonic the Hedgehog series, plus movie games such as Batman, Robocop vs Terminator, Indiana Jones and the Last Crusade and Lord of the Rings – Fellowship of the Ring.

For those who love driving games, there’ll be Destruction Derby and Road Rash, or players can try their hand at the ever-popular Lego series, a host of football games and – of course – Pac-Man.

It’s not all about solo play – visitors can tackle multiplayer classics of the retro and modern era like Goldeneye, Mario Kart 8 and Minecraft; immerse themselves in the world of virtual reality; play on the latest big releases, or tackle some arcade classics on special bartop arcade machines like Metal Slug, Frogger and the Street Fighter series.

Visitors to Power UP can see for themselves how far gaming technology has advanced in the four decades since early games like Pong carved out their place in pop culture. Modern innovations like PlayStation VR will provide a glimpse into what the future may hold.

Evening-only sessions will take place on Friday, August 10 and Friday, August 17, giving the opportunity to play 18-only games including DOOM, Resident Evil and Grand Theft Auto.

Ticket prices vary, visit msimanchester.org.uk/powerup for more information.

Train2Game News GamerToken gains first eSports partner

Tempo Storm, one of North America’s most popular esports teams, is joining GamerToken as their first esports partner.

After recently joining as an advisor, CEO and founder of Tempo Storm, Andrey “reynad” Yanyuk, has also announced plans to integrate their upcoming trading card game, “The Bazaar”, into the GamerToken ecosystem.

Yanyuk is confident that blockchain technologies, such as GamerToken, will have a strong impact on the entire esports scene.

“With GamerToken, the esports genre is taking the next step towards other professional leagues, in which collecting or trading memorabilia items like basketball jerseys with fellow fans is already commonplace”, says Yanyuk.

Tempo Storm streamers and pro players will be promoting GamerToken Marketplace supported games on their live streams, as well as upcoming exclusive, non-fungible skins created in honor of their professional players.

Tempo Storm originally started as a Hearthstone team founded by successful Twitch streamer Yanyuk out of his own pocket and now stands among the most decorated esports franchises. Having expanded with additional teams in leading titles like Fortnite, HotS, CS:GO, PUBG, H1Z1, World of Warcraft, and the fighting game community, the globally-reaching brand features some of the world’s best competitors and broadcast personalities.

With all its various championship titles, Tempo Storm operates as much more than just an esports team – Tempo Storm is one of the largest esports media companies in the world. Its Hollywood studio produces innovative, cutting-edge content including events, esports tournaments, as well as a variety of gaming news, tools and videos, for one of the highest-trafficked websites in the space, TempoStorm.com. Tempo Storm also continues to deliver best-in-class live streams with its proprietary mobile production abilities.

The Bazaar is a deckbuilding game set in an intergalactic marketplace in which several classes can be played using all available published cards and built on a truly free-to-play model. It will feature unique gameplay, with each round starting from scratch, where players can buy different cards during the match that make them more powerful, kill monsters that drop rewards, and eventually use the strongest deck to defeat opponents.

Unique hero skins and game board items are planned to be issued as non-fungible tokens in limited quantities, and can be bought, designed, and traded by players on the GamerToken Marketplace – entirely independent from the in-game shop. These rare items can then be transferred into the game and used by players.

The Ethereum-based GamerToken Marketplace Demo is live now with its first blockchain-integrated game, a version of popular anime MMO, Fiesta Online from leading gaming publisher the gamigo group.

In partnership with Token Foundry, GamerToken is gearing up for its public crowdsale later this year. Further information about the GamerToken project can be found on the GamerToken Medium blog as well as their website, Twitter, and Telegram group.

Train2Game News Virtual Indie Business Summit

Indie developers are you looking to fund your game, find the best route to publish, even grow your studio into a more profitable and professional, long-term and thriving business?

Well look no further than the Business of Indie Games – Virtual Summit 2018 which goes live 24-27 July 2018.

Our mission is simple. We support new indie devs and small to mid-size studios all over the world. We provide access to the hard-won experience, insights and vision from some of the most successful independent video games developers and business people all over the world.

At The Business of Indie Games – Virtual Summit 2018 a vast array of industry developers and businesses (30+) are a click awayaway from sharing their unique experience, providing information that will be invaluable to indie developers and studios, giving them the extra ‘je ne sais quoi’ to achieve consistent success.

SIGN UP – LOGIN – BE THE CENTRE OF ATTENTION IN SECONDS

Register Now!

Internet access is the name of the game. Whether you live in London, rural Nebraska or Timbuktu, if you’re a game developer or games industry professional, this is for you. Once signed in an agenda page with links to pre-recorded interviews starting on Tuesday 24 July for 24 hours. On Wed 25 July through Friday 27 July for 24 hours there will be new interviews to watch each day!

There’s a free to attend option and no one is excluded. The Virtual Summit goes live from 24-27 July. And developers can upgrade for permanent and unlimited access for a reasonable cost. Free tickets still available – here.

Global Indie MatchMake 2018

There are also opportunities for developers – established and new – to get their games and game ideas in front of 30+ established publishers, investors, government tech funds, incubators and agents at the Global Indie Matchmake 2018. Publishers and Investors will review the games and set up meetings with the people they are interested in discussing things further with.

Snapshot of 30+ Commercially Astute Indie Devs & Business Folk Interviewed

  • Ago Simonetta, Regional Lead – EMEA MICROSOFT – ID@Xbox
  • Amir Rao, Gavin Simon – Co-Founders @SUPERGIANT GAMES
  • Anya Combs, Games Outreach Lead @KICKSTARTER
  • Mark Morris, Managing Director @INTROVERSION SOFTWARE
  • Des Gayle, CEO @ALTERED GENE
  • Kate Edwards, CEO @GEOGRIFY & Board Member @TAKE THIS
  • Mike Wilson, Co-Founder @DEVOLVER DIGITAL & GOOD SHEPHERD ENT & Board Member @TAKE THIS
  • David Clark, Managing Director @GREEN MAN GAMING PUBLISHING

With nothing to lose and everything to gain, check out the web site and sign up.

Join the discussion right now

Hound Picked Games is proud to be working with The Business of Indie Games as their partners to launch this incredible summit. If you can’t wait to start networking with other event attendees, Hound Picked Games is hosting the Official Business of Indie Games Discord channels.

They’ll be LIVE Q&A Sessions via Discord and more to get involved with, so head on over to https://www.discord.gg/HoundPicked

Train2Game News Nintendo Labo at KidZania

Nintendo UK, the worldwide pioneer in the creation of interactive entertainment and KidZania London, the indoor city run by kids, and, are excited to announce a new partnership and the launch of their Nintendo Labo workshop experience.

Nintendo Labo is a series of DIY kits crafted to work with the hugely popular Nintendo Switch console. By assembling sheets of cardboard into almost anything – a motorbike, a fishing rod, a 13-key piano or even a robot suit – and combining them with the Nintendo Switch console – kids will be able to bring their creations to life – from winning a race, catching a fish, to performing a song!

Together with the Nintendo Switch console, the Nintendo Labo kits provide the tools and technology to make fun interactive DIY creations, play with them using the Nintendo Switch and discover and learn how Nintendo Switch technology shapes ideas into reality.

Eddie Kemsley, CEO at KidZania comments: “We are hugely excited to have Nintendo UK on board as a new partner in the city. Nintendo Labo™ offers a unique take on video gaming and method of play, and its ability to encourage creativity and learning in children is something that we encourage through all of our activities in the city”.

Nintendo is one of the worldwide pioneers in the creation of interactive entertainment and the mastermind behind some of the best-known and top-selling videogame consoles and games.

The partnership aims to inspire future design engineers by exploring different ways to create and invent, and by taking part in the Nintendo Labo™ Workshop experience within the city, kids will take on a journey through the Make, Play and Discover pillars of Nintendo Labo.

Once kids have completed the activity, they will get to keep their RC Car which they create during the workshop as well as receive a Nintendo Labo Workshop completion certificate as a token of their achievement. They will also receive a salary of 8 KidZos – the KidZania currency that kids can spend on activities throughout the city.

Nicolas Wegnez, General Manager, Nintendo UK comments: “We are thrilled to be bringing a Nintendo Labo workshop experience for kids to enjoy. The Nintendo Labo Workshop is designed to inspire creative minds and playful hearts alike and we hope that each and every child that undertakes the workshop will leave with a smile on their face having enjoyed making, playing and discovering with Nintendo Labo”.

KidZania London offers 4-14-year old’s real-life activities, spanning across 75,000 square feet. Blending learning with reality and entertainment, each career at KidZania is developed to teach kids essential life skills including financial literacy, teamwork and independence.

Designed to empower and entertain kids, KidZania gives children the chance to challenge themselves and explore the world of opportunities. If your child has ever dreamt of becoming a pilot, a firefighter or the next award-winning actor, watch the excitement on their faces as they try out real life activities! The concept effectively gives them their first taste of independence and gets kids thinking about what they might want to be in the future.

To find out more visit http://www.kidzania.co.uk/

Train2Game News FREE Rare insight to Games Development in Coventry

Fans of video games can find out what goes into making a hit that attracts four million players at an exhibition in Coventry.

Entitled Rare: From 8-bit to Xbox One, this is the first ever exhibition dedicated to a video games company, tracking the 33-year life of Twycross-based Rare.

It runs alongside Play: An Exploration of Toys, Games & Fun, a broader celebration of the history of play which features more than 200 items. Both will be running at the Herbert Art Gallery & Museum until September 23.

Rare gives visitors the chance to try their hand at some of the company’s international gaming hits – such as Donkey Kong Country – and also find out more about the planning and creation of a new video game.

Further to that, there is also an opportunity to discover what it takes to work in an industry which is proving to be a major success story for the region.

James Thomas, Lead Engineer at Rare, said the exhibition provided the perfect platform for the company to raise its profile in the local area and highlight how gaming is the latest form of play.

He said: “The company has been operating for more than 30 years and is a great success story for the area and for the industry. It began as an independent gaming business – set up by the Stamper brothers – creating and selling games for the ZX Spectrum.

“Rare, which was later bought by Nintendo and, subsequently, Microsoft, has produced some ground-breaking games over the years such as GoldenEye, Banjo-Kazooie and Viva Piñata.

“Our latest release, Sea of Thieves, has attracted more than four million players to date and has more than 200 people working on the game.

“So this is a great time to be able to share our story with people from the area because this is a really positive period for gaming in the region.

“I think many people see a distinction between traditional play and gaming but my view is that this is just the next generation and, more and more, games are becoming social activities when friends play together rather than in isolation.

“It is cementing ‘real life’ friendships rather than detracting from them which, again, isn’t something that is always appreciated or understood.

“The fact that Play is running at the Herbert meant this is a great opportunity to showcase Rare and its games, to show people what goes into making a global hit and, also, to give them an insight into careers in the industry.”

The Play and Rare exhibitions are kindly supported by Rare and the Heritage Lottery Fund.

Francis Ranford, Cultural and Creative Director of Culture Coventry, said it had been a positive start to the exhibition.

Francis said: “The partnership with Rare has been incredibly positive for the Herbert and has added another exciting dimension to the exhibition. This collaboration has enabled us to showcase aspects of play which we would have otherwise been unable to and will ensure more visitors can relate and connect with the exhibition.

“We’ve had fantastic feedback so far and are looking forward to welcoming many more visitors over the course of the summer.”

To potentially feature in the exhibition, you can donate photos of your own toys to the Virtual Museum by using #playattheherbert on Twitter, Instagram and Facebook.

For more information on Play and Rare, go to http://www.theherbert.org/

Train2Game News VRFocus event in London

VRFocus Ltd., the UK-based specialist media outlet focusing on immersive technology has today announced a new event in collaboration with Realities Centre London, to bring virtual reality (VR) and augmented reality (AR) experiences being shown off at this year’s Gamescom event to London for a special showcase.

The Post Gamescom #XR Review will play host to a number of developers and studios from the UK and showcase their projects; allowing people not able to attend the world’s largest videogame convention this August another chance to get hand-on and find out more about those utilising VR and AR.

Amongst those currently confirmed are Cherry Pop Games with Football Nation VR, Dream Reality Interactive and Rebellion’s physics-based platform title Arca’s Path VR and The Persistence, Firesprite’s roguelike horror for PlayStation VR.

Along with the opportunity to play the videogames on show there will also be a number of speakers and a panel discussing VR and AR’s role at this year’s Gamescom event and the latest in immersive technology news. Led by VRFocus.com Editor and CEO Kevin Joyce and the website’s Video Production Manager Nina Salomons.

“The UK XR community is hugely passionate, and the Realities Centre is keen to enable everyone access to all the latest developments whether or not they have the budget to attend international trade shows. Partnering with VRFocus for the Post Gamescom #XR Review enables Realities Centre further reach into the UK community and to attract the biggest names in XR.” said Thomas Gere, Realities Centre CEO.

“Gamescom is always a highlight in the annual videogames event calendar, and over the years has become one of the biggest showcases for new and exciting hardware and software. Working with UK developers to bring their titles back to UK audiences is exactly the kind of opportunity that VRFocus was always designed to provide.”, added Kevin Joyce, VRFocus CEO and Editor.
The event takes place on Thursday, 6th September 2018, at the Realities Centre at Huckletree West, Mediaworks, White City in London.

Applications for tickets can be made at https://www.eventbrite.com/e/vr-gaming-showcase-with-gamescom-review-in-association-with-vrfocus-tickets-45551446603.

Regular tickets are free, and demos and talks will begin at 7PM. Those who purchase a VIP ticket however will be able to gain access to the demos an hour earlier. Please See the Eventbrite listing for further details.

Train2Game News Kingdom Hearts Mobile

With over eight million players worldwide, KINGDOM HEARTS Union χ[Cross] players uncover story elements from the earliest parts of the series’ history, as well as from the highly-anticipated, upcoming KINGDOM HEARTS III.

Players can create their very own Keyblade wielder and adventure through Disney worlds with beautiful and stylized art, while interacting with a rich cast of memorable Disney characters.

Yesterday, Square Enix and Disney introduced a new collaboration event based on the hit Disney•Pixar film, Coco. From yesterday through July 31, 2018, Keyblade wielders can take part in a variety of in-game events, including:

Multiplayer Quests with Special Coco Rewards – Players can earn powerful new Medals featuring Miguel and Héctor by completing multiplayer quests.

Miguel Medals – Players can also obtain Miguel Medals by completing special quests.

“Miguel & Dante” Medals – “Miguel & Dante” Medals can be obtained by purchasing the Weekly Jewels Extravaganza bundle.

More information about the collaboration is available on the @kh_ux_na Twitter page.

This game is available now as a free-to-play app (with in-app purchases) through the App Store® for iPhone® and on Google Play™ for Android® devices.

Train2Game News CopperCube game engine now FREE

CopperCube is the most easy to use 3D game engine and now it’s free to use.

CopperCube is a 3D authoring tool for creating interactive 3D games, apps and websites, without programming developed by Ambiera. It focuses on a user friendly interface which makes it possible create 3D games very easily and Ambiera have now announced the release of CopperCube 6.0.

The just released version 6.0 is a big step forward.

In addition, CopperCube 6 is now free to use. Users can develop games, sell them, publish them on Steam, any App Store, any website, with the free edition.

A major new version of the game engine with new features like post processing effects, new lighting system, WebGL 2 support, FBX import, and much more.

In order to support the development of CopperCube, there are two editions which have a few more features: CopperCube 6 Professional and CopperCube 6 Studio Edition, which can be bought if wished.

The following new features are added in version 6:

– CopperCube now comes as free edition, which includes nearly all of the features previously only available in the professional edition.
– Post-Processing Effects
– Full FBX import with Animation
– New lighting system
– Unified colors and lighting
– DDS support
– WebGL 2 support
– Loading screen image
– Multi Selection
– WebGL automatic pointer lock
– Freeze Scale command
– Better Wireframe mode
– Automatic DirectX installer
– Scene Metrics tool
– Nicer User Interface
– More terrain generation options
– Lots of performance improvements
– Updated Lightmapper
– Improved OpenGL renderer
– Improved WebGL font rendering
– Automatic clip prevention for FPS camera children
– and many more smaller new features.

To learn more visit https://www.ambiera.com/coppercube/