Train2Game News Roundish Squarish looking for staff

Rounded SquarishA Train2Game student studio is looking for a Developer to join their team to take the studio to a new level.

Rounded Squarish have been together for 3 years and have taken the plunge and decided to make a go of turning the student studio into a professional one. The company are now fully registered through companies house and are now currently looking for a talented and enthusiastic programmer to join the team.

The studio are currently working digitally and this, for now at least, is going to be where all of the work is done. They do intend on meeting in person and after a few Skype meetings intend on organising this.

The first project that would be worked on with the new team member would be a small title called ‘Slinger: Monsters of the West’. This is an RTS Turret Defence type game with a splash of Rounded Squarish thrown in!

The player is placed into a world where the mythical land of monsters and the legendary era of the spaghetti western collide, fighting to defend their town and take back the west.

Development of the game is already under-way and several screenshots can be shown to give the potential staff an idea of what the studio is aiming to create.

They are initially looking to take it through to an early alpha stage within a short period of time and, following feedback, will look to persue it further, or continue onto other projects in the pipeline.

Ben Cooper of Roundish Sqaurish said “We are looking to this game as a way of getting to know the coder and see if they like working with us, and vice versa, and to find out if they share the same passion and enthusiasm as we do. That’s definitely the most important thing for us. We need to get on well with them and also to be able to rely on them. We also need to assess their abilities to ensure that they are at the right stage for where we want to take the games. We don’t want them feeling over (or under) whelmed by what we are trying to do.

We very much appreciate the early stage that we are at right now and that we may not get everything right and would love for any prospective team mates to appreciate this also. Unfortunately it does mean that, for now, the position is unpaid but we are really pushing to change this in the months to come!”

If anyone does want to get in touch, they can email Ben at:

ben@roundedsquarish.co.uk

You can follow the studio on Facebook at

https://www.facebook.com/RoundedSquarish

Train2Game News Endemol Job deadline approaching

EndemolThe deadline for the position at Endemol is fast approaching, get your application in quickly if you want a chance to work on some great projects.

A position like this doesn’t come along very often with the possibility to work on some good intellectual properties like Catchphrase and Pointless with a chance of getting one of your ideas off the ground with a strong team behind you. A job here would gain you great experience for future prospects you may have.

The deadline for the position is this Friday June 27.

To read more about the position you can see the previous post here and you can apply by visting https://adobeformscentral.com/?f=YRHOo0wfT6koVipNUDC-8A#

Train2Game News Endemol Job Opening

EndemolTrain2Game spoke to Endemol UK on behalf of the students and they are looking to hire Digital Creative’s to help conceptualise and build amazing apps and games.

Endemol UK is one of Britain’s largest independent production companies and is behind some of TV’s biggest hits including Big Brother, Pointless, 8 out of 10 Cats and Ripper Street to name just a few.  Endemol Games have a proven track-record in creating TV show branded games and are building an exciting and original portfolio of products for worldwide distribution.

They are looking to hire two creative individuals who are passionate about games and other forms of digital media to join our digital creative team. The contract will initially be for 3 months. The work is full-time and paid at a monthly rate of £1300 gross income.

What are you looking for in an employee?

We’re looking for friendly individuals who have creative flair but also the technical ability to back it up.

What advice could you give to an applicant?

Any games you can show us that you’ve worked on in the past would be a huge advantage.

Can you tell us anymore about what the successful applicant will be working on?

We have some great IP’s at Endemol, from  Deal or No Deal to Mr.Bean, if you have an idea that fits any of our brands we’d be keen to look at developing it further. That said, we’re also offering the freedom to come up with completely original and unique IP’s. Have an idea for the next Instagram or Candy Crush? We’ll work together to make it happen.

What skills are you looking for?

We’re looking for someone with any level of programming skill, however if you can show us a game or two you’ve made in software such as Construct 2, GameMaker or Stencyl, we’ll be more than happy to consider you for the role!

Where will the job be?

Endemol UK is based in West London

To apply and get further details for this exciting opportunity to further your games career visit https://adobeformscentral.com/?f=YRHOo0wfT6koVipNUDC-8A#

Train2Game News More Roll7 Testing opportunities

roll7Our friends at Roll7 have asked for Train2Game students to visit them and test their port of their hit PSVita game OlliOlli.

The studio are currently porting OlliOlli to PC, Mac, PS3 and PS4. They are interested in finding students at Train2Game to attend and give feedback regarding how it plays on the new platforms.

The details for the testing are as follows:

Location: New Cross, London
Dates: Between June 9th and June 20th , Monday to Friday
Duration: 2-3 hours
Times: Slots of: 9:30am-12:30pm or 2pm to 5pm

We are ideally looking for students who are relatively close to New Cross, London
Any students coming in to test from London can claim their travel expenses back from us
Anybody who wishes to travel further is welcome to but travel cost will not be provided.

Anyone who has an interest in signing up with us should email: sam@roll7.co.uk with the Subject: OlliOlli testing. Leaving their name, location, current college course, preferred gaming platform and contact number so we can get back to them on available days/slots.

Train2Game News BAFTA breakthrough initiative

BAFTABAFTA are currently accepting applications for their Breakthrough Brits initiative. In partnership with Burberry, they are looking for the British Film, TV and Gaming talent of tomorrow.

The company wants to encourage potential Breakthrough Brits across the UK to apply and to get those who think they might know a potential Breakthrough Brit to nominate them. BAFTA Breakthrough Brit’s will be working professionally in these industries and making a name for themselves in their chosen field. In essence, they’ll just be breaking through and we want to support them in that with a tailored programme of support, mentoring and career development.

Further information on Breakthrough Brits and how to apply can be found at: http://www.bafta.org/about/supporting-talent/breakthrough-brits,3784,BA.html. The deadline for applications is Monday 9 June 2014.

Also, the BAFTA UK Scholarship Programme is now accepting applications. It assists up to 10 talented UK nationals in need of financial support to study a post-graduate course in film, television or games in the UK and each BAFTA Scholar will receive up to £10,000 towards their course fees for a year, mentoring support from BAFTA members and free access to BAFTA events around the UK.

The deadline for applications is Monday 16 June and further information on how to apply can be found here.

Train2Game News: Young Modder fulfils his Destiny

Alexander J. VelickyA young modder spent a year developing his mod for Skyrim just so that Bethesda would notice him and his hard work has paid off. He now has a job… at Bungie!

19 year-old burgeoning game developer, Alexander J. Velicky, created a mod for Skyrim called Falskaar that took him a year to develop. There’s over 25 hours of new gameplay to be found in Falskaar, with an entirely new land roughly a third the size of Skyrim’s Tamriel, new characters, dozens of new quests, new voice acting and even an original soundtrack.

Thanks to all his hard work and commitment he is now an associate designer for the people who bought you the Halo franchise, Bungie.

In a post on the Elder Scrolls forum, Velicky thanked the community for their support of his mods over the years.

“Modding has been 90% of my life for over four years now, and all throughout you were there to support me,” he said.

“From the bottom of my heart I want to thank every person who ever provided feedback on a mod, support, help, or something as simple as a ‘cant wait!’ or ‘great job.’ Every single one of you made this possible. From driving me to work throughout development, to providing astounding amounts of feedback and support to help learn and improve after releases. I owe it to all of you.

He also encourage fellow aspiring developers to chase their dreams: “Never be afraid to try”.

“I set my sights on a professional design job pretty early, I lowered my head, charged forward, and rarely looked back. Of course, I ensured what I was doing had a reasonable chance for success from time to time. But the most surprising of all, is who I’ve ended up with. I applied to many companies, and Bungie was in my, “Huge company that will completely ignore me.” category.

“Well, they didn’t and look what it got me. Bungie is an awesome company with an amazing team, and I’m very lucky that they’ve decided to give me a chance! Never be afraid to try. I spent the time it took to apply and the rewards are proving to be greater than I could have possible imagined.”

Alexander is an inspiration to all those wanting to get in to the games industry. He worked incredibly hard and is now most likely going to be working on the highly anticipated Sci-Fi adventure, Destiny.

A huge congratulations Alexander!

Train2Game News: Train2Game Winners

Train2GameThe Train2Game team are creating a new web page highlighting the positive achievements of the students.

We think it’s important that we show what can be achieved by taking a Train2Game course and also heap some praise on the deserving students that have made those brave steps to become professionals.

The site will be used as inspiration for all students to see what they are working towards and what they can achieve with a lot of hard work. This is a great chance to put something back into the Train2Game community, show off your work, gain interest in products you’re working on for your employer show your achievements to potential future employers.

It would be great to hear from all the students who have made that step to become professionals; be it in a company, in an independent studio or another area of employment in or outside the games industry that your Train2Game course has helped you to obtain.

This is a great opportunity for students to start shouting about the courses and their success stories. Please do get in touch by emailing Harry Cole at harry@swanpr.co.uk

Train2Game News: Train2Game Friend Fee Stewart requires more staff at Formerdroid

FormerdroidFormerdroid are hiring!

Train2Game friend Fee Stewart announced: We are currently looking for a Unity programmer (javascript) to work in Huddersfield.

The position would suit a highly motivated person who has extensive knowledge of Unity and wishes to grow with this BAFTA nominated, highly progressive team making original IP.

Knowledge of Windows 8 phone would be advantageous.

Single accommodation can be arranged if necessary for relocation.

Please send your CV to fee@formerdroid[DOT]com

Closing date 27/09/13

Train2Game News: Train2Game Radio talks to Richard Hoffman

Game_Jam_T2GI had the pleasure of talking to Richard Hoffman who has recently released his game, Man Alive on iOS and Android. Richard spoke to me about his career history and where the idea for the game came from.

You can listen to part one here: https://audioboo.fm/boos/1544558-train2game-student-richard-hoffman-talks-to-t2g-radio-part-1

and part two here: https://audioboo.fm/boos/1544556-train2game-student-richard-hoffman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hello, my name is Richard Hoffman, I am an indie game developer and I am on theGame Designer course with the Train2Game programme. I have my own indie company and we are doing cool indie games, developing and publishing on different platforms including Apple’s iOS and the Google Play Store.

Hi Richard, how you doing mate?

I’m alright thank, yourself?

I’m good cheers buddy. So tell us a bit about yourself, what’ve you been up too lately?

We have just finalised our game Man Alive which is now out for two platforms, iOS and Android. We also intend to publish it on Windows 8, so that will be out quite soon with a little bit of help with Microsoft’s tech team.

Yeah and how was it working on Man Alive?

It took a long time actually because we are working full time and doing this in our spare time. We started two years ago at the Global Gamejam and we saw it’s a really cool game which emerged after those two days and we just continued working and getting it to the stage it’s at now and we are quite proud of it.

Yeah, I’ve had a bit of a play of it myself on my tablet and it is quite a good different idea. Where did the idea come from?

The idea came from the Global Gamejam that we were in two years ago where we had a theme set and we had to do something around an ancient symbol of a snake that eats its own tail. This round shaped form, I’ve forgotten the name of it.

The Ouroboros.

That’s the one! My Greek or Latin is a bit limited! So with that theme in mind, we just bounced a few ideas off of each other and that’s basically what came out of it. We thought, we like playing Mario Brothers and platform games like Limbo for instance and we saw that every game has the same pattern; it’s all about survival and you have your set lives and that’s it. We were kind of bored with this, I’ve played games for about thirty years now, and it’s always the same pattern so we thought we’d do something different. With this theme we just twisted the whole platform game paradigm on it’s head, so it’s not about surviving but you have to die at least once in each level to get to the next level or the next stage. It’s an encouragement to throw yourself in to a river and jump up over your corpses which is kind of fun because it has a cute quirky graphic style which doesn’t look too serious at all because if I explain it to people sometimes they kind of get a bit anxious about the subject but it is quite funny.

Yeah it is quite good. It’s along the same sort of line is Limbo where it doesn’t look so bad to die, it doesn’t shock you or anything, it’s just something that happens.

Exactly except that in Limbo, the first time I played it my friends didn’t tell me you could die so I had a kind of shock moment, I thought it was forever and my friends were just laughing at me for not knowing that!

So what is the company your working with to create Man Alive?

It’s my own company called Global Empire Soft which I created three years ago and just started creating apps and games during that time.

Yeah, is it all Train2Game people working with you now or have you got a mixture?

I have a mixture actually, I have people I know from other universities plus Train2Game students. We work on different game projects whenever they have time as well.

So do you work in one place or are you a virtual team?

We are a virtual team but we come together occasionally but mostly we do everything over Skype and organise everything over Skype.

So whilst you are doing that in your spare time, what do you do for a living?

I’m an apps and games developer so usually I work on projects whether it be contract or a permanent position. My last contract or my last employer was Penguin Books which is quite a big publisher. We worked on some games and did occasional apps as well.

Excellent. So you’ve had quite a lot of experience already then?

Yeah I’ve had fifteen years working in the IT industry and working on apps and games on all different platforms. So I probably know most programming languages and in the last thirty years I’ve played a lot of games on all platforms, whatever came out at the time, from home computers to consoles and PC’s, now Mac as well.

So what brought you to Train2Game?

I was just curious to know more about game design because I never learnt it from Start to finish. I did a degree in Computer Science and before that I already was a programmer so it seems to be like I jumped in to the river and start swimming and then I am trying to understand where it starts and where it ends and what the whole spectrum of an education is. So because I am very passionate about game design and very creative and have a lot of ideas, I want to learn more about that the proper way and I thought the best way of doing that is with Train2Game.

So have you found Train2Game has helped you along in this then?

Definitely it’s a really good guide and has a good curriculum to starting from the simple mechanics of game design and platforms and game design and everything so I already got a good idea ready about the game design part. I am still in the middle of it but I am still keen to do the exercises at the end and just finish the TMA’s and just get to the next one.

Perfect. So finally then what are you working on next?

Next we are working on a few title, something called AVA which is an archaic flight simulator. So we are quite excited about that as we are all fans of Top Gun in our team and good old flight movies! We want to create something with a similar feel of the whole subject from landing, to starting from the Aircraft carrier and having all kinds of Airplanes and also using 3D instead of 2D. Our last game was quite an interesting and challenging approach.

Excellent, sounds like it’s going to be fun!

Definitely

Well I think that’s all we’ve got time for today Richard so thank you very much for your time!

You’re welcome, Thanks for having me.

My pleasure Richard, talk to you again

Train2Game News: Microsoft’s Accelerator Programme

Microsoft VenturesTrain2Game are looking for a team or studio that might be suitable to take part in Microsoft’s pilot for their Accelerator programme, www.microsoftventures.com.

This is aimed at promising early-stage start ups. For 8 weeks the new studio would receive strong mentoring, technical guidance and connections to other start ups.

This is a highly sought after programme so your team (studio) would need to be already established and have collectively produced at least one game. The game may not have been published, but we will need to see at least one game that you’ve made.

The team should have between 2 and 5 members with at least one member of the team able to attend the Microsoft Accelerator offices in tech city, central London, Monday to Friday from 1st September for 8 weeks. Other members can work remotely but one member of the team must work from tech city.

Microsoft will work with the team to develop them into a fully fledged studio. The team, for example, may be one which has previously taken part in one of our game jams and has stayed together since, although this is just an example. All members of the team must be Train2Game students.

It is essential that all teams who wish to be considered apply to us through the correct route; please see Student World for more details of how to enter. Your entry must be in by 3pm on 14th August; entries received after this date cannot be considered.

We cannot guarantee that any team will be accepted into the Microsoft Accelerator programme but suitable teams will be put forward by us. Teams which we feel may be suitable will be contacted by us by 16th August 2013.

Good luck to all those who enter!